Cleric

Tritania's page

No posts. Organized Play character for WhtKnt.


Full Name

Tritania

Race

Aasimar

Classes/Levels

Cleric of Iomadae 1 || HP 12/12 (12/12 nonlethal) || AC 16/Tch 10/FF 16 || F+5 R+0 W+6 (+2 vs. evil) || CMB +0 CMD 10 || Init +0 || Perception +4, darkvision (60 ft) || Resist 5 Acid, Cold, Electricity

Gender

Female

Size

Medium

Age

41

Alignment

Lawful good

Deity

Iomedae

Location

Mobile

Languages

Celestial, Common, Elven

Strength 11
Dexterity 10
Constitution 16
Intelligence 12
Wisdom 18
Charisma 12

About Tritania

Pathfinder # = 44335-17

Tritania
Female archon-blooded aasimar (lawbringers) cleric of Iomedae 1 (Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 12 (1d8+4)
Fort +5, Ref +0, Will +6; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee heavy mace +0 (1d8)
Special Attacks channel positive energy 4/day (DC 11 [13 to damage undead], 1d6 [+1 vs. undead]), sun's blessing
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—continual flame
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—touch of glory (+1)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—cure light wounds, pick your poison, shield of faith[D]
. . 0 (at will)—create water, detect magic, purify food and drink (DC 14)
. . D Domain spell; Domains Glory, Sun
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Statistics
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Str 11, Dex 10, Con 16, Int 12, Wis 18, Cha 12
Base Atk +0; CMB +0; CMD 10
Feats Angelic Blood[ARG]
Traits clergy member, searing beacon
Skills Acrobatics -4 (-8 to jump), Diplomacy +5, Heal +8, Intimidate +3, Sense Motive +10; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Celestial, Common, Elven
Other Gear chain shirt, heavy steel shield, heavy mace, backpack, bedroll, belt pouch, blanket[APG], canteen[UE], canteen[UE], chewing stick, comb (0.2 lb), hairbrush (0.3 lb), mess kit[UE], mirror, nail file (0.1 lb), scissors (0.3 lb), soap, sponge, tooth powder (0.1 lb), trail rations (5), wooden holy symbol of Iomedae, 5 gp, 7 sp
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Clergy Member (1/week) +1 on Diplomacy checks with ordained members of your religion, and you can request aid.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Searing Beacon +Wis damage on melee crit vs. undead
Sun's Blessing (Su) +1 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory +1 (7/day) (Sp) Grant +1 to a CHA-based skill or ability check.
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Tritania was found by the clerics of Iomedae when she was abandoned by her mother on the steps of the temple. Raised in the clergy, she grew up an orphan of the church. When she came of age, she set out to learn more about her mother and father. For the past several months, she has been seeking information on either of them without success, but her hope never dwindles.

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