Priest of Pharasma

Torith Volandis's page

58 posts. Organized Play character for Luthor Volandis.


Race

| HP: 10/11 SP:0/8 RP 2/3| EAC: 12 KAC: 13 | F: +2, R: +1, W: +2 | Init: +1 | Perc: +0, SM: +0

Classes/Levels

| Speed 30ft | Spells: none | Active conditions: Photon 2 (+1 damage) |

Gender

Male LN Humanoid (Human) Mercenary Solarian 1

About Torith Volandis

Character sheet:

Male Human Mercenary solarian 1
LN Medium humanoid (Human)
Init +1; Senses normal vision; Perception +0
DEFENSE SP 8 HP 11 RP 3
EAC 12; KAC 13
Fort +2; Ref +1; Will +2;
OFFENSE
Speed 30 ft.
Melee Solar Weapon +5 (1d6+3 B)

Pulsecaster Pistol +2 (1d4 E; nonlethal) 30ft 20/20 (1)

STATISTICS
Str 16 (+3); Dex 13 (+1); Con 10 (+0); Int 10 (+0); Wis 10 (+0); Cha 14 (+2)
Skills Acrobatics +5, Athletics +8, Bluff +6, Diplomacy +6, Intimidate +6
Feats Weapon Focus, Toughness
Languages Common
Combat Gear mk 1 serums of healing (3).
Other Gear Second Skin, Pulsecaster Pistol, travel clothing, credstick (440 credits)
SPECIAL ABILITIES
Skill Adept - Bluff, Disguise
Solar Weapon - 1d6 Bludgeoning damage, Looks like a black field of energy around the fist.
Stellar Revalations:
Black Hole - When you're fully graviton-attuned, as a standard action, you can pull any number of creatures within
20 feet of you closer. You choose which creatures are affected and which ones aren't. Each target must succeed at
a Fortitude save or be pulled 10 feet toward you. The range of this revelation and the distance pulled increase
by 5 feet at 5th level and every 4 levels thereafter. Soild objects do not block this ability, but any creature
that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks
of opportunity from this movement. After you use this revelation, you immediately become unattuned. Black hole
functions as a zenith revelation for the purposes of abilities that reference them.

Supernova - When you're fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional
fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a Reflex save
takes half damage. At 9th level, you can increase the radius to 15 feet, and at 17th level, you can increase the
radius to 20 feet. After you use this revelation, you immediately become unatuned. Supernova functions as a
zenith revelation for the purposes of abilities that reference them.

Weapon Focus - Advanced Melee, +1 to attack rolls.
Toughness - For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point.
In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced
march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude
saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and
thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.
GEAR DESCRIPTIONS
Mk 1 Serum of Healing Drinking this serum restores 1d8 HP.