Trinia Sabor
Female
Human (Chelaxian) Bard (Wit) 10
CG Medium Humanoid (human)
Init +8;
Perception +12;
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Defense
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AC 20,
touch 14,
flat-footed 17 (+3 Dex, +5 Armor, +1 Natural, +1 Deflection)
hp 71
Fort +5,
Ref +10,
Will +8 (+4 bonus vs bardic, language, sonic)
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Offense
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Speed: 30 ft
+1 Mithral Dagger: +11, 1d4+1/19-20/x2 (80 ft)
+1 Shortbow: +11, 1d6+1/x3
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Statistics
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Str 10,
Dex 16,
Con 14,
Int 12,
Wis 8,
Cha 18(16)
BAB +7;
CMB +10;
CMD 21
Feats: Elephant in the Room, Acrobatic, Arcane Strike, Iron Will, Precise Shot, Rapid Shot, Shingle Runner
Traits/Drawbacks:
-Roof Racer: You’ve spent more than your fair share of time among the strange sloping slums that cover the rooftops of much of Old Korvosa. When using the Acrobatics skill to make a long jump, you treat the DC of the skill check as if the distance being jumped were 5 feet shorter than it actually is.
-Thrill Seeker: Desna has blessed you not just with a love of taking chances, but also the fortune to come out of such risky situations unscathed. Once per day, when you attempt an Acrobatics check, you can roll twice and take the better result. You must choose to use this ability before making the check.
Skills: Acrobatics +24(10), Bluff +19(9), Climb +11(6), Craft (painting) +7(5), Diplomacy +17(7), Disguise +8(1), Escape Artist +8(2), Intimidate +17(7), K. Arcana +5(1), K. Dungeoneering +5(1), K. Local +9(5), Linguistics +8(1), Perception +12(10), Perform (comedy) +17(10), Perform (Wind) +12(3), Sense Motive +12(7), Sleight of Hand +11(5), Spellcraft +5(1), Stealth +7(1), Use Magic Device +15(8)
Languages: Common, Shoanti, Varisian
Bard (Wit) Abilities:
Bardic Performance (move action, 26/day)
-Countersong
-Cutting Remark (1d4+lvl nonlethal within 30 feet, sickened while within
-Distraction
-Fascinate
-Inspire Courage
-Inspire Greatness
-Suggestion
30 feet and 1 round after)
On the Ball (Init take 10 1/day)
Quick Witted - Act in surprise round, +1/2 lvl to initiative
Duel Master (verbal duels)
Spells Known:
4th (2/day) freedom of movement, wall of sound
3rd (4/day) charm monster, cure serious wounds, displacement, haste, jester's jaunt
2nd (5/day) cat's grace, cure moderate wounds, glitterdust, heckle, heightened reflexes, heroism, mirror image, versatile weapon
1st (6/day) cure light wounds, feather fall, hideous laughter, identify, liberating command, remove fear, saving finale, timely inspiration
0th daze, light, mage hand, mending, message, prestidigitation
Equipment:
+1 mithral chain shirt 12.5 lbs
+1 mithral dagger 0.5 lbs
+1 shortbow 2 lbs
Amulet of natural armor +1 -
Artisan's outfit (Free) -
braonze bracelet x2 -
copper necklace -
Dagger x3 1 lb
Handy haversack (empty) 5 lbs
Headband of alluring charisma +2 1 lb
Mithral arrows x10 0.075 lbs
Money <In: Dropped to ground (1 @ 31.1 lbs)> 31.1 lbs
Musical instrument, masterwork: flute 3 lbs
Potion of jump -
Potion of shield of faith +3 -
Ring of protection +1 -
Stagger-proof boots (1/day) -
Wand of daze monster (10 charges) -
Wayfinder (empty) 1 lb