|
Tregar Quill's page
223 posts. Alias of Snorter.
|
"Get down, you manky cur!"
Attack 1d20 + 3 ⇒ (5) + 3 = 8
Tregar swaps weapons, incurring AoO from the enraged goblin;
AoO 1d20 + 4 ⇒ (5) + 4 = 9
And swings the spiked club at it's head.
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (9) + 3 = 12
Damage 1d8 + 2 ⇒ (2) + 2 = 4
The goblin ducks, and takes the blow on the shoulder, grunting in pain.
These bodygaurds are showing far more resilience than their common warriors...
Tregar tries to put a second arrow in the wounded goblin.
1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
1d8 + 1 ⇒ (3) + 1 = 4
The arrow clips him, but doesn't draw blood.
"Hmmm. That sounds bad."
The lone goblin wanders through the junk cave, looking puzzled.
It chooses not to go into the furthest cave, stopping at the entrance, listens, then turns to go back.
Tregar takes aim, and looses an arrow before it can raise the alarm.
1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
1d8 + 1 ⇒ (4) + 1 = 5
The arrow hits it square on, but this goblin does not fall like the others, grabbbing the shaft, and breaking off the flights.
"Want support? I can shoot from cover of the crates."
Tregar backs into the junk room.
"Trouble may be coming this way. Sounds like the chief is getting impatient. They're coming down."
"I think I'll watch this room, too."
Tregar keeps an eye on the stairs (and Orik).
"Fine by me. But it doesn't appear to be coming downstairs. We may have to flush it out."
"I don't think it's coming down stairs, it's pacing around above us, while someone shouts about stolen pickles."
"Large creature, moving about upstairs. Four legs, low to the ground, dragging a long tail. Hissing. Giant lizard?"
"Go up? Or head deeper?"
delay
"Oh, well done!"
Tregar steps into the room, looking around. He sees no enemy in view, but notices the crashing sounds coming from the nursery, which he can't enter.
"No-one out for the count?"
Upon hearing no reply, he holsters his club, and cures himself.
Cure Light 1d8 + 2 ⇒ (8) + 2 = 10
Tregar lashes out at the dog again.
Attack 1d20 + 3 ⇒ (20) + 3 = 23
Confirm 1d20 + 3 ⇒ (14) + 3 = 17
Damage 2d8 + 4 ⇒ (7, 3) + 4 = 14
He catches the dog on the side of the face with the spikes of the club, and it collapses.
"I wish I'd done that first time.", he thinks.
Eyes streaming, he steps over its body, and listens at the near door, to interpret the course of the battle.
"This is no way to end it all, trapped in a junker's cave with a scabby dog."
Attack 1d20 + 3 ⇒ (17) + 3 = 20
"Oh, thank the Horned One!"
Damage 1d8 + 2 ⇒ (4) + 2 = 6
"Oh, you filthy...oh, was your mother a skunk?"
Fort 1d20 + 4 ⇒ (14) + 4 = 18
Tregar swings his club;
Attack 1d20 + 3 ⇒ (9) + 3 = 12
"Blast it."
And it's now Sephird.
Sorry; that's my mistake. It's me next, after all. I lost internet connection over the weekend.
Tregar shoots again at the rat-dog;
Attack 1d20 + 5 ⇒ (4) + 5 = 9
then drops his bow, to unhook his spiked club.
"Ugly bastard!"
Stepping back, he looses his arrow at the beast.
Attack 1d20 + 5 ⇒ (5) + 5 = 10
It hits the door frame by the creature's head, causing it to 'bark', or rather, make a squeaking cough.
Initiative 1d20 + 6 ⇒ (1) + 6 = 7
"Let's do it."
Tregar backs into the doorway to the junk room. The door is left slightly ajar.
"Sounds like more of them than us"
"Do we want to do this?"
<nods back to the open doors>
<whistles "The Circle of Life">
I think Erastil fits perfectly (see statblock).
Sense Motive 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
"I think we've harvested as much as we're going to get. Whatever their typical routine, is likely to be altered or in disarray today."
He finishes buckling his wristguards, and swings his quiver over his shoulder.
"I don't know about anyone else, but I feel more confident about facing the day, than I did yesterday. Our decision should be, which direction should we plough first?"
"You've already told us that the goblins who attacked the town were mounted on their strange hairless dograts. We had better be on guard for other war beasts, or monstrous hybrids."
"So. Leave him here? Or take him with us?"
"Don't give me that! You can't tell us you've not been out of this room for weeks, that you've not heard anyone discuss their plans. Even if the leaders can keep a secret, the stupid goblins can't."
He steps into the edge of the light.
"What would I see if I were to look into your soul?"
Intimidate 1d20 + 6 ⇒ (4) + 6 = 10 (Gaaaahhh!)
"And what was on the cart, that was so important?"
"And his lady friend? Did she not go on this raid?"
"What's so important that they would risk attacking a fully populated town?"
Sorry for the delay; a combination of school holidays and micromanaging at work have kept me away.
"What's this half-elf's name? What does he look like?"
"And before you get clever, I mean more than just 'half human and half elf'. Give me details."
"We've a warrant to take down the leaders of the goblin tribes. We find you, a skilled warrior who speaks Goblin. What are we supposed to think?"
"Ah, well, it was worth a shot..."
"I'm sorry, man. I tried to give you a chance, but you blew it.
I don't like being lied to, and my associates absolutely hate it."
"He's trying to play down his input. I think he does speak more Goblin than he lets on."
To Ensu, "Wanna test that?"
Sense Motive 1d20 + 9 ⇒ (3) + 9 = 12
Bluff 1d20 - 1 ⇒ (4) - 1 = 3
Wak!-waak!
"For someone who doesn't like goblins, you seem to know how to order them about. And some of those bodies are nearly fresh; can't have been drained more than a day or two."
"And you've been here far longer than that, since we've never seen you leave."
"But did she watch it eating those goblins? If so, it had no reason to leave. Now this cave is off-limits, it's hungry again."
"We didn't have to deal with it, yet. It was clever to keep your little watchdog guarding the back entrance. But what you may not realise, is that it doesn't stay put."
"We cased the rock for a few days, to judge your numbers and routine. One thing I realised is that the seabirds avoided the cave. At first, I thought the goblins were leaving traps, but then we saw the creature leave, climb up the outside to the higher nests."
"Our monster experts identified it, and the fact it was blind, so we waited till it next went out, and timed our entrance then. It's been in and out a few times, but hasn't yet come back to this cave. But it will, eventually."
"Whether you're still here then, depends on you."
Intimidate 1d20 + 6 ⇒ (5) + 6 = 11
"And why would I want to do that? I think I much prefer you where you are; less troublesome that way."
"Less chance of it creeping up on one of us."
Intimidate 1d20 + 6 ⇒ (5) + 6 = 11
"I said, I wouldn't move if I were you. The creature who lives here has poor sight, but can detect the slightest movement."
"Ah, you're awake. I wouldn't move, if I were you."
<whisper> "I think we need to get out of sight, while he wakes up. He doesn't know how many of us there are, or that we lost one."
Galstok wrote: Stopping for a moment to think, "So you're gonna make him think he is there alone with that thing that tried to eat us earlier." Giving a toothy grin,"I like it!" I've had time to plot how I'm going to make him sweat. You'd never know my Intimidate went up by +6 overnight, would you?
"Before you nod off, is there anything pressing you want us to ask him?"
To Valoria; "I may need to concentrate on reading him, during this exchange. Would you be able to take over if I give the signal? How well can you do a haughty and aristocratic Korvosan?"
"We know the leaders are aware of the creature, given the warning on the door."
"That depends how convincing Ensu can be."
He grins to the gnome, "Can you remember how it sounded?"
"The ones that have been sucked dry, yes."
Leaving the body propped in the creature's lair, he trails the rope back out to the corridor.
"Curious thing about the human mind; it has a way of imagining things far worse than are actually there. When I was grabbed by that thing in the half-light, I imagined it far larger, with a gaping beak. Seeing it defeated was rather a disappointment."
"If anyone wants to make a list of questions to ask him, feel free."
Galstok wrote: "That one," nodding his head towards the formerly armored body,"it sounded like he was waiting for someone or someones." Looking back over to Tregar,How much time you wanna spend breaking him? "I'm hoping it won't take too long. And that it won't require any actual breaking. I've been thinking of a way to mess with his head."
He goes over and feels for a pulse.
"He's still alive, and he'll soon be starting to stir. Let's leave him propped up here, bring over some more goblin bodies - the dry ones. And shift ourselves and our gear out of sight."
"Leave him the light, but not too close. We want him to see a bit."
While speaking, Tregar has been tying one end of a long rope round the swordsman's middle.
Galstok wrote: "Bow is your weapon of choice, right? This one has a good draw." He practices the draw a few times.
"Oof. I think this was specially made for that barrel-chested gorilla. I think you'll get more benefit."
"...err, no offence meant."
Quickly changing the subject, he calls to Sephird.
"I think those arrows would do well to be shared; given who our main quarry is."
"I was thinking we may get an idea of their forces, first."
He nods toward the swordsman, still bound in the corner.
Is everyone assuming you've kept watch through the night? If you want to have regained daily abilities and levelled up, that will be necessary.
Sephird Brookside wrote: Sephird idly sorts through the gear, setting the bane arrows aside, "good against elves, ehh? I may find these useful, any objections?" "If that's truly what they are, then Miss Shalelu would be most interested, if only to burn the things."
"Though, it does help explain why her vendetta against that creature has lasted so long."
|