Count Lucinean Galdana

Trellar Morbane's page

9 posts. Alias of drayen.


About Trellar Morbane

Appearance:

Standing at about six and a half feet tall with black hair and blue eyes bisected by a vicious scar running from the right side of his forehead to his left cheek, the man before you is wearing a breastplate dyed sapphire blue and studded with gold buttons. He wears gloves and boots to match. Across his shoulders hangs an indigo cloak. He wears the floppy, wide brimmed hat most often associated with swashbucklers and dandies. It, too, is a dark shade of blue with an ostentatious feather coming off of it. Hanging from his right hip is a rapier with blue enameled hilt and gold pommel. It bears an embossed illuminated book on the anterior of the guard and a torn heart on the interior. Unmistakably, it is a masterpiece. On his left hip hangs a dirk, the hilt enameled blue with gold studs to match the armour.

Background:

His background (and this is just a rough draft while I'm putting it together in my head to type) is that he was a typical bastard fop who had grown up in a large city/metropolis and had been largely useless. His primary hobby was tallying up the number of young well-to-do ladies that he had thrown over and comparing his triumphs with his best friend, the equally immoral Lorcan Caermain, the direct descendant of the founder of the city, and who had become Lord Caermain upon his father's death some years past. As he strolled through his lecherous life, he decided to make his boldest conquest yet. Capitalizing on his position, he used all of his wits, intellect and guile to the fullest and chalked up another mark for the list in the form of a beautiful and pious young noblewoman destined for the priesthood of Lirr, his best friend's own youngest sister, Aoife Caermain. Only after he had seduced her does he realize that this time it was he who was duped. He had fallen madly in love with her.

Matters become worse when her family discovered the shameful deed as evidenced by her pregnancy. She was forced to disclose the identity of the soon to be father and the chase was on. Lorcan called for his head and demanded Trellar face him in a duel to the death in an attempt to salvage at least some of his sister's honor. Trellar spent weeks avoiding his best friend, her family and even his own family, as he could not bring himself to face the tune that he so carelessly piped. Finally, everything caught up to him and he was forced to face his crimes in the form of Lorcan.

As the duel starts, Trellar did not allow himself to do more than defend as he loved Lorcan as a brother and could not bring himself to risk harming him. Also, he knew how Aoife adored Lorcan and looked upon him as the father she never knew and he could not risk breaking her heart. Secretly, Trellar believed that Lorcan only meant the duel to be symbolic and would stop once first blood had been drawn. It wasn't until he missed a block and Lorcan viciously slashed him across the face, that Trellar realized that it's for real and Lorcan would have his head or die trying. Losing himself to rage, Trellar began fighting as a madman and suddenly, the fight was over. Lorcan was impaled through the heart with the rapier at the end of Trellar's hand. Collapsing from his own injuries, Trellar had time only to see the look of horror upon his true love's face as he hit the cobblestones, unconscious.

The Caermain family was incensed and could not believe that bastard son of a minor noble had killed the scion of their family. Trellar is arrested and, although the duel was legal and he had only defended himself, he was condemned for the death of Lord Caermain and banished to the armies fighting in the wars. All this occured while Trellar wass bedridden with his injuries and he was not given the chance to defend himself.

Upon rising from his sickbed, Trellar tried to see Aoife before he was led away to begin his sentence. He was barred from the Caermain estate and told only, "The foul seed has been struck from her body and she has been sent off to contemplate her sins in a remote convent of Istus for the remainder of her days.

Spirit crushed, Trellar was carted off to war and threw himself at the enemy with wild abandon and ferocity, heedless of his own mortality. It was not long before he was struck down and awoke to find himself captured and enslaved. Throughout his brutal enslavement, he pined for his Aoife, heartbroken and soul lost. He dammed everyone and everything for his pain and loss, becoming bitter and forlorn.

