Eando Kline

Trevent's page

1 post. Alias of shadowed samm.


Full Name

Trevent

Race

Human

Classes/Levels

brawler 4

Gender

male

Size

medium

Age

17

Alignment

CG

Deity

Cayden Calien

Languages

Common (can't read)

Strength 21
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 8
Charisma 14

About Trevent

character sheet
gear/abilities info

Trevent
Male human brawler 4
CG Medium humanoid (human)
Init +4; Senses Perception -1
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Defense
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AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +2 Dex, +1 dodge)
hp 49 (4d10+20)
Fort +8 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +7, Will +1
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Offense
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Speed 30 ft.
Melee dagger +7 (1d4+9/19-20) or
. . unarmed strike +8 (1d8+11) or
. . unarmed strike flurry of blows +6/+6 (1d8+11)
Special Attacks brawler's flurry, knockout 1/day (DC 17), maneuver training (grapple +1), martial flexibility 5/day
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Statistics
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Str 21, Dex 14, Con 16, Int 8, Wis 8, Cha 14
Base Atk +4; CMB +7 (+8 grapple); CMD 23 (24 vs. grapple)
Feats Boar Style[UC], Improved Unarmed Strike(b), Skill Focus (Climb), Step Up, Toughness, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Traits iron liver, reactionary
Skills Acrobatics +9, Climb +15, Handle Animal +9, Intimidate +9
Languages Common
SQ brawler's cunning, martial training
Combat Gear potion of cure light wounds (2), potion of cure light wounds, potion of cure moderate wounds, alchemist's fire, alchemist's fire, alchemist's kindness (10), antiplague, antitoxin, smokestick; Other Gear +1 mithral chain shirt, dagger, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, blanket, candle (10), climber's kit, crowbar, drug, dwarven fire ale, grappling hook, hammer, hammock, hemp rope (100 ft.), holy symbol with flask of whiskey, marbles, mug/tankard, oldlaw whiskey (per bottle), sack, sack, sack, shovel, folding, silk rope (50 ft.), string or twine, sunrod (4), sunrod, torch (10), trail rations (5), waterskin (2), whetstone, 71 gp, 4 sp, 4 cp
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Special Abilities
Boar Style Unarmed strikes deal bludgeoning or piercing damage and 2d6 bleed damage when 2+ unarmed strikes hit
Brawler's Flurry +2/+2 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Knockout (1/day, DC 17) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Martial Flexibility (move action, 5/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.

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