Abra Lopati

Trace Jenkins's page

27 posts. Alias of MisterLurch.


Full Name

Trace Jenkins

Race

Human

Classes/Levels

Military Specialist

Gender

Male

Size

5' 8"

Age

26

Alignment

Unscrupulous (Selfish)

About Trace Jenkins

HP: 17
S.D.C 40

Stats:
IQ 22 (+8% all skills)
ME 27 (+6 save vs psi/insanity)
MA 19 (55% Trust Intimidate)
PS 15
PP 13
PB 9
Spd 28 (19mph/31kph)

Psionics (major psionic)
ISP: 40 PPE: 3
Save vs. Psionics: 18
Save vs. Spell Magic: 12
Save vs. Ritual Magic: 16

Powers:
Sixth Sense Range: 90ft/27.4m Duration: Until the danger passes or happens.I.S.P.: 2 Savings Throw: None Bonuses: To the initial melee: + 6 on initiative roll + 2 to parry + 3 to dodge The character can not be surprised by a sneak attack

Telekinesis:
Nightvision:
Bio-Regeneration:
Psychic Diagnosis:
Psychic Surgery:

Combat
Hand to Hand Martial Arts
Attacks per Melee: 3
Initiative: 1d20
Damage: 1d6 SDC (Right arm +5)
Strike: (Right Arm +3)
Parry: +3 (Right Arm +6)
Dodge: +3
Fall/Roll/Pull: +6
Knockout/Stun: 1d6 melees on natural 20
Kick: 1D8 SDC

Weapons
Modern Weapons
C-12 Heavy Assault Laser Rifle

  • 6d6 SDC; ammo x6; +1 aim; 2000 ft
  • 2d6 MD; 20(std clip) 30(long clip) +30(canister); +1 aim; 2000 ft
  • 4d6 MD; 20(std clip) 30(long clip) +30(canister); +1 aim; 2000 ft
  • 4 reloads
    C-18 Laser Pistol
  • 2d4 MD; 10(std clip); 800 ft
  • 4 reloads
    CS Fragmentation Grenade
  • Qty: 2
  • 2d6 MD; Blast area 20 ft
    CS Plasma Grenade
  • Qty 1
  • 5d6 MD; Blast area 12 ft
    CS Smoke Grenade
  • Qty 1
  • Smoke area 40 ft

    Melee Weapons
    Vibro Claw

  • 2d6 MD; uses WP Knife

    Armor
    CA-2 Light Dead Boy Body Armor
    M.D.C.: 50
    Weight: 9 lbs
    -10% prowl
    Cost: 40,000 credits

    Skills:
    O.C.C. Skills:
    63% Radio:Basic (+5%)
    48% Literacy:American (+5%)
    53% Computer Operation (+5%)
    50% Intelligence (+4%)
    68% Pilot:Hovercraft (+5%)
    53% Read Sensory Equipment (+5%)
    58% Weapon Systems (+5%)
    Robot Combat: Elite
    Running
    WP Energy Pistol
    WP Energy Rifle
    HTH Martial Arts

    O.C.C. Related Skills:
    48% Detect Ambush (+5%)
    43% Detect Concealment (+5%)
    43% Disguise (+5%)
    53% Wilderness Survival (+5%)
    63% Demolitions (+5%)
    48% Paramedic (+5%)
    40% Prowl (+5%)
    48% Pick Locks (+5%)
    43% Cooking (+5%) (+5% if hunted by me)
    43%Tracking (+5%)
    53% Climbing (+5%)

    Secondary Skills:
    60% Pilot: Automobile (+2%)
    28% Streetwise (+4%)
    WP Heavy Energy
    WP Knife
    Acrobatics
    Athletics
    Boxing
    Hunting

    Equipment:
    Signal Flare (3)
    Distancing Binoculars
    Robot Medical Kit
    Disc Recorder
    Pocket Computer
    Utility Belt
    Air Filter/Gas Mask
    Walkie Talkie
    CS Uniform
    Combat Boots
    Canteen

    Credits: 2200

    Vehicles:
    CS-ATV A-480
    (Modified Mountaineer Three Wheeled ATV)
    Crew: One pilot, four passengers
    Maximum Speed: 120 mph (192 kph)
    Engine: Electric engine
    Maximum Range: 600 miles (965 km)
    Length: 25 feet (7.6 m) Height: 18 feet (5.4m) Weight: 6 tons
    MDC: Main Body — 140, Tires(3) — 25 ea, Reinforced Pilot's Compartment — 50
    Weapons: C40-R Rail Gun Turret
    * Single Shot: 1d4 MD
    * Burst (40 shots): 1d4*10 MD
    * RoF: Standard
    * Range: 4000 ft
    * Payload (belt): 400
    Black Market Cost: 180,000 credits

    Cybernetics:
    Multi-Optic Eye
    * Telescopic (4x, 6000 ft)
    * Macro (8x, 3 ft)
    * Nightvision (2000 ft)
    * Light Filter
    * Targeting display (+1 strike)
    Universal Headjack/Ear Implant with long range radio

    Bionics:
    Full Right arm/hand replacement
    * PS 20 (+5 dmg)
    * PP 20 (+3 strike/parry)