Even after the wars had ended, Trellar remained a slave until followers of Lirr rescued him. It was during the long and harrowing flight back to his own lands that he realized, with the help of a paladin of Lirr that even though he had lost his true love, he can still fight for Aoife by helping star-crossed lovers like themselves. Once safe, Trellar took on the robes of a cleric of Lirr in homage to Aoife and her love of Lirr. He now spends his days searching out lost or forgotten works hoping to reintroduce knowledge to the world.

Spoiler:

Rift Crag...

Aoife...

Her eyes were the windows to her soul. Somehow, throughout the indignities that she suffered because of me, she remained pure and inviolable...

I've begun tracing the scar again. Ever since that time spent in the pit cages after my capture when all I had were my memories and this scar to haunt me in that hell...

Aoife...

I was finally able to get through a day without hearing her laugh in a crowd or scenting just the hint of her fragrance on a breeze...

Now we're coming to Rift Crag...

I'd realized pretty quickly where we were after we finally made it out of that death trap otherwise known as a dungeon. May the Poetess bring knowledge and understanding to those we lost... we cannot forget those statues that remained...

I think that Kierrie may have been onto something with her remarks wondering if the statues had been real people one. Lirr knows I need to ensure that if they are they do not remain mute witnesses, prisoners of Istus... Aoife was sent off to become a contemplative in some remote monastery of Istus, bereft of the product of our love...

I hate those witches of the family Caermain, those who pull the strings of their family and the city from behind the curtains...

Truly, I hate myself more for the coward that I was... the look on her face as Lorcan slid from my blade was the last look I had of her and it will haunt me to the gates of of Lirr's celestial scriptorium itself...

I wonder how my father and his family fared during the wars? Will I have the courage to face him again after all these years? They must have reported me dead, or at least missing... I never even bothered to discover what happened to Rift Crag after the wars. I know that many of the cities in the Bandit Kingdoms fell to Iuz and yet remain in his clutches, but of the city of my birth, I know nothing...

Will I find that I do not have a father? Will I still be held as guilty for Lorcan? Worse, what if Rift Crag does bow to Iuz now? Am I walking into a city where I am considered an escaped slave and a murderer? Those I killed to secure my freedom at the side of worthy men and women in service to the Artful Poetess died fairly... I have not revealed my citizenship to any that I accompany as I do not know that they are all to be fully trusted...

Sir Richard is an honorable and just man. In time, Vinter may become a trusted friend. I still harbor doubts about small Kierrie still. Her honour may be as small as her stature although I could also be mistaken...

If you be a pawn of Istus my love, guide me through this dungeon that I am about to enter, for surely there is no more devilishly crafty and malicious a city than our home...

Rift Crag

Excerpts from a priest of Lirr's journal

Trellar Morbane
Male Human (Oeridian) Cleric/Swashbuckler (Inspired Blade) 3/3
CG Medium Humanoid
Init +6; Senses Perception +8
--------------------
DEFENSE
--------------------
AC 24, touch 15, flat-footed 19 (dex +4, dodge +1, armour +7, shield +2)
hp 52 (3d10+3d8+15) (+2 CON, +1 FC(3))
Fort +6, Ref +8, Will +6 (+3 3/day as an immediate action)
--------------------
OFFENSE
--------------------
Speed 40 ft
Melee Cestus, cold iron +5 1d4+3 19-20/x2 B or
.. Dagger +5 1d4+4 19-20/x2 P or S or
.. +1 Rapier +11 1d6+4 18-20/x2 B or P or
Ranged Dagger +9 1d4 19-20/x2 10' P or S or
Space 5 ft.; Reach 5 ft.
Special Attacks channel positive energy 6/day (DC 14, 2d6)
Cleric Spells Known (CL 3rd; concentration +5)
2nd (2+1/day) -- eagle's splendor, memory lapse D, page-bound epiphany
1st (3+1/day) -- comprehend languages D, liberating command, shield of faith, unbreakable heart
0 (at will) -- detect magic, mending, read magic, scrivener's chant
D Domain spells; Domains Knowledge (Memory), Travel (Exploration)
--------------------
STATISTICS
--------------------
Str 10, Dex 18, Con 14, Int 12, Wis 14, Cha 16
BAB +5, CMB +5, CMD +19 (+2 vs. disarm of rapier)

