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Treasure Crafter's page
47 posts. No reviews. No lists. No wishlists.
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will you create more novels ?
leem wrote: Love it! Since it is a web based app it would be too complicated to setup for most users, you need a web server on your machine. I think it is simpler online :)
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Pathfinder RPG Random Treasure Generator V3.0 is completed. French, Laptop and Mobile versions are added. Check it out and find some bugs !
http://pathfinder.zonegamma.com/

Mok wrote: Very very nice!
I remember when Pathfinder was first released I was asking around on various forums if anyone had something like this and nothing existed. Thank you so much for putting this together.
It is the best generator I've seen, leaving everything else in the dust.
What I see as the few additions (though admittedly they are likely a lot of work) would be to include the breakdown and sum of weight of all the items, including coins.
Also, if the details of detect magic and spellcraft identify were also included with the magic items. That is, the strength of the aura, the magic school of the aura, and the DC needed to identify the item.
Lastly, having an output option that would have a GM view and a PC view, where the GM gets all the details, and the PC view would be customizable to the degree of detail that is outputted, from everything all the way down to stripping out basically every detail beyond apparent details and weight.
That likely is a nightmarish amount of work, but it would achieve perfection in terms of a generator as the GM wouldn't need to crack open any books at all to sort out those details. If I as a GM could just generate treasure on the fly in the middle of a session and print/cut-and-pate output to the players set to the level of information exchange that works with that campaign, and not have to vet any of the information then I think one of the holy grails of GMing would be achieved.
Still, this is excellent for prep work, or for a slow in session vetting process. You still need to flip through books though for the weight, auras, and DCs.
Thanks!
Thank you very much for all this feedback. It is these ideas that makes the tool evolve to offer what the GMs need. I'll write them down for the next version for sure!!
Thanks again.
Treasure Crafter wrote: Hello everybody!
As promised Random Treasure Generator V2.0 is online.
After more then 50 hours of development I finally managed to finish the BETA.
Please try it, break it, do what ever it takes to improve it. And give me your feedback!
http://pathfinder.zonegamma.com
Thanks!
I find it interesting that so many people are creating their tools to generate content.
There is as many approach then there is people and I like to compare functionality.
For me this is not a competition but a collaboration.
If someone needs help let me know!!
ps: mobile version is on is way just after the French version.

Taktaal wrote: I was trying my hand at some HTML 5 code and thought a good use for that would be a loot generator for my D&D games. Because someone else might also like it I put it on the web. You can view it at
http://exar.ch/pathfinder_loot/
I made it a HTML 5 offline application so if you bookmark it on your phone or pad you can keep using it even without any Internet connection. If you bookmark it on your home screen on an iPhone or iPad you even get an icon.
It will need a relatively new browser, ideally one from 2011 but I tried it with Firefox 4, IE8 and iOS 4.1 and those all work fine.
Using it is quite simple, just select the CR you want to roll loot for and press the "Roll" button, you will receive a list of what that encounter should drop.
It's pretty much finished but I'm still working on some little changes, but maybe someone else has a comment for it!
Your link point to paizo.com by the way.
I created a generator myself. I find it interesting to compare ideas and functionality. This is not a competition but a collaboration :)
My tool is names Pathfinder RPG Random Treasure Generator, try it and give me you feedback...I'll do the same with yours.
http://pathfinder.zonegamma.com
BlkTemplar wrote: Treasure Crafter wrote: Have you tried my Pathfinder RPG Random Treasure Generator?
It's an highly customizable generator specific for Pathfinder.
http://pathfinder.zonegamma.com Although your graphics and layout blow my tool away entirely, it looks like they are actually different approaches for similar information. Where your tool generates encounter-specific treasure, mine is focused on available-for-purchase style lists for towns. Both of course have their use, depending on the campaign. Nice to see an alternative approach though. In no way this a competition everybody can benefit from our efforts.
We provide some tools...they use it...We are all happy!
If you need some help let me know I'm always interested in participating in projects.
Thanks for your comment.
Squeatus wrote: Fantastic. Massive time-saver.
Suggestion: In "Print", perhaps consider some other output formats? For instance, "standard" bbcode for folks who use forums?
