Full Name |
Tower |
Race |
Warforged |
Classes/Levels |
Mageknight (Doomblade) 2 | HP 26/26 | AC: 21, T: 13, FF: 18 | Fort: +6, Ref: +3, Will: +5 | BAB: +2, CMB: +2, CMD: 15, M.Attack +7 [1d6+1], R.Attack +7 [1d6+1] | Init: +3 | Perception: +2 | Spell Points 6/6 |
Gender |
Male |
Size |
Small |
Age |
8 |
Deity |
The Becoming God |
Languages |
Common, Draconic, Elven, Gnome |
Strength |
12 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
16 |
Wisdom |
14 |
Charisma |
6 |
About Tower the Tiny
Tower
Male Warforged Mageknight (Doomblade) 2
Alignment Neutral
Size Small
Init +3; Senses Perception +2, Sense Motive +2
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Defense
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AC 21, touch 13, flat-footed 18 (+6 breastplate, +3 Dex, +2 natural, +1 size)
hp 10 + 8 +3*2 + 2 = 26
Fort +6, Ref +3, Will +5
Save bonuses: +2 mind-affecting, stun, disease, death effects, energy drain, exhaustion, fatigue, nausea, poison and sicken
Resistances: fire 5, cold 5, electricity 5
Immunities:
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Offense
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Speed 30 ft. (20 in armor)
Melee +2 BAB, +3 Dex, +1 Focus, +1 size
- Destructive Blast +7 (against touch)(1d6+1) [x2, Bludgeoning/Fire/Electric]
- Slam +6 (1d3+1) [x2, Bludgeoning]
Ranged
- Destructive Blast +7 (against touch)(1d6+1) [x2, Bludgeoning/Fire/Electric]
- Longbow +6 (1d6) [x3, Piercing]
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Statistics
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Str 12, Dex 16, Con 16, Int 16, Wis 14, Cha 6
Base Atk +2; CMB +2; CMD 15
Skills (6/level) (2 class, +3 Int)
- Acrobatics +5 (2 ranks, +3 Dex, +3 class, -3 armor)
- Knowledge(arcana) +8 (2 ranks, +3 Int, +3 class)
- Knowledge(planes) +8 (2 ranks, +3 Int, +3 class)
- Knowledge(religion) +8 (2 ranks, +3 Int, +3 class)
- Spellcraft +8 (2 ranks, +3 Int, +3 class)
Background Skills
- Craft(clockwork) +8 (2 ranks, +3 Int, +3 class)
- Profession(librarian) +7 (2 ranks, +2 Int, +3 class)
Armor Check Penalty: -3
Traits
- Armour Expert (-1 ACP)
- Destructive Talent (+1 +1/10 levels damage to destructive blasts)
Feats
1 from levels, 1 bonus
- Weapon Focus(melee touch attack)
- Weapon Finesse
Favored Class Bonus +1 HP
Languages Common, Draconic, Elven, Gnome
SQ Mystic combat, Construction Metabolism, Natural Plating (+2 nat. armor)
Mundane Gear Warforged Repair Kit x2, identification papers, Fighter's Kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10))
Magic Items everburning lantern, traveler's any-tool
Money 85 gp
Encumbrance 28.5/57/85,5 (likely less than medium load)
Special Abilities:
Mystic Combat:
- Unbreakable: can spend a spell point to grant DR equal to class level for (casting modifier) rounds (2/- for 3 rounds)
Spherecasting Low-Caster
Casting Traditions: Runecarver (custom tradition)
- Magical Signs: the runes on his body glow brightly with elemental energy.
Extra SP: +1 +1/6 levels
Spell Points: 2+3+1 = 6
- Destruction Sphere:
- Air Blast: can make a free bull rush with CMB=CL+casting modifier
- Electric Blast: targets wearing metal suffer -3 to AC and saves
- Fire Blast: Reflex or catch fire for 1d6/round
Background
Zorin Steylmahn, High Elemental Binder, was a force to be reckoned with. Not only had the venerable gnome mastered the arcane arts, but he had toiled his whole life to fight against the hoarding of knowledge, claiming that all must benefit from new inventions, discoveries and innovations. He stood against the powerful of Zilargo and the Great Dragonmarked houses, printing and distributing the blueprints and notes of his best craftsworks. But if this fervor won him enemies, his brilliance won him just as many friends and admirers. So many, in fact, that House Cannith gifted him with the pinnacle of their own craft, a personal, gnome-sized warforged to serve as his bodyguard and helper. That warforged was Tower.
For all his liberal ideas, Zorin was eventually called to fight in the war, where he served, old and frail, as a tinkerer and quartermaster, and where he caught the pneumonia that eventually brought to his end. As he felt his death coming by, he spread his knowledge one more time, teaching Tower most of what he knew on binding and controlling elemental power. And if Tower showed no talent for summoning, he was smart and determined. Taking in his master's teaching, he carved runes onto his body, runes crackling with elemental power. Tower was the only one present where Zorin, who never had a family, drew his last breath.
The Treaty of Thronehold was still quite far, so Zorin's death had Tower coming into possession of the army. In the next months he was sent around as a package, often forced to fight, and he learned to combine the gnome's teaching with the martial training that had been built in him. At the end of the war, he was stationed in Rekkenmark. Unlike most warforged, who found themselves struggling for purpose, Tower's uncommon upbringing allowed him to choose his destiny: he decided to honour his master's legacy and delve into elemental magic, turning it into a tool of protection. And Rekkenmark Academy seemed like the best place to start.