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A party of four sorcerers, two divine, two arcane is pretty powerful right now. Aside from being able to cover both arcane and divine casting, with 2nd level Fighter Dedication, 4th level Magical Striker and 8th level Fighter's Resiliency they can pretty much cover the important bases of an adventure party, with two divine sorcerers and two arcane sorcerers.

With the Divine Sorcerers wielding a shortbow, having a free hand except when attacking, they can cast two-action heal (heightened to any spell level needed) to heal an ally at range, and empower their single bow strike. If there's no one to heal, they can throw down banes and blesses, deepening crit ranges and padding ACs with -1 attack penalties. There's very little need for any other divine spells, since this is effectively a martial build that can heal, so they have, in effect, 4 heals at each spell level, per day, times two sorcerers of this build.

With the Arcane Sorcerers wielding a d12 weapon, casting True Strike (which is Verbal only, single action) then attacking with advantage. Either they have a high crit chance on one attack, or they're rolling an average between 13 and 14 on 2d20High, with an extra +1 bonus, practically overtaking the -5 Multi-attack penalty. In addition to True Strike, at second level spells they get Mirror Image, third level Haste and fourth level Weapon Storm.