Transcendence-9's page

No posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


About Transcendence-9

SFS # 1907-703
Experience 3
Slotted Faction Second Seekers
Wealth 2985 Credits

Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo): 6
Reputation with Wayfinders:
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Name
Icon Witchwarper 2
N Medium humanoid (android)
Init +2; Senses Low-light, darkvision; Perc +0, SM -2,

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Defense
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EAC 14, KAC15
SP 12 HP 14 RP 4
Fort +1, Ref +5, Will +2

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Offense
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Speed 30 ft.
Melee +1
Ranged +4 laser pistol (1d4 f) or +4 explorer handcoil (1d6 e)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

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Statistics
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Str 10, Dex 14, Con 12, Int 12, Wis 10, Cha 16

Skills 5 Bluff +8, Culture +6, Diplomacy +8, Mysticism +5, Profession (guru) +9

Feats Ironi Will

Languages Common, Akitonian

Spells per day -/3
0th - (5) charming veneer, detect magic, grave words, hazard, psychokinetic hand
1st - (3) flight, overheat, shifting surge

Other Abilities Infinite Worlds, paradigm shift (thwart ability)

Combat Gear second skin armor (250), azimuth laser pistol (250), explorer handcoil (1,200 cr)
Other Gear 3 medpatches (150 cr), engineering tool kit (20 cr), hacking kit (20 cr), standard battery (60 cr), jumpjets (1000 cr, installed in expansion slot), 35 credits

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Special Abilities
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Thwart Ability: As a reaction when you or an ally within 100 feet is affected by a spell or ability that allows a saving throw and would deal Stamina Point, Hit Point, or ability damage, you can spend 1 Resolve Point to grant the target a new saving throw with a +2 bonus to avoid or mitigate the effect’s damage and effects.

Theme Knowledge:
Choose a Profession skill. You are hooked deeply into the culture of your iconic profession. When attempting a Profession or Culture check to recall knowledge about other icons of your profession or details about your profession’s cultural aspects, decrease the DC by 5. You gain a +1 bonus to checks with your chosen Profession skill. Culture also becomes a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Culture checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional:
Social:
Starship:
Slotless:

All My Boons: