| Tropxe |
Right now as I learn the ropes of RPing outside of videogames, it's just me and one friend playing Pathfinder. I ended up GMing for various reasons, but I also wanted to play a character at the same time. In some ways it's a bad idea because your character knows what the GM knows, which is unfair, so you have to kind of "nerf" your character's decisions in many ways. In other ways it's a good idea because it gives you an in-universe, in-character way to drop hints to the player and enhance his experience - kind of like being Midna to his Link. Not to mention, it's a way of having more than just a solo adventure and a way for me to learn about playing the game as well as GMing it. But naturally, it's in regard to the bad side of it that I come to you for advice...
The idea struck me to make my character mute - it would be convenient because as GM I can't have my character saying "Hmm, I have a strange feeling there's a hidden passageway here!" and things like that. If she were mute, it would naturally explain why she doesn't have much direct, explicit input to the player's actions and would also get me out of having to talk to myself, as my cleric talks to the innkeeper or whoever. But as you may have just noticed, I said "cleric". A cleric that cannot talk cannot cast most (any?) of the spells, and that's quite a problem.
I've toyed with different ideas, from her having a bird on her shoulder - like Mormont with his crow in A Song of Ice and Fire - who says the components for her, deducing from her somatic gestures which words he's to say, or the same basic idea but my friend's character filling in the verbal component for her. There'd be some rule, like he'd have to spend a free action and possibly be within so many yards. So most importantly I'm wondering does that even make sense? Can someone else offer the verbal component? Secondly, do you have any other ideas to get around the whole mute/verbal component issue? Thirdly, can you think of another way to explain why my character never offers any advice or anything? I've thought of "strong silent type" and "vow of silence (apart from spells)" but they both seem a bit silly and don't really explain why she'd remain silent in a perilous situation when her very life is at stake.