CMB: +4 (+0 BAB +4 Dex)
CMD: 16 (10 +0 BAB +2 Str +4 Dex)
STATISTICS Str 14, Dex 19, Con 12, Int 10, Wis 15, Cha 8
Feats
Weapon Finesse
Traits Resilient: +1 on Fort saves. Years spent travelling the roads and wilds as a messenger of Hermes have toughened Trekos.
Hermean Tumbler: +1 trait bonus on acrobatics, and it’s a class skill. The intense physical training to become a messenger of Hermes has taught Trekos to move nimbly.
Inquisitor Class Abilities Domain – Travel: +10’ base move, ignore difficult terrain 5 rds/day
Judgment: 1/day – Destruction, Healing, Justice, Piercing, Protection, Purity, Resiliency, Resistance, Smiting
Monster Lore: Add Wis bonus (+2) to knowledge checks to identify abilities and weaknesses of creatures
Stern Gaze: Add half Inquisitor level to Intimidate and Sense Motive checks
Acrobatics: +9 (1 rank +3 class +1 Trait +4 Dex)
Bluff: +3 (1 rank +3 class -1 Cha)
Intimidate: +4 (1 rank +3 class +1 Stern Gaze -1 Cha)
Perception: +8 (1 rank +3 class +2 Wis +2 half-elf
Sense Motive: +7 (1 rank +3 class +2 Wis +1 Stern Gaze)
Survival: +6 (1 rank +3 class +2 Wis)
Racial Traits Elven Immunities: immune to magic sleep effects, +2 on saves vs enchantment
Keen Senses: +2 on Perception checks
Low-Light Vision: can see twice as far as humans in conditions of dim light
Elf Blood: count as elf and human for any effect related to race
Multitalented: choose two favored classes, gain +1 HP or +1 skill point when take a level in either one
Ancestral Arms: Proficiency with Elven Curved Blade
Languages Greek, Egyptian, Elven
Wealth and Equipment
18 GP
Elven Curved Blade, Masterwork
Studded Leather, Masterwork
Light Mace – in form of caduceus
Sling, 40 bullets
Backpack
Belt pouch
Bedroll
Flint & Steel
Rope, 50'
Trail Rations, 4
Waterskin
Daggers, 2
Old Notes:
Abbreviated crunch, for Nylissa to see if he's heroic enough...
Carries an elven curved blade, wears light/medium armor (depending on what he can afford after buying his sword).
Trekos will focus on moving really fast around the battlefield to do damage where it's needed, or buffing and healing as his spells develop. I see him picking up the Fleet feat down the road, to give him a base move of 45', and using Longstrider or other enhancements to make his speed like something out of legend.
As you'd expect as someone who goes on the road for the god of thieves, gamblers and liars, he's got a carefree nature and can be a bit wild. But Hermes is also the arbitrator of disputes among the gods, and being honest in his dealings with people matters to Trekos as well. This will likely create some internal conflict in him - he's probably Neutral Good, with some chaotic tendencies and some lawful ones, if that description is helpful.
He's a very friendly fellow, and likes to work with others to get things done. Mechanically, his teamwork feats will fit well with this idea, and he takes great joy in a successful team effort to accomplish a goal, whether it's a minor battle or completing a difficult quest - he just likes to get it done with his friends, and celebrate it afterward.
I see Trekos as a fun addition to a group, who won't be pushy or sow discord, but will rather leap into action to try to solve a problem the group is facing. Sometimes he'll leap before he looks, as he can be pretty impulsive, but he won't be stupid about it.