Then again fast, functional, and pretty works, and it's not very hard to add bold or other text formatting after several treasure hoards are thrown together in fractions of a second. :)
Thanks for the comment. Soon I'll add a PDF print option and any print suggestions as you did. Thanks again!
Mage Evolving wrote: great job! this is much improved over your first version. I love the options.
Thanks it is much appreciated.
MendedWall12 wrote: TC I just used V2.0 and it is fully awesome! Excellent work. I love the customizability of the click menus at the bottom. This is the most adaptable and complete random treasure generator that I've ever used.
Thank you!
Thanks a lot for you comment.
The only thing I'm not sure is the variations in the Coins breakdown. But I'll analyze this after the french version. Thanks again.
Dorje Sylas wrote: Looks okay on iPad. Got lots of sealing wax on the first run. Good times.
Oh is the Menu supposed to do something? Doesn't seem to respond in Safari Mobile.
For the moment I only have the Mundane Items that come from the Core book but with the users suggestions there will be more choices. I put the info in the FAQ on how to submit your ideas.
Yes the menu is supposed to open and there is 3 other pages in the site but the generator is the main one. I'll debug it with an iPhone/iPad emulator. Thanks for the info.
Elorebaen wrote: Totally awesome!
I am looking forward to the other books being added as well as a mobile version.
I'm gonna take a little break for now but soon I'll work on it !
GeraintElberion wrote: Treasure Crafter wrote: Hello everybody!
As promised Random Treasure Generator V2.0 is online.
After more then 50 hours of development I finally managed to finish the BETA.
Please try it, break it, do what ever it takes to improve it. And give me your feedback!
http://pathfinder.zonegamma.com
Thanks!
Wow!
It was good before, now it's awesome!
This was my first try, looking to fill out a dragon-worshippers lair (hence the slight gem bias).
** spoiler omitted ** Thanks for the test. Don't forget the "Gems Breakdown" option ;p
Hello everybody!
As promised Random Treasure Generator V2.0 is online.
After more then 50 hours of development I finally managed to finish the BETA.
Please try it, break it, do what ever it takes to improve it. And give me your feedback!
http://pathfinder.zonegamma.com
Thanks!
d20pfsrd.com wrote: Treasure Crafter asked that his great treasure generator be added to d20pfsrd.com a while ago but with all the new products released lately we've been swamped working on other things. I've taken a break from some of that though to add the page. It can be found at
Extras > Random Treasure Generator
Treasure Crafter: I just made up the Section 15 info. This is sort of to protect your efforts so that if others reuse the fruits of your labor in commercial products they have to credit you. If you would prefer it be stated another way, or removed, just let me know.
Thanks a lot. It's ok with me even embedded is it ok and working fine!!
By the way v2.0 will replace the current version very soon!
GeraintElberion wrote: Used this for the first time in-game today.
Didn't realise that Protection From... spells could be potions. A very useful tool. Thanks again.
My pleasure. I did it for myself at first but I want to share it. Thanks to give it a chance :)

MendedWall12 wrote: Mok wrote: This is great, thanks for making it!
It sounds like people do want different things. Having more options would be great with some kind of toggle switches. For myself, I like a lot of details, so breaking out all of the mundane equipment, gems, and other bits would help present immerse details that the players can then decide how to deal with.
An ideal treasure generator for me would include the weight of everything, so that players have to figure out how their going to cart off everything they want.
I'd like to add a +1 to all of these, but if I had to pick the one that think is most important to me, it would be the descriptors for all the mundane equipment. I realize that's probably not as easy as it sounds, but I think having mundane equipment as part of treasure helps to create a lot more realistic immersion.
So +1 to everythying Mok said, but my top priority would be the mundane equipment list. Thanks to you and Mok.
The V2.0 will be online this week and will add 10 new options. Mundane Items included !
Dorje Sylas wrote: Treasure Crafter wrote: Happler wrote: Putting a dot next to it. Sorry I don't get it A way of "subscribing" to a thread. When you post in a thread it gets a • dot mark next to it. ok thanks. I was not used to forums as a member before this one.
Happler wrote: Putting a dot next to it. Sorry I don't get it
Just to let you know I'm working on the V2.0 at the moment it will surely be available next week. I have taken into account all your comments.
It's a work in progress...thanks to you all !
