
Trianii |
So I'm considering a house rule for future campaigns that could help differentiate spellcasters a little more, and allow for more diverse character concepts. The basic rule is that, upon taking his or her 1st level in an arcane or divine spellcasting class, a character has a choice to make: If the class is arcane, the character may choose whether Intelligence or Charisma governs all aspects of his or her spellcasting (bonus spells, save DCs, school/bloodline powers, etc.); if the class is divine, the character may choose between Wisdom and Charisma for the same purposes.
Would this idea cause any significant balance issues? Obviously, a Charisma-based Cleric would have more uses of channel energy, but would also likely have a lower Will save than a standard Wisdom-based one. And a Charisma-based Wizard would have better social skills, but not as many skill points as the standard version.
As far as roleplaying goes, it would open the door to some interesting concepts; imagine the wizard whose spellbook is more akin to a sketchbook or painting portfolio, as he studies magic more as an art than a science (Charisma-based). Or the vivacious, passionate cleric whose faith comes from the heart rather than deep insight (Also Cha-based). Or even a sorcerer whose spells are powered by force of mind instead of force or personality (Int-based).
Any thoughts on this idea?