Speed 30 ft.
Melee Spiked Gauntlet +5 (1d4, 20/x2)
Ranged Light Crossbow +6 (1d8, 19-20/x2)
Spell-Like Abilities (CL 7th, +12 Concentration)
3/day —
detect undead
Summoner Spells Known (CL 7th, Concentration +12)
3rd (2/day) - Dimension Door, Evolution Surge
2nd (4/day) - Barkskin, Evolution Surge (Lesser), Haste, See Invisibility
1st (6/day) - Compel Hostility, Enlarge Person, Mage Armor, Protection from Evil, Shield
0th - Acid Splash, Detect Magic, Mage Hand, Message, Open/Close, Read Magic
Cleric Spells Memorized (CL 7, Concentration +11)
4th (2+D) — Aura of Doom, Cure Critical Wounds, Freedom of Movement*
3rd (3+D) — Chain of Perdition, Cure Serious Wounds, Prayer*, Resist Energy (Communal)
2nd (4+D) — Blinding Bolts, Desecrate, Pilfering Hand, Remove Paralysis*, Shield Other
1st (5+D) — Divine Favor*, Liberating Command, Remove Fear, Remove Sickness, Sanctuary, Shield of Faith
0th — Create Water, Guidance, Mending, Stabilize
Domains Leadership and Liberation
Special Attacks Channel Negative Energy (2d6, DC 22, 8/day), Inspiring Command (3 allies), Liberation (5 rounds/day), Summon Monster IV (8/day)