Dorje Sylas wrote: Sorry, should have posted this directly:
http://www.phoboslab.org/log/2011/04/ios-and-javascript-for-real-this-time
Cool men I'll read this with interest!
Mage Evolving wrote: Great program! The output took me a while to make sense of but it's not a deal breaker. You may want to have a "simple output"... Where you just have it shoot out a list of items with out the percentages and what not. I'll do that in V1.1 thanks a lot.

Grummik wrote: After about 25 uses of the generator, this item was finally created. This was the only magic item created during that time (other than potions or scrolls), albeit it was set at multiple APLs, this one was generated at APL 12. However I can't decipher it. Is it a breastplate? Is it dragonhide plate? Which spell resistance does it have? It doesn't say if it's +1 or not. See if anyone else can help me out here.
58% Armor or shield (magical), 45% Armor (magical), 61% Breastplate (magical), 29% No Special Material, 90% Special ability, 2% Glamered, 61% Special ability, 92% Spell resistance (15), 95% Special ability, 18% Spell resistance (13), 73% Special ability, 64% Energy resistance, 68% Special ability, 97% Wild, 65% Special ability, 37% Shadow improved, 60% Specific armor, 32% Dragonhide plate : 3300gp
I know this is a little bit chaotic and I will add it to the future FAQ page on the site.
When you select a HIGH magic level, the Major column of the tables are selected.
So A LOT of special abilities are selected...but you can also at the end of the table select a specific item than renders obsolete all the previous results.
So in the end your item is a 32% Dragonhide plate : 3300gp in the Specific Armor table of the core book. I'll look into that..see if I can clarify things a bit. Thanks

Dorje Sylas wrote: Works great on the iPad 2 (iOS 4.3.2) in Mobile Safari. Takes vertical and horizontal rotational well. I don't think it would take too much extra special sauce to get it to play nice as Web App on iOS or Android. I took a peek under the hood if you don't mind, I know enough HTML/XML to get the gist of what it's doing. Nice stuff, and fairly clean overall.
Any chance of using the local DB options of HTML5 in there to store parts of it for offline use?
Also for your curiosity Apple has begun allowing pure JS based Apps into the App Store without needing to run it inside a browser. Seems they are letting Apps make direct calls to the internal JS engine in iOS. There was a story up on TUAW and a few other sites not to long ago. From what I understand you wrap the JS in an iOS App.
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I'd be all for getting mundane items pre-generated. Nothings funnier then having players uncover a dragons horde worth of fine china, furniture, and exotic spices... with little or no actual coinage. Whats even more fun is when they open up a new home base and check out their bags of (rubbish) holding and rediscover all this Monty Haul loot they've been dragging around.
Maybe make it an option switch for those people who'd rather have the pure gold value.
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Man, makes me feel like a slouch for not putting more work into my random monster table generator... Something that makes random monster tables which you can the use to roll for random encounters. XD
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I'll say again very sweet.
Thanks a lot for the tests. I saw it on an iPhone and it was usable even if small. iPad would be great to have by your side during a game. I'll develop a smart phone version eventually.
When the major browsers finally and totally support html5 I'll remake the site to conform and take advantage of it.
I didn't knot about JS for Apple products I'll look into that.
Thanks a lot!

0gre wrote: I presume you are backing this with a MySQL database? I don't suppose I could talk you into doing a DB dump for me? Maybe if I say Please? haha nice try ;)
I don't say I would not...the problem is this: for performance reasons each table is coded as an array...this is why I can generate a 300,000gp treasure in 20 milliseconds...because everything is asynchronous I thought it would be better...in fact my preliminary tests proved it to me.
