
| Full Name |
Tortok |
| Race |
Hobgoblin |
| Classes/Levels |
Kineticist 1 | HP 11/13 | AC: 18 Touch: 14 FF: 13 | Fort: +6 Ref: +6 Will: +0 | Init: +4 | Perception: +4 | CMD: 14 |
| Gender |
Male |
| Size |
M |
| Alignment |
True Neutral |
| Languages |
Common, Goblin |
| Strength |
10 |
| Dexterity |
18 |
| Constitution |
18 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
10 |
About Tortok
Trait: Orphaned
Elemental Focus: Earth
Infusion: Extended Range
Darkvision
Feats:
Point Blank Shot
Skills:
Craft: Stonemasonry +4
Perception +4
Stealth +12
Climb +4
Survival +5
Equipment: Hide armor (light), club, bone spear, bone dagger, waterskin, flint and steel, sinew and needle, one torch,
makeshift bag, hide bedroll
HP: 13/13
AC: 18
Fort: +6
Ref: +6
Will: +0
Flesh of Stone
DR 1/adamantine
By accepting 1 point of burn, you can increase the DR by 1 until the next time your burn is removed, to a maximum DR equal to your kineticist level. Whenever you accept burn while using an earth wild talent, the energy surging through you causes your damage reduction to change from DR/adamantine to DR/— for 1 round.
Basic Geokinesis
You can move up to 5 pounds per kineticist level of rocks, loose earth, sand, clay, and other similar materials up to 15 feet as a move action. You can search earthen and stone areas from a distance as if using the sift cantrip.
BAB: +0
CMB: 0
CMD: 14
Earth Blast: +4 to hit, 1d6+5 damage (B, P or S)
Club: +0 to hit, 1d6 damage (B)