Augmented Gearsman

Tower Shield's page

1 post. Organized Play character for D3sp3rato.


Full Name

Nathan

Race

Male LN Tower Shield Automaton Gunslinger 2 | 26 HP | 19 AC | Fort 7e | Ref 9e | Will 6t | Perc 8e | 25ft Move

Classes/Levels

Note: Everburning Torch in Shield Sconce | Low-light Vision

About Tower Shield

Male Automaton (Warrior) Sleepless Sun Star Champion (Paladin) 2
LN Humanoid/Construct
Size Medium
Sences Perception +5t
Languages Common, Draconic, Undercommon
Speed 20 Feet
Deity Mazludeh
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HP 32 AC 19 (21 Shield Raised) (23 Shield Raised and Taking Cover with Tower Shield)
Fort +8e Reflex +6t Will +7t
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Melee Shield Boss +7 1d6+3 Bludgioning (Attached to Shield)
Pick +7 1d6+3 Piercing (Fatal d10)
Fist +7 1d6+3 Bludgioning
Champion DC 15
Fighter DC 17
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Skills
Acrobatics +6t
Arcana +0
Athletics +7t
Crafting +0
Deception +1
Diplomacy +5t
Intimidation +5t
Genealogy Lore +4t
Medicine +1
Nature +1
Occultism +0
Performance +1
Religion +5t
Society +4t
Stealth +2
Survival +1
Thievery +2
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Str 16 Dex 14 Con 14 Int 10 Wis 12 Cha 12
Ancestry Abilities/Feats - Automaton Core, Constructed Body, Low-light Vision, Reinforced Chassis
Class Feats - Shield Block, Everstand Stance, Deity's Domain (Cities)
Skill Feats - Titan Wrestler
General Feats - Multilingual
Class Features - Tenets of Good, Paladin Cause, Retributive Strike, Deific Weapon, Devotion Spells
Dedication - Fighter
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Equipment
Worn - Reinforced Chassis (Bulk 0, AC +4, Dex Cap +1, Spd -5, Check Pen -2, Str 16), Backpack, Belt pouch, Tower Shield, Shield Sconce, Everburning Torch
Weapons - Shield Boss
Stowed - Pick, Steel Shield
Money
3Gp 6Sp 0Cp
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Spells
Lay on Hands, Face in the Crowd
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Feats and Abilities
AUTOMATON CORE
Your body contains an automaton core
infused with planar quintessence that
grants you power to perform various
tasks and houses your soul and life
energy. This life energy flows through
you much like the blood of humanoids.
As a result, you are a living creature.
You don’t have the typical construct
immunities, can be affected by effects
that target a living creature, and
can recover Hit Points normally via
positive energy. Additionally, you are
not destroyed when reduced to 0
Hit Points. Instead, your life energy
attempts to keep you active even in
dire straits; you are knocked out and
begin dying when reduced to 0 Hit
Points (Core Rulebook 459).
CONSTRUCTED BODY
Your physiological needs are
different than those of living
creatures. You don’t need to eat
or drink. You don’t need to sleep,
but you still need a daily period of
rest. During this period of rest, you
must enter a recuperating standby
state for 2 hours, which is similar
to sleeping except you are aware of
your surroundings and don’t take
penalties for being unconscious.
Much like with sleeping, if you go too
long without entering your standby
state, you become fatigued and can’t
recover until you enter standby for
2 hours.
Deity's Domain (Cities)
You embody an aspect of your deity. Choose one of your deity's domains. You gain the domain's initial domain spell as a devotion spell.
Face in the Crowd
Focus 1
Cast Single Action somatic
Duration 1 minute
While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript. You gain a +2 status bonus to Deception and Stealth checks to go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd.
Everstand Stance
Single Action
Requirements You are wielding a shield.
You brace your shield with both hands, enhancing its potential for both offense and defense. When in this stance, you wield the shield with both hands. When wielding a shield this way, increase the weapon damage die of the shield’s boss or spikes by one step, and increase the shield’s Hardness by 2 when using the Shield Block reaction.
Shield Block
Reaction
Trigger While you have your shield raised, you would take damage from a physical attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Lay on Hands
Focus 1
Cast Single Action somatic
Range touch; Targets 1 willing living creature or 1 undead creature
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.