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Simple house rule:

Activating/deactivating energy weapons is a free mental action once per round.


tejón wrote:
Trance-Zg wrote:
I see no error at allowing that item in PF.
If you don't want spells to provoke, just house rule them not to provoke.

There is still a chance of failure but not huge as 50%, at 20-25% chance there is still alot of drama in the air.


From my expirience every selfrespecting caster in 3.5 had "vestment of focus" or any "give me +5 to concentration" item.

I see no error at allowing that item in PF.

At cost of only 2500 GP its piss cheap and should be prioritized before +2 to casting stat.

at lvl4 with decent(18) casting stat score it's +13 for DC19 2nd level spell.


Potion of fireball is a great "frag grenade" wannabe.


In our campaign we incorporatet a new feat;

"Delay feat" :p

Effect: None, but you gain a bonus feat at your next level up.


Any attack made by ignored oponent is an automatic "coup de grace" IMO.

So go ahead and ignore him.


Abraham spalding wrote:
I would suggest if you want to allow him this (and for the little damage that a hand crossbow does, and neat factor of the build I probably would) either making "repeating" hand crossbows, or check the magic items (iirc) there is a magical crossbow that has an auto reload feature.

Yes, in 3.5 there is quick-loading enchancment that I would rule that is auto-reload.


You should talk about this with your DM about kicking in some "meat" for you ar to give you a chance to replace favored enemies.

Alternatively, you could exchange fav enemy for more fav terrain and even at lvl5 get 3 fav terrains and always getting some skill and init bonuses.

My advice is to notmax any terrain, rather stick to the +4,+4,...+4,+2. bonuses


Dorje Sylas wrote:
UMD doesn't apply at all. You can't use that to qualify for feats. It applies only to reading spells (in scrolls or the like) and magic items that have restrictions. Arcane Strike is most defiantly not an item.

That is true, but I would allow it as you take the feat and don't know will you get a bonus in any given round.

For +1 bonus to DMG you'll need +11 UMD on average and even if you have 16CHA as a rogue?? you need to be 5th level with max ranks and any 5th level caster allready gets +2.


I would say that he can but not because on magic talent but with UMD as any other class can.

Just say that you are using feat and roll your UMD check to set your caster level, for the check of 21 you get +1, for 25 +2, for 30 +3...etc.


Ya'll aware the PHB didn't have any subraces also?

Just wait few more books, then back to:

Moon elves, sun elves, gray elves, wood elves, wild elves, star elves, dark elves, aquatic elves, avarial elves, fey'ri elves, night elves, snow elves, bar elves, nightbar elves, disco elves, pub elves, tavern elves...etc.


the +2 to single stat every 4 levels is OK, but you should rule it that no stat can be raised 2 times in a row.


My suggestion:

+2 Str, +2 Con

-2 penalty choice between int and cha


Personally, I think that STR+DEX in CMD is a typo and it should be STR or DEX.

my 2 cents


Now that fighter gets armor and weapon training, isn't it too much to also have exclusive on weapon specialization and other feats.

The weapon training allready comes close to the barbarian rage and with all other feats fighter clearly comes over barbarian even with rage powers?

Any thoughts?


The 50% sell-rule is generally took in example as the party goes to the city, they find a first blacksmith and want's to sell him 135 bolts, 45 daggers, 2 lightly damaged heavy crossbows, 3 heavy damaged light crossbows, 2 mw longswords, half a fullplate(not a halfplate) and 69 scale mails(damn orcs) with 69 mastershit greataxes.

You could get 100% of 10-15% up or down if you find a buyer that really needs it or knows someone that needs it and can cut in for a 5-10% commision.

In a rich town you could get full price for 30 mw longswords if city guard is cuurently on low suply and can't wait for their blacksmith to make new ones or sell few scrolls to a wizard that really needs them.

And it all depends on ranks in diplomacy also :p


My personal choice for DC would be:

10+defenders reflex save bonus, as AoO is purely a reflexive act.

20+reflex for tumbling through defenders space.


my personal choice would be for half-orcs abilities

+2 str
+2 con

and to choose -2 penalty between int or cha.

