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Scott Wilhelm wrote:

For my Goblin Monk, I take levels in Snakebite Striker Brawler and Unchained Rogue mostly. I dip a level in Arcanist to get Dimensional slide which should help achieve Flanking. He will favor Unarmed Strikes and can take Sap Adept and Knockout Artist to do extra Sneak Attack Damage. He get extra attacks via Snake and Panther Style Feats, so there are a couple levels in MOMS Monk in there. He locks in Sneak Attack Damage mostly through the Canny Tumble Feat. My application of that is technically legal. His name is Bonzai!!

My Goblin Alchemist is Godfrey Gloop, the Grappling Goblin Grenadier Gunslinger! Exploding bullets are cool.

The Druidzilla only takes enough levels in Druid to get Wildshape. In principle, most of the rest of the levels would be in Warpriest. The build calls for a level in Brawler at least, a level in White Haired Witch, and I was thinking maybe a level or 2 in Barbarian would work well. Maybe some Alchemist? just a thought. The idea is that certain Animals can get a lot of Natural Attacks, and I can think of ways to get a few more. Then you do Warpriest Sacred Weapon Damage instead of the regular Damage, which then scales up because you are Size Huge by level 8. Getting the right feats at the right times was difficult to work out, and getting it to fit your GM's requirements will be a challenge. But the DPR will be astounding. I initially thought of this as a Full Attack Build, but I like Allosauruses, and the Allosaurus has Grab, Rake, and Pounce, and that makes it a Charging Build. This is that one where your opponents will evaporate in red mists as you charge into them.

The Thunder and Fang Build uses Shield Slam, Greater Bull Rush and Paired Opportunist to get extra attacks and control the battlefield. I was thinking it would be cool to work in Broken Wing Gambit. He'll take levels in Inquisitor. I'm thinking since Alchemal Silver doesn't take any damage penalty with a Blunt Weapon, a Silver Earthbreaker is in order. His name just has to be Maxwell: Father...

They were not kidding about your builds. That blender in the form of a druid seems extremely interesting, as well as the crack of thunder. Not to say the others aren't but.


Scott Wilhelm wrote:
Trashmage23 wrote:
Scott Wilhelm wrote:
Trashmage23 wrote:
I'm currently in a campaign that requires we make a character with a high amount of multiclassing, by which I mean 2/1 as a minimum. I've in all honesty never made a character with more than a level or two in another class. So any advice is very much appreciated.

What do you want your character to be like? Do you want to be a healer? a blaster? a skill monkey? a shooter? a sniper? some combination of the above?

Do you charge into combat, watch enemies flee before you as they watch their fellows vanish in red mists before your onslaught?

Do you want to ravish the world in your Eldritch Fire?

Do you want to be the one who slips the GM a note, and while the party is still arguing about how to enter the enemy fortress, you come back with a map of the perimeter wall placements, inner passages, a surprisingly lot of detail about the princess's bedchamber, oh, and that's where the McGuffin Artifact is hidden. You got in last night doing magic tricks with a troupe of bards, but you think the party's best bet is to take over a shipment of fruit and vegetables coming in this afternoon...

Ah, the famed so good to meet you! I personally dislike stealth characters, mostly because I can't play them correctly. But other than that I just play what's cool. If I was forced to choose something it would be high damage and/or hard to kill.

I have a lot of character builds that do high damage and are hard to kill.

I have 2 Goblin character builds: a Monk (sort of) and an Alchemist (mostly). The Monk would work as a Halfling.

I have a Druidzilla build.

I have a Natural Attack person-build or 2 that might serve.

I have a Thunder and Fang (Earthbreaker & Klar) Bull Rush build.

I have a sword and board build.

All of the above builds combine high Damage and high survivability and all multiclass extensively. Some might need adapting.

Please elaborate if you could.


Scott Wilhelm wrote:
Trashmage23 wrote:
I'm currently in a campaign that requires we make a character with a high amount of multiclassing, by which I mean 2/1 as a minimum. I've in all honesty never made a character with more than a level or two in another class. So any advice is very much appreciated.

What do you want your character to be like? Do you want to be a healer? a blaster? a skill monkey? a shooter? a sniper? some combination of the above?

Do you charge into combat, watch enemies flee before you as they watch their fellows vanish in red mists before your onslaught?

Do you want to ravish the world in your Eldritch Fire?

Do you want to be the one who slips the GM a note, and while the party is still arguing about how to enter the enemy fortress, you come back with a map of the perimeter wall placements, inner passages, a surprisingly lot of detail about the princess's bedchamber, oh, and that's where the McGuffin Artifact is hidden. You got in last night doing magic tricks with a troupe of bards, but you think the party's best bet is to take over a shipment of fruit and vegetables coming in this afternoon...

Ah, the famed so good to meet you! I personally dislike stealth characters, mostly because I can't play them correctly. But other than that I just play what's cool. If I was forced to choose something it would be high damage and/or hard to kill.

avr wrote:

I suspect that the intent here is to nerf spellcasting-based characters tho' I have no inside info. No PrCs, OK.

