From my expirience every selfrespecting caster in 3.5 had "vestment of focus" or any "give me +5 to concentration" item. I see no error at allowing that item in PF. At cost of only 2500 GP its piss cheap and should be prioritized before +2 to casting stat. at lvl4 with decent(18) casting stat score it's +13 for DC19 2nd level spell.
Abraham spalding wrote: I would suggest if you want to allow him this (and for the little damage that a hand crossbow does, and neat factor of the build I probably would) either making "repeating" hand crossbows, or check the magic items (iirc) there is a magical crossbow that has an auto reload feature. Yes, in 3.5 there is quick-loading enchancment that I would rule that is auto-reload.
You should talk about this with your DM about kicking in some "meat" for you ar to give you a chance to replace favored enemies. Alternatively, you could exchange fav enemy for more fav terrain and even at lvl5 get 3 fav terrains and always getting some skill and init bonuses. My advice is to notmax any terrain, rather stick to the +4,+4,...+4,+2. bonuses
Dorje Sylas wrote: UMD doesn't apply at all. You can't use that to qualify for feats. It applies only to reading spells (in scrolls or the like) and magic items that have restrictions. Arcane Strike is most defiantly not an item. That is true, but I would allow it as you take the feat and don't know will you get a bonus in any given round. For +1 bonus to DMG you'll need +11 UMD on average and even if you have 16CHA as a rogue?? you need to be 5th level with max ranks and any 5th level caster allready gets +2.
Ya'll aware the PHB didn't have any subraces also? Just wait few more books, then back to: Moon elves, sun elves, gray elves, wood elves, wild elves, star elves, dark elves, aquatic elves, avarial elves, fey'ri elves, night elves, snow elves, bar elves, nightbar elves, disco elves, pub elves, tavern elves...etc.
The 50% sell-rule is generally took in example as the party goes to the city, they find a first blacksmith and want's to sell him 135 bolts, 45 daggers, 2 lightly damaged heavy crossbows, 3 heavy damaged light crossbows, 2 mw longswords, half a fullplate(not a halfplate) and 69 scale mails(damn orcs) with 69 mastershit greataxes. You could get 100% of 10-15% up or down if you find a buyer that really needs it or knows someone that needs it and can cut in for a 5-10% commision. In a rich town you could get full price for 30 mw longswords if city guard is cuurently on low suply and can't wait for their blacksmith to make new ones or sell few scrolls to a wizard that really needs them. And it all depends on ranks in diplomacy also :p
my personal choice would be for half-orcs abilities +2 str
and to choose -2 penalty between int or cha. RP explanation; if raised by humans you would get -2 charisma as you would be always an orc to them and without much socializing. And with orcs -2 to intelligence because...err...well you're raised by orcs :D
My group from the start of 3.5 thought that manyshot is power attack version for ranged attacks and even used it with ALL attack in fullattack actions. I.E. 16th LVL ranger with manyshot and rapid shot can(if he wants) fire a total of 20 arrows per round at -10 penalty, or -8 with imp.rapid shot. and we'll stick to that one in patfinder.
Abraham spalding wrote:
actually it gives +5 to hit-damage, because it adds enchantment bonus of shield to weapon properties. But as you all say it is mostly TWF build, so you must consider Tempest PrC so you can aply your primari weapon feats to your shield bash.
Running capabilities in D&D are blown out of proportions. When you run, it means that you make a full sprint, meaning run as fast as you can. I would say that you can do this for 2, 3 rounds tops. for speed of 30ft per round while running you would do 100m in 16,66 sec
with base speed 50 and run feat 100m in 8 sec WORLD RECORD ON 100m IS: 9,72sec by Usain Bolt
as you can see, peak of running speed is around 200 meters or in game time little over 3 rounds. while Johnson did sprint over 7 rounds, his pace did drop by cca 12% and would drop even more with coming to 1min(or 10 rounds) mark. And I would say that really, CON checks should go past round 3 not round 10.
vivsavage wrote:
Low base will saves fit fighter perfectly, even for fear effects. Why? Because of fighters mind setup, "easy to train-easy to trick". Fighter is brave while in a situation that he can fight out of it. If he cant get out with "brawns" he will "loose it". High wisdom and iron will gets around this, but those two describe an above average stable fighter. |