Race |
Sexy Elven Ranger/13 | HP 121/121 | AC 29 / T 18 / FF 22 | F+10, R+15, W+6 | Perception +19, Init +7 |
About Torquil
Torquil
Male Elf Ranger 13
CN Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +19
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Defense
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AC 29, touch 18, flat-footed 22 (+9 armor, +2 shield, +7 Dex)
hp 121 (13d10+39)
Fort +10, Ref +15, Will +6 (+3 Trait bonus vs. mind-affecting spells and effects from demons); +2 vs. enchantments, +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.)
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft.
Melee masterwork elven curve blade +17/+12/+7 (1d10+1/18-20)
Ranged +1 adaptive evil outsiders-bane holy composite longbow +19/+19/+14/+9 (1d8+11/19-20/×3+2d6 vs. Evil Outsiders+2d6 vs. Evil)
Special Attacks favored enemies (evil outsiders +6, humans +2, undead +2)
Ranger Spells Prepared (CL 10th; concentration +12):
3rd—instant enemy
2nd—barkskin, cat's grace, chameleon stride
1st—entangle (DC 13), gravity bow, liberating command, speak with animals
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Statistics
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Str 13, Dex 24, Con 14, Int 10, Wis 14, Cha 8
Base Atk +13; CMB +16; CMD 32
Feats Clustered Shots, Deadly Aim, Endurance, Improved Critical (longbow), Improved Precise Shot, Manyshot, Point Blank Master, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits asmodean demon hunter, spiritual forester
Skills Acrobatics +8, Climb +4, Handle Animal +6, Heal +6, Intimidate +3, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +17, Knowledge (planes) +17 (+20 on checks related to demons), Perception +19, Ride +10, Spellcraft +4 (+6 to determine the properties of a magic item), Stealth +22, Survival +18 (+24 to track), Swim +4; Racial Modifiers +2 Perception
Languages Common, Elven
SQ Evil Outsiders-bane, camouflage, combat styles (archery), elven magic, favored terrains (abyss +6, forest +2, urban +2), hunter's bonds (hunter's bond [companions]), weapon familiarity, quarry, swift tracker, track, wild empathy +12, woodland stride
Combat Gear cold iron arrows (50), jingasa of the fortunate soldier, pearl of power (3rd level), pearl of power (3rd level), potion of darkvision, wand of cure light wounds (50 charges), wand of infernal healing (50 charges), wand of mage armor (50 charges), weapon blanch (adamantine); Other Gear celestial armor, +1 mithral buckler, +1 adaptive evil outsiders-bane holy composite longbow, masterwork elven curve blade, aegis of recovery, belt of incredible dexterity +4, cloak of displacement, major, headband of inspired wisdom +2, ring of freedom of movement, 86 pp, 670 gp, 1 sp
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Special Abilities
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Aegis of recovery (1 uses) +2 resist bonus to recover from effects, heals wearer below 0 hp and crumbles.
Asmodean Demon Hunter You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.
Bane (Evil Outsiders) +2 & +2d6 damage vs chosen type
Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Cloak of displacement, major Attacks on you have 50% miss chance.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Evil Outsiders +6) (Ex) +6 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Favored Terrain (Abyss +6) (Ex) +6 to rolls vs Favored Terrain (Abyss).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Favored Terrain (Urban +2) (Ex) +2 to rolls vs Favored Terrain (Urban).
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Hunting Lodge Can use Survival for Day Job rolls.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Potion of darkvision Add this item to create a potion of a chosen spell.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quarry +2 to hit and other bonuses against your designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.
Construction
Requirements: Forge Ring, freedom of movement; Cost 20,000 gp
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to survival checks made to track.
Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell.
Wand of infernal healing (50 charges) Add this item to create a wand of a chosen spell.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.
Wild Empathy +12 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.