Nabasu

Trangel's page

1 post. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Trangel

Race

Male sorcerer greater barghest | hp 103/103 | AC 25, T 12, FF 22 | Perception +16

About Trangel

Trangel is odd, even by barghest standards. The area of Hell which he was birthed in had an abnormally-high level of radiation, and it caused him to grow two strange, black, human-like arms from his shoulders. It also gave him an impressive healing ability and a strange psychic shield. Though other barghests derided him at first, he quickly beat all detractors into submission and rose as a dominant male in the region.

When Trangel found an opportunity to travel to another plane where he may wreak havoc, he relished the opportunity. He soon found a tribe of goblins and easily became king of the Stumpeaters. He ruled with an iron fist (well, actually, two iron fists and several iron paws in his normal form), normally in the shape of a fearsomely-large goblin, but was often frustrated with how haphazard and disorderly the goblins were, even with his constant threats, beatings, and eviscerations. Then one day, he felt the pull of a higher power. Something was calling him, something with malicious intent, which could impose a cruel order on his life and the life of his tribe. He gathered his goblins and traveled for weeks, the tribe mowing down any creature that got in their paths, until he finally saw it. The tower. Its glorious, dark beauty infatuated Trangel, and he swore fealty for himself and on behalf of his tribe that day. He has been working to protect the tower, go on raids for it, and do generally whatever his master tells him to, ever since.

Trangel - CR 10
Male sorcerer mutant greater barghest
LE Large aberration (augmented outsider)
Init +3; Senses Darkvision 60, scent, Perception +16

DEFENSE
AC 25 Touch 12 FF 22 (+4 armor, +3 Dex, +9 natural, -1 size)
hp 103 (9d10+45)
Fort +8 Ref +9 Will +10
DR 10/magic
Resist
Immune radiation
Weaknesses fragile (on failed Fort save, staggered 1 round), fractured mind (on failed Will save, confused 1 round)
Special defenses fast healing 5, acrobatic spellcaster, mental armor (constant mage armor)

OFFENSE
Melee 2 claws +17 (1d6+8) and bite +17 (1d8+8)
Ranged acidic ray +12 touch (1d6+4 acid) <- 13/13 left
Special Attacks raging blood (2/day, +2 Str and Con, 4 rounds, treated as bloodrage), power attack, long limbs (+5 ft reach to deliver touch spells), staggering strike (on crit, DC 19 Fort or staggered 1 round),
Speed 30 ft.

Sorcerer spells known (CL 9, Concentration +23)
3rd (4/day) - fireball (DC 23), pugwampi's grace, tongues* <- (4/4 left)
2nd (5/day) - mirror image, ghoul touch (DC 22), see invisibility* <- (5/5 left)
1st (5/day) shocking grasp, shield, enlarge person <- (5/5 left)
0 - light, read magic
* denotes bloodline spell

Racial spell-like abilities (CL 9, Concentration +23)
At will - blink, invisibility sphere, levitate, misdirection
1/day - charm monster (DC 24), crushing despair (DC 24), dimension door, mass bull's strength, mass enlarge person

STATISTICS
Str 26 [18], Dex 17, Con 20, Int 18, Wis 18, Cha 30
Base Atk +9; CMB +18; CMD 31 (35 vs. trip)
Feats Power Attack, Raging Blood, Combat Casting, Skill Focus (Acrobatics), Acrobatic Spellcaster
Skills Acrobatics +18, Bluff +22, Intimidate +22, Kn.Arcana +18, Kn.planes +16, Perception +16, Spellcraft +13, Stealth +15, Survival +16, UMD +23
Traits Dangerously Curious (+1 UMD, class skill), Secret Knowledge (+2 Kn.arcana, class skill)
SQ change shape (goblin or wolf, polymorph), bloodline (aberrant), mutations (extra arm x2, mental armor, fast healing 5), deformities (fragile, fractured mind), bloodline arcana (increase duration of polymorph spells by 50%), bloodline powers (acidic ray, long limbs, staggering strike)
Languages Common, Goblin, Infernal, Worg, Abyssal, Draconic, Ignan

Gear
NUTTIN.