a little example:
$row1 = array("Minor"=>25, "Medium"=>0, "Major"=>0, "Item"=>"Mundane equipment (worth 10gp or less)", "Table"=>"6-9: Goods and Services");
$row2 = array("Minor"=>36, "Medium"=>0, "Major"=>0, "Item"=>"Mundane equipment (worth 11-50gp or less)", "Table"=>"6-9: Goods and Services");
$row3 = array("Minor"=>42, "Medium"=>5, "Major"=>0, "Item"=>"Mundane equipment (worth 51-100gp or less)", "Table"=>"6-9: Goods and Services");
$row4 = array("Minor"=>46, "Medium"=>16, "Major"=>0, "Item"=>"Mundane equipment (worth 100gp or more)", "Table"=>"6-9: Goods and Services");
$row5 = array("Minor"=>56, "Medium"=>19, "Major"=>0, "Item"=>"Armor or Shield (non-magical masterwork)", "Table"=>"5-4: Random Armor and Shield");
$row6 = array("Minor"=>69, "Medium"=>23, "Major"=>0, "Item"=>"Weapon (non-magical masterwork)", "Table"=>"5-11: Random Weapons");
$row7 = array("Minor"=>77, "Medium"=>35, "Major"=>10, "Item"=>"Potion", "Table"=>"5-19: Random Potions and Oils");
$row8 = array("Minor"=>83, "Medium"=>45, "Major"=>22, "Item"=>"Scroll", "Table"=>"5-24: Random Scrolls");
$row9 = array("Minor"=>88, "Medium"=>53, "Major"=>26, "Item"=>"Minor wondrous item", "Table"=>"15-18: Random Minor Wondrous Items");
$row10 = array("Minor"=>91, "Medium"=>68, "Major"=>38, "Item"=>"Armor or shield (magical)", "Table"=>"5-4: Random Armor and Shield");
$row11 = array("Minor"=>96, "Medium"=>83, "Major"=>56, "Item"=>"Weapon (magical)", "Table"=>"5-11: Random Weapons");
$row12 = array("Minor"=>98, "Medium"=>91, "Major"=>66, "Item"=>"Wand", "Table"=>"5-47: Random Wands");
$row13 = array("Minor"=>100, "Medium"=>95, "Major"=>74, "Item"=>"Ring", "Table"=>"15-13: Random Rings");
$row14 = array("Minor"=>0, "Medium"=>100, "Major"=>84, "Item"=>"Medium wondrous item", "Table"=>"15-19: Random Medium Wondrous Items");
$row15 = array("Minor"=>0, "Medium"=>0, "Major"=>90, "Item"=>"Rod", "Table"=>"15-14: Random Rods");
$row16 = array("Minor"=>0, "Medium"=>0, "Major"=>94, "Item"=>"Staff", "Table"=>"15-16: Random Staves");
$row17 = array("Minor"=>0, "Medium"=>0, "Major"=>100, "Item"=>"Major wondrous item", "Table"=>"15-20: Random Major Wondrous Item");
$data = array();
for($i=1;$i<=17;$i++){
array_push($data,${"row{$i}"});
}
Treasure Crafter wrote: vidmaster wrote: Does it include additional magic items form the players guide? if not that would be cool if you could. No not for now. I used the Core and GM's tables, maybe I'll add them in v2.0. Thanks! I could be interesting but I think Pathfinder RPG doesn't make the distinction...event if it would be logical...add an extra "lair" treasure to the lot.
vidmaster wrote: Does it include additional magic items form the players guide? if not that would be cool if you could. No not for now. I used the Core and GM's tables, maybe I'll add them in v2.0. Thanks!
LoreKeeper wrote: Very nice work here Treasure Crafter :)
I'll throw my voice in with the crowd that would like the visibility control:
- Show/hide percentage display
- Show/hide sub-result (like armor-or-shield, shield, shield (heavy))
- Group/ungroup similar results (mundane items, 2 potions of cure light wounds, etc)
Possibly have a subwindow if I want to generate specific random loot. Like, "give me a wondrous item", "give me a weapon between 10000 and 2000gp".
Looking forward to more! :)
Thanks! All your ideas will be taken into account in the next version.
Treasure Crafter wrote: DM Aron Marczylo wrote: Very useful, I've bookmarked it for use as I can use this for random encounters in APs as those are the only parts of the APs there is no reasure value,not to mention very useful for when I make my own homebrewed in the future, though by then will probably be updated and be even better, not like I could think of a way to improve it. As you said A LOT OF WORK ! A lot of data. The logic is simple but overall it's a huge task...for a hobby Thanks! If you think of something don't hesitate to tell me.
