Travis Ivy's page

Organized Play Member. 2 posts (18 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




I'm playing a sorcerer that for background reasons is married to the concept being a conjurer of storms and inclement weather. He has the air elemental bloodlines that I'm happy with despite the pitiful abilities because turning spells like burning hands into force lightning pleases me greatly. I spent levels 1-3 mostly color spraying things and would like to fit into my concept more closely now that I get to play around with 2nd level spells next session. I guess I'm just asking for suggestions for the future.


I wrote a concept of a new way of using the current alignment system for a campaign setting I'm creating. I don't currently have any players to give their opinion so I thought I'd toss it into the wild.

I've made a lot of Neutral characters recently as a silent protest of the current alignment system. I think it's weird that believing tyrants suck and that killing is wrong is enough to make your character glow with such Pure Good Energy demons can magically detect you and a wizard can cast a spell that prevents you from touching him. At the same time I like player characters casting Protection from Evil to stop something like a Succubus or some other creature that is by the lore evil incarnate from controlling their mind.

So I thought of this goofy idea. I'm shamelessly taking Unaligned from 4E D&D and making it the default for all player characters. Whether your character is a cowardly selfish thief or an honorable defender of the common folk you begin the game as Unaligned. The CRB states that the normal alignments are guidelines but not strict rules. But, I see players either putting their PCs in boxes or ignoring their alignment entirely. Unaligned is valid for every class and for the worship of every deity (which will also be very different in this setting).

A lot of spells and mechanics include alignment and I don't want to rewrite or erase them. I thought it would be cool if classes based on positive or negative energy could temporarily 'glow' a certain alignment when they use their powers. A paladin that uses Smite Evil would be Good aligned for a few rounds or maybe minutes. A cleric that casts a spell with the Evil descriptor or channels negative energy would likewise be treated as evil for a limited time. The Detect Evil radar wouldn't pick up on every petty thief and con man in the city but would rather be limited to evil outsiders and those who have recently cast evil spells.

Spoiler:
Alignment functions differently than a standard Pathfinder game. The 8 alignments that previously surrounded Neutral are still present. All references to 'Neutral' are removed. Neutral Good is now simply good, and Lawful Neutral just Lawful. Same with Evil and Chaotic. Additionally, there is the status of Unaligned. Mortal races, animals, and even most monsters are Unaligned. An alignment is a magical association with the power of good, evil, law, or chaos. It is not used as a tool to inform a character's personality or motivations. Some beings, such as outsiders, deities, and magical races are permanently aligned. A Lawful Good archon from the Bestiary still has the properties of both Lawful and Good at all times in this setting. Characters can become temporarily aligned through the use of class features, spells, or magical items. An Unaligned character who grabs a cursed item may become Evil aligned while it is in their possession even if they do not have a malicious personality and spells such as Protection from Evil and Detect Evil would affect them. A paladin who uses Smite Evil might be Good aligned for a few rounds while a cleric who casts the Holy Aura spell would glow Good for many days.

This shift in alignment is purely mechanical and would not force a change in attitude or personality right away. For most mortals use of aligned magic would cause a shift in character over time. If a warrior used a cursed sword that aligned the user Evil she could use it for months to protect the innocent people of her hometown but over time she would become more callous, selfish, and violent. The players are not forced to do this and could easily play a character that uses a power traditionally aligned against them. A necromancer who raises the dead as tools to help society rather than destroy it is as valid as a cleric who channels positive energy to heal his gang of bloodthirsty raiders. Whether or not an archon or demon would agree with these uses of holy/unholy energy is a different matter.

Any comments/ideas/concerns are appreciated!


Simple question that came up while discussing the future of my first Pathfinder Society character. Can a barbarian multiclassed with the archaeologist bard archetype from ultimate combat activate the luck ability that replaces bardic performance while in a rage? The ability states that it is treated as bardic performance for 'feats, abilities, and effects that affect bardic performance' and I don't think a raging barbarian can normally start performing. But, archaeologists luck is a swift action that isn't tied to a skill.