Feats
Additional Traits
Combat Reflexes
Fencing Grace (+2 CMD vs. disarm of rapier)
Pommel Strike Deed
Weapon Focus (rapier)
Weapon Finesse (rapier)

Traits
Highlander
Reactionary
Muscle of the Society

Skills
Acrobatics +10 =4+3+3
Bluff +9 =3+3+3
Climb +0
Diplomacy +9 =3+3+3
Disguise +3
Escape Artist +4
Intimidate +3
Knowledge (arcana) +5 =1+1+3
Knowledge (dungeoneering) +5 =1+1+3
Knowledge (engineering) +5 =1+1+3
Knowledge (geography) +5 =1+1+3
Knowledge (history) +5 =1+1+3
Knowledge (local) +5 =1+1+3
Knowledge (nature) +5 =1+1+3
Knowledge (nobility) +5 =1+1+3
Knowledge (planes) +5 =1+1+3
Knowledge (religion) +5 =1+1+3
Linguistics +1
Perception +8 =2+3+3
Perform +3
Profession NA
Ride +4
Sense Motive +8 =2+3+3
Sleight of Hand +8 =4+1+3
Spellcraft +5 =1+1+3
Stealth +10 =4+3+3 (+1 in rocky or hilly terrain)
Survival +2
Swim +0
Use Magic Device NA

Languages Common, Celestial

SQ aura, deeds (dodging panache, pommel strike deed, precise strike), door sight 5/day, nimble, panache 4/day, recall 5/day, swashbuckler finesse,

Combat Gear Cestus, cold iron 1 lb., 10 gp, Dagger 5 lbs., 10 gp, +1 Rapier, mithral 1 lb., 3,020 gp, +1 Breastplate, mithral 15 lbs., 5,250 gp, +1 Buckler, darkwood 2.5 lbs., 1,205 gp; Other Gear Backpack, MW [scrolls Ant Haul, Book Ward, Deadeye's Lore, Kreighton's Perusal (5), Make Whole, Protection from Evil (3), Remove Fear (2), Remove Sickness (2)] 4 lbs., 50 gp, Bandolier (2) --, 1 gp, Bell --, 1 gp, Belt of Dexterity --, 4,000 gp, Belt pouch 0.5 lb., 1 gp, Book of War Prayers 0.5 lb., 50 gp, Candle (10) --, 0.1 gp, Chalk (10) --, 0.1 gp, Earplugs --, 0.03 gp, Garlic (5) --, 0.5 gp, Keros Oil (3) [30] --, 15 gp, Sack 0.5 lb., 0.1 gp, Scarf, pocketed 0.5 lb., 8 gp, Scroll box [Aid, Bear's Endurance, Bull's Strength, Cure Moderate Wounds (2), Hide from Undead, Protection from Evil (2), Remove Fear, Remove Sickness] 1 lb., 5 gp, Soldier's Uniform 5 lbs., 0 gp, Spell component pouch 2 lbs., 5 gp, Sunrod (2) 2 lbs., 4 gp, Trail rations 5 lbs., 5 gp, Traveling formula book 1 lb., 10 gp, Twine 50' 0.5 lb., 0.01 gp, Vial, steel (13) --, 13 gp, Weapon cord --, 0.1 gp, Whetstone 1 lb., 0.01 gp, Wolfsbane (2) --, 1 gp, Wristsheath, spring-loaded (2) 2 lbs., 10 gp

Currency 12 gp -- sp 5 cp

Weight 49.8
Light Load 50 Medium Load 100 Heavy Load 150