DM Aron Marczylo wrote: Very useful, I've bookmarked it for use as I can use this for random encounters in APs as those are the only parts of the APs there is no reasure value,not to mention very useful for when I make my own homebrewed in the future, though by then will probably be updated and be even better, not like I could think of a way to improve it. As you said A LOT OF WORK ! A lot of data. The logic is simple but overall it's a huge task...for a hobby
Treasure Crafter wrote: -Anvil- wrote: Treasure Crafter wrote: dave.gillam wrote: is there a way to get it download-able? Sorry this a php application so it's web only. You could generate treasures in advance and pick one randomly if you need some spontaneous encounters. Aahhh PHP. I know it well, work in it every day. I work on an option to hide the details. Thanks for the feedback! Ok thanks a lot for your opinion!
Hama wrote: Treasure Crafter wrote: What is your opinion on the fact that I plan to add a jewels/gems and Coins breakdown to the generator?
Would you like to be able to customize the probability of larger or smaller Gems or Coins?
That would be great, after all 50 gold pieces weigh a pound...gems are much lighter and more portable. You don't have to be lugging around sacks of gold.
I always put gems in treasure troves. I applaud the idea.
Probability customisation is also helpful. You're a web programmer? I worked mostly with .net except for 2 years in my 7 years short career. But now I took a PHP turn...appreciate it much more.
-Anvil- wrote: Treasure Crafter wrote: dave.gillam wrote: is there a way to get it download-able? Sorry this a php application so it's web only. You could generate treasures in advance and pick one randomly if you need some spontaneous encounters. Aahhh PHP. I know it well, work in it every day. I work on an option to hide the details. Thanks for the feedback!
What is your opinion on the fact that I plan to add a jewels/gems and Coins breakdown to the generator?
Would you like to be able to customize the probability of larger or smaller Gems or Coins?
dave.gillam wrote: I didnt think residual value needed explaining.
What I need is a way to use this on the fly during gaming.
And I need to scale it for wandering monsters.
You have a wifi connexion? laptop? if not you can generate some treasures in advance and pick one on the fly for unplanned encounters. I'll work on a iPhone/Android version...much smaller and light.
dave.gillam wrote: is there a way to get it download-able? Sorry this a php application so it's web only. You could generate treasures in advance and pick one randomly if you need some spontaneous encounters.
-Anvil- wrote: Also I just ran it and got a potion of Rope Trick. Is that a valid potion? I don't think it is. I think potions have to hold a spell that can target an individual.
No book in front of me to check. Seems odd though.
Yes there is a Rope Trick Potion! It seems strange. With the next version I'll check every errata to be sure there is no error. Thanks again.
Thanks EVERYBODY! Your comments are very constructive and I will take them into account when working on next version. I'll try to make it as soon as possible.
Pendagast wrote: If I get anymore mundane equipment out of that generator im gonna drop kick it! What would you think if all the mundane items would be converted to raw gp?
Don't forget that the mundane items come from the official tables in Gamemasters Book. But if EVERYBODY agrees I will change the biavior.
Would it be an option to generate the Mundane Items instead of just the value?
Hama wrote: I like it very much too. But, like Tim4488 said, maybe you should just make it write the item names without the percentages and rolls. And of course, that that option would be able to be turned back on. If it is too cumbersome to have the details of the rolls I will add an option to put the details or not. Thanks again for the comment.
Tim4488 wrote: Not bad. I'm not sure what "residual value" means, though that may be my own failing. I'd like to see an option to see the results without the rolls next to them, it would just be cleaner to look at, and perhaps you could incorporate the program rolling for "mundane equipment"?
I dunno, I feel like Mundane Equipment comes up a bit too often for my tastes even at "Standard." 5 mundane items out of 13 total at 12th level? Even the level 20 turns up a lot of mundane gear. I have difficulty imagining players being excited about or using these items at that level. But that's just my personal taste.
EDIT: Oh hey "Residual Value" is explained in the how to use page. My mistake, sorry.
Thanks for the comment. Like I said in the About section I just copied the tables from the book. If it becomes annoying I will change the behavior. In fact the Mundane Items are there to complete the treasure...to have an exact value.
Mojorat wrote: This is rather neat, though i also had to look up the residual bit :P Thanks for your comment. Maybe I could clarify the Residual Value a little bit more . Thanks again.
Residual Value (gp and jewels) = Treasure Value - Objects Value
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