RP explanation; if raised by humans you would get -2 charisma as you would be always an orc to them and without much socializing. And with orcs -2 to intelligence because...err...well you're raised by orcs :D


I think that its okay with exception of ride, any self-respected rogue doesn't have ACP anyway :p


My group from the start of 3.5 thought that manyshot is power attack version for ranged attacks and even used it with ALL attack in fullattack actions.

I.E. 16th LVL ranger with manyshot and rapid shot can(if he wants) fire a total of 20 arrows per round at -10 penalty, or -8 with imp.rapid shot.

and we'll stick to that one in patfinder.


Abraham spalding wrote:

A Heavy Spiked shield with the Bashing property does 2d6 damage.

The shield mastery feat (from the beta) does two things for you:

"You do not suffer any penalties on attack
rolls made with a shield while you are wielding another
weapon."

So no penalties for two weapon fighting which is really nice. Then the icing on the cake:

"Add your shield’s shield bonus to attacks and
damage rolls made with the shield as if it was an enhancement
bonus."

So if you have a +5 shield that gives you a shield bonus of +7 which means you get +7 to hit, and + 7 on damage...

Which means 2d6+7 off of a Heavy Spiked Shield + 5.

actually it gives +5 to hit-damage, because it adds enchantment bonus of shield to weapon properties.

But as you all say it is mostly TWF build, so you must consider Tempest PrC so you can aply your primari weapon feats to your shield bash.


Running capabilities in D&D are blown out of proportions.

When you run, it means that you make a full sprint, meaning run as fast as you can.

I would say that you can do this for 2, 3 rounds tops.

for speed of 30ft per round while running you would do 100m in 16,66 sec
with run feat 100m in 13,33 sec
with 40ft base speed 100m in 12,5 sec
with 40ft speed and run feat 100m in 10sec flat.

with base speed 50 and run feat 100m in 8 sec

WORLD RECORD ON 100m IS: 9,72sec by Usain Bolt
WORLD RECORD ON 200m IS: 19,30sec by Usain Bolt
WORLD RECORD ON 400m IS: 43,18sec by Michael Johnson

as you can see, peak of running speed is around 200 meters or in game time little over 3 rounds.

while Johnson did sprint over 7 rounds, his pace did drop by cca 12% and would drop even more with coming to 1min(or 10 rounds) mark.

And I would say that really, CON checks should go past round 3 not round 10.


vivsavage wrote:

I've always had an issue with the Will saving throw. My problem is that it favors the non-"tough" classes. Now this makes perfect sense if Will is only referring to being able to resist magical effects, but it isn't. It's also about overcoming non-magical fear and phobias (as in "Heroes of Horror"). So suddenly the big tough fighter becomes much more susceptible to being afraid of heights and spiders, for example. Somehow this seems wrong. I don't really see why any specific class should have an advantage over another when it comes to non-magical Will tests... sure, when the evil necromancer is putting fearful thoughts in your head, the wizard should be able to resist and recognize what is being done more than the fighter. But why should the fighter or barbarian be more vulnerable in mundane Will-based tests?

Here's an example of why (IMO) the current Will saves don't work. From "Heroes of Horror", a character suffering from a mild phobia makes a Will save vs DC of 12 + CR of the challenge that is the subject of the phobia. A moderate phobia is 14 + CR, and as severe one is 16 + CR. These phobias are non-magical in nature, including heights, cramped quarters, darkness, fire and water. Why should the barbarian be more afraid of heights than a wizard? Why should a fighter be more afraid of water than a cleric?

My hope is that the Will save progression in Pathfinder will either be entirely against magic or that non-magic based Will saves will be equal for all classes. Any chance of that?

Yes, you can take feats that help with saves, but I don't think the big brave fighter should have to take a special feat just to be as brave as a a wizard.

Low base will saves fit fighter perfectly, even for fear effects.

Why?

Because of fighters mind setup, "easy to train-easy to trick".

Fighter is brave while in a situation that he can fight out of it. If he cant get out with "brawns" he will "loose it".

High wisdom and iron will gets around this, but those two describe an above average stable fighter.


I am all for all kind of multiclassing. It spice up the play.

maybe a bb2/rgr2/ftr2 is a big bad mofo for lvl6 but you really miss up on high level features.