Shieldmarshal

Tordrek the Rusted's page

37 posts. Alias of Simeon.


About Tordrek the Rusted

Stats:

Tordrek the Rusted
Dwarf gunslinger (gun tank) 4 (Pathfinder RPG Ultimate Combat 9, 50)
NG Medium humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+8 armor, +2 Dex, +1 natural)
hp 48 (4d10+16)
Fort +7, Ref +8, Will +5; +2 vs. poison, spells, and spell-like abilities
--------------------
Offense
--------------------
Speed 20 ft.
Melee warhammer +5 (1d8+1/×3)
Ranged mwk musket +9 (1d12/×4)
Special Attacks deeds (deadeye, gun tank's resolve, gunslinger initiative, pistol-whip, quick clear, utility shot), grit (3)
--------------------
Statistics
--------------------
Str 12, Dex 19, Con 16, Int 10, Wis 16, Cha 8
Base Atk +4; CMB +5; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Combat Expertise, Gunsmithing[UC], Point-Blank Shot, Precise Shot
Traits indomitable faith, unblemished barrel
Skills Acrobatics +0 (-4 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +2, Craft (alchemy) +8, Heal +8, Perception +10 (+12 to notice unusual stonework), Stealth +2, Survival +10, Swim +2; Racial Modifiers +2 Stealth, +2 Survival, +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ armor training, bullet defection, gunsmith
Other Gear +1 banded mail, alchemical cartridge (paper)[UC] (15), black powder[UC] (5), mwk musket[UC], warhammer, amulet of natural armor +1, belt pouch, flint and steel, gunsmith's kit[UC], mess kit[UE], powder horn[UC], 39 gp, 5 sp
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bullet Defection (+4) (Ex) A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor's bonus plus the armor's enhancement bonus (if any) as a deflection bonus against any n
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Background and Personality:

Tordrek was born into the Ironcup clan, to a staunchly traditionalist dwarven family. Tordrek however, was not the typical dwarf. First, he didn’t see the need for the unrelenting order of the Ironmugs. Secondly, he didn’t revere the traditional dwarven gods, instead worshipping Brigh, the goddess of invention.Third, and most worrying to his family, was his inability to grow a beard. His facial hair was patchy at best, and nonexistent at worst. He lived life on the edge of Ironcup society, never truly fitting in with the rest of them, but not wanting to abandon the only life he had ever known. But all of that came to a screeching halt when he was found building a firearm and tinkering with alchemy. The clan was outraged at his departure from their values but when his father went to disassemble Tordrek's lab, something exploded and blew off his fathers arm. The clan saw this as a last straw and he was cast out of the Ironmug lands, and the name “Ironmug” was replaced with “the Rusted” to show his banishment. Lost and alone, he wandered for a few years before making his way to Sparo to join the Order of the New Dawn. The order’s namesake was what Tordrek desperately hoped for, and so he entered the trials.

Tordrek is an unusual dwarf, with the most readily apparent feature being his lack of a beard. Second, is the holy symbol of Brigh on a simple chain around his neck. Long brown hair is tied back with a strip of leather and dark eyes reflect years of hardships. A musket is slung on his back and he wears cold-weather gear over well-crafted splint mail.
Having carried the weight of his banishment for years, Tordrek is a deeply cynical person. Despite this, he doesn’t want anyone to suffer what he went through, and tries to do the best he can in life. He is still a dwarf, and has the characteristic gruffness and love of alcohol. He usually keeps to himself, but can be fiercely loyal to those he cares about.