
About Torvorasch the Hunter
Torvorasch the Hunter
Male korasha lashunta guard[com] mystic 2
N Medium humanoid (lashunta)
Init +1; Perception +9
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Defense SP 14 HP 16 RP 4
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EAC 13; KAC 14
Fort +0 (+4 vs. sleep deprivation); Ref +1; Will +6
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Offense
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Speed 40 ft.
Melee survival knife +4 (1d4+3 Slsh; analog, operative) or
. . unarmed strike +4 (1d3+3 Blud)
Spell-Like Abilities (CL 2nd)
. . 1/day—detect thoughts (DC 11)
. . At will—daze (DC 10), mindlink (once per individual each day), psychokinetic hand
Mystic Spells Known (CL 2nd; melee +4; ranged +2)
. . 1st (3/day)—know coordinates[COM], life bubble, megavitamin[COM], wisp ally
. . 0 (at will)—detect affliction (at-will), fatigue (at-will) (DC 13), stabilize (at-will), telekinetic projectile (at-will), token spell (at-will)
Connection xenodruid
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Statistics
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Str 17 (+3); Dex 12 (+1); Con 10 (+0); Int 8 (-1); Wis 16 (+3); Cha 10 (+0)
Skills Life Science +5, Medicine +4, Perception +9, Sense Motive +8, Survival +9; (reduce the DC of Engineering and Mysticism to identify security systems, surveillance equipment, and traps)
Feats Fleet, Improved Unarmed Strike, Toughness
Languages Castrovelian, Common; limited telepathy 30 ft.
Other Abilities healing touch, wrecking fists[COM]
Combat Gear mk I serums of healing (2); Other Gear freebooter armor I, survival knife, everyday clothing, navigator's tools, rider's kit, travel clothing, credstick (4 credits)
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