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I am running a Dwarven Warpriest in a PBP game. I was wondering if there was any way that I could get a weapon focus on the weapon group axes? This is so that I can use sacred weapon with things like a boarding axe, and the maulaxe, along with his preferred war axe. If so, what books would I find the feats needed for that?
I am not sure where to put this or if it was caught already but on the infernal bloodrager, the dark wing power has the same ability at 16th and 20th level. Just wondering if this was intentional, or a mistype. dark wings: Dark Wings (Su): At 12th level, when entering a bloodrage you can choose to have batlike wings grow from your back,giving you a fly speed of 60 feet with average maneuverability. At 16th level, your f ly speed increases to 80 feet with good maneuverability. At 20th level, your fly speed increases to 80 feet with good maneuverability.
I have a question in regards to deflect arrows feat, and multihanding a weapon works. Example: Character is using a longsword 2 handed in his round. End of his round, he lets go with one hand. Deflects arrows using his now free hand during the opponents round. On his next round, he regrips the longsword with the free hand, and then 2 hands it for the rest of his round, and then lets go with one hand. Is this a legal approach ?
If this has been asked and answered, my search fu is not good. :) On the mass cure spells, it states can heal x number of targets, or harm x number of undead. My question, is that can you heal the same person several times in the casting of this spell ? IE, party consists of 4 level 10 characters, the BSF, gets hammered down to 10 hp, and the healer doesn't have a heal spell prepared, but does convert the Cure light wounds mass. Can he use all the targets available in the spell, on the BSF.
I am not sure if these have been answered, but if they have , I cannot find the answers. I wish to create a magical maguffin, and have the appropriate feats, and skills and the masterwork maguffin. However, I have a series of questions. 1. I do not have the caster level, I just add +5 to the difficulty in creating ? 2. I have the caster level, but do not have the spell, I add +5 to the difficulty ? 3. I have the caster level, do not have the spell, but have an allied spell caster who has the spell, do I add +5 still ? 4. I do not have the caster level, nor do I have the spell, that is +10 difficulty ?
I am a human cleric, and have a bullseye lantern with a heightened continual flame spell inside it. So that it follows me around, I want to cast dancing lantern on it, so that I do not need the hand to carry it.
a - the lantern hovers 5' from me, and uses the continual flame, or
I am trying to figure out the cost of an item I am looking at getting made for a home game. Adventurers sash (seeker of secrets)
Additional ability of healing like the 3.5 belt of healing. Not sure how I would price this ?
As a Cavalier for a home game, I am looking at getting the horseshoes of crushing blows made out of mithril. According to the rules for those horseshoes, I can have a max enchantment of +5 (Enhancement and weapon enchants). I intend over time to put sacred steel (+2 bonus) from animal archive, along with zephyr, onto those shoes of crushing blows. My question, is what would the weapon enhancement bonus be for zephyr ?
A couple of questions arose in one of my games. 1. Can I take a Cavaliers mount, and through the tricks, teach it how to drink a potion ? 2. Through the use of a trick, can I teach the mount, how to use the command word using the circlet of speaking (Animal Archive pg 26) for armiger's panopoly(KIS pg 32 which has been modified for a mount)
Looking at restarting after a while out of gaming, and new to PF. I was wondering if anyone could give me an assist in a 25 point build for a cavalier that will be good on both foot, and mounted, along with being a face. I've got the stats done, but just wondering about the feat progression for an order of the dragon cavalier.
About Finnius von GalimarA native of the River Kingdoms, both Finnus' parents were Hellknights stationed periodically at Fort Inevitable. A follower of Alseta, goddess of doorways, he has pledged himself to the Order of the Gate and joined the Pathfinder Society as a member of the Silver Crusade. SKills Spoiler:
Intimidate +7 (4 ranks), Knowledge Arcana +4 (4 ranks), Knowledge Engineering +4 (1 rank), Knowledge Local +7 (4 ranks), Knowledge Planes +7 (4 ranks), Perception +1 (2 ranks), Survival +3 (1 rank), Swim +2 (+1 trait bonus)
Languages[spoiler]Common, Hallit, Celestial Attacks Spoiler:
Masterwork Dagger +10 / 19-20 1d4+7 Power Attack +8 /1d4+11 Two weapon fighting +8/+8 /1d4+7 2WF+Power Attack +6/+6 / 1d4+11 /1d4+9 Thrown +8 / 1d4+7 Two weapon Fighting thrown +6/+6 /1d4+7 /1d4+7 Feats/Traits/Special Abilities
Spoiler:
Trait- River Rat Trait- Armor Expert Feat- Power Attack Feat- Two Weapon Fighting Feat- Double Slice Feat- Weapon Focus Dagger Feat- Weapon Specialization (Dagger) Ability- Ardent +1 Ability- Armor Training 1 Equipment Spoiler:
Bandoleer- 9 daggers, masterwork cold iron dagger Bandoleer- 3 silver daggers, 3 cold iron daggers, 4 daggers Boots- 2 daggers Belt- (worn right, drawn left) fire forged steel dagger (worn left, drawn right) frost forged steel Left Spring loaded wrist sheath- masterwork cold iron dagger Right Spring loaded wrist sheath- mithral dagger Back concealed sheate- dagger Clanky's Arm, Wand of Bless Weapon (50 charges)
Chronicles Spoiler:
(1) Emerald Spire: The Tower Ruins (2) 6-06 Hall of the Flesh Eaters (3) 9-12 Shrine of the Sacred Tempest (4) 5-22 Scares of the Third Crusade (5) 6-11 The Slave Master's Mirror (6) 10-00 The Hao Jun Cataclysm (spent 2 PP to learn celestial per Savior of the Tapestry boon) (7) 3-21 Temple of Empyreal Enlightenment (8) Mysteries Under Moonlight Part 1 (9) Mysteries Under Moonlight Part 2 11 XP
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