Classes/Levels |
A:0 Harm:(L○M○○C○○) ~ Mad+1●○○○○ ~ Pea±0○○○○○ ~ Sad+1○○○○○ ~ Joy-1●○○○○ ~ Sca±0●●●○○ ~ Pow+2○○○○○ ~ Cap±0 ~ Cred:3 |
About Trophy
Look: Femme, Display wear, Cruel face, Unforgiving eyes, Pear-shaped body, gold chasis.
Beliefs
LaChessa: The Fates see through a single eye.
Trophy: Telepresence is a safer alternative to Cyberwear.
ChLover: Suffering is the source of all evil.
Board: ±0 Capitol
They attempt to bring a new form of tech into the mainstream industry.
They incorporate smaller corporations into themselves when vulnerable.
Jobs
1. Maintaining Appearances - Restore faith in your corporation's automated telepresence units as the first generation models are preparing to hit the market at the end of the month. Resources: 1 cred. Deadline: Thirty days.
2. Revenge - Last quarter several Information Automata robotic units accidentally (or not) killed a few civilians during an attempt to break into your corporate headquarters. Show them that your corporation is not to be trifled with. Resources: 2 cred. Deadline: Thirty days.
3. Seeking Answers - The Board is confused as to why Information Automata would take the time to target the corporation. IA is a megacorp with headquarters much farther up the scrape. Figure out what IA is up to. Resources: Hold 1 Commando Strike; 2 cred. Deadline: Sixty days.
Gear: 3 cred
Hidden jamming knives (1 harm, hand, infinite, jamming)
Cybernetics:
Interface: Satellite Relay, Responsive, Slaved
Arms: Weapon Holdout, Twitchy
Legs: Dancer, Temp-sensitive
Torso: Shielded Compartment, Battery-Hog
Eyes: Recording, Telescopic, Biometric, Sponsored
Ears: Recording, Isolating, Analysing, Sponsored
Moves
QUARTERLIES: At the beginning of the session, or whenever you have completed your mandatory contracts from the board, roll+capital. On a 10+, the board assigns 3 mandatory contracts, all of your choosing. On a 7–9, the board assigns 2 mandatory contracts, 1 of your choosing.
On a miss, the board assigns 3 contracts that the MC will choose. The board then gives you funds for every contract up front and expects that it be done in the amount of time described by the MC.
TPS REPORTS: When you do not complete
a contract by the deadline given by the board, roll+capital. On a 10+, the board is displeased but you describe the circumstances and they allow you clemency. On a 7–9, the MC crosses out one of the agendas of the board for next game of their choosing. On miss, you cross out one agenda on top of whatever the MC tells you.