Suppose we consider the iron caster, a character who uses flexible item mastery feats to simulate being a spellcaster. Brawler 2 / weapon master fighter 3 leaves you just short of the weapon master fighter 4 needed to make this work with the advanced weapon training feat with the item mastery AWT but you're still going to be an effective killer at 5th level. Next level though you can use brawler martial flexibility into the AWT, then use the item mastery AWT to get whichever item mastery feat you like.

If that seems likely to aggravate your GM then gunslinger is a class which doesn't mind multiclassing one bit. Maybe into inquisitor for buffs of various kinds, or into phantom blade spiritualist for spell combat.

Wouldn't the advanced weapon training only apply to one item mastery? Or is the plan to martial flexibility into advanced weapon training and then get item mastery?


CBDunkerson wrote:

Still need more information.

How is the ratio calculated for three or more classes? If the goal is really to encourage multiclassing then the most logical method would be that the highest class level be limited to 1/3rd of total character level... but it would be good to get clarification that it isn't instead something like 'highest class level' vs 'lowest class level'.

How many levels before this ratio limit kicks in? It obviously can't apply at 1st level, but theoretically could at character level 2 and later. If it doesn't kick in until around character level 10 then virtually any prestige class and the class(es) needed for its pre-reqs should qualify.

One extreme approach might be to take single level dips in various archetypes and prestige classes that give +1d6 sneak attack at 1st level. That could allow you to build up a significant amount of sneak attack damage around a melee class that doesn't normally get the ability.

Sorry, I seem to be pretty bad at giving out the required information. The GM said, "would need to at minimum be 2 to 1 to 1.5 to 1 if you are just doing 2 classes

so 4/2, 4/3, 5/3, 6/3 going forward" We're starting at 5th level, and through another confirmation prestige classes aren't allowed. And the limit seems to kick in around the third level where you need at minimum 1 other class.


Dasrak wrote:

What level range are you playing? There are some multiclass builds that may not work at higher levels but will work nicely at low levels and vice-versa.

If you're looking for something that will play well from 1st level while consistently maintaining a 2:1 ratio, this is a variation of build I've been playing around with recently that would meet that criteria:

Traits: Magical Knack (Sorcerer), Reactionary
1 - Paladin - Cunning
2 - Scaled Fist Unchained Monk
3 - Paladin - Spell Focus (Evocation)
4 - Sorcerer (Draconic Bloodline; take Blood Havoc bloodline mutation)
5 - Sorcerer - (Favored Prestige Class: Dragon Disciple)
6 - Dragon Disciple
7 - Dragon Disciple - Power Attack, Prestigious Spellcaster (Dragon Disciple)
8 - Dragon Disciple
9 - Dragon Disciple - Empower Spell
10 - Dragon Disciple - Improved Initiative
11 - Dragon Disciple - Prestigious Spellcaster (Dragon Disciple)
12 - Dragon Disciple
13 - Dragon Disciple - Quickened Spell, Intensified Spell
14 - Eldritch Knight - Improved Critical
15 - Eldritch Knight - Spell Perfection (your pick)
16 - Eldritch Knight
17 - Eldritch Knight - Dazing Spell
18 - Eldritch Knight - (your pick)
19 - Eldritch Knight - (your pick)
20 - Eldritch Knight

Final levels: Paladin 2 / Scaled Fist 1 / Sorcerer 2 / Dragon Disciple 8 / Eldritch Knight 7

Ideally you want a race that gives a Str/Cha ability score bonus (Angelkin Aasimar, Sunsoul Ifrit or Nagaji would work well), but going Human is worth consideration since the build is very starved for feats and skill points alike.

This gives you +17 base attack bonus and access to 8th level spells at 20th level. With a versatile spell selection you will have a wide range of modes; you will be a melee powerhouse, a potent party buffer, can have powerful utility options, and will have respectable blasting power at a range. Dragon Disciple boosts your Str and Con for good melee presence, Paladin adds Cha to all saves, Scaled Fist adds Cha to AC, and you're almost completely D10 and D12 hit dice for...

First of all, again thank you. And we're starting at level 5, to no definite limit.

*Khan* wrote:
What is your GM's purpose for this requirement?

...Honestly? I have no clue.


avr wrote:

I'm not sure what you mean by 2/1 as a minimum. Care to add a bit more detail?

Prestige classes often require multiclassing to enter and even those that don't often benefit more from taking a couple of levels here, a level there, another in a third class. e.g.
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Also Scott Wilhelm has a bunch of multiclassing builds and he's been posting regularly recently. Don't settle on something until you've seen his favourites.

First of all thank you. Secondly, sorry for not being clear. By 2/1 I mean, level 10 wizard must have a level 5 sorcerer. Or any other class.


I'm currently in a campaign that requires we make a character with a high amount of multiclassing, by which I mean 2/1 as a minimum. I've in all honesty never made a character with more than a level or two in another class. So any advice is very much appreciated.