Riaris Krine

Tora Blaine's page

44 posts. Alias of NenkotaMoon.


Classes/Levels

Agility: 1d10 Smarts: 1d6 Spirit: 1d4 Strength: 1d6 Vigor: 1d4 Charisma:0(-2) Pace:(8) Parry:(7) Toughness:(4)

Gender

Fighting- 1d10 Notice- 1d6 Driving- 1d6 Lockpicking-1d6 Shooting- 1d6 Persuasion-1d4 Stealth- 1d4 Weaponcraft- 1d4

About Tora Blaine

Character Name: Tora Blaine
Age: 17
Race: Faunus (Cat eyes, Tiger Tail, Ears)
Gender: Female

Agility: 1d10
Smarts: 1d6
Semblance: 1d4 Teleportation
Strength: 1d6
Vigor: 1d4
Charisma:(0(-2)
Pace:(8)
Parry:(7)
Toughness:(4)

Fighting- 1d10
Notice- 1d6
Driving- 1d6
Lockpicking-1d6
Shooting- 1d6
Persuasion-1d4
Stealth- 1d4
Weaponcraft- 1d4

Edges:
-No Mercy
-Dirty Fighter
-Steady Sprinter
-Fleet Footed
-Darksight

Hindrances:
-Beyond the Walls
-Phobia (Major) "Spiders"
-Bad Luck
-Delinquent
-Outsider

Semblance:
Flash Step:"Teleport allows a character to disappear and instantly reappear up to 12” distant. This counts as his movement for the round and is a free action. Adjacent opponents do not get a free attack against the teleporting character as he exits (but those with First Strike do as the teleporter appears next to them). The teleporter must be able to see his destination to teleport with no roll. If he’s teleporting to a place he’s previously seen, he may do so safely with a Smarts roll at –2. If he wishes to teleport to a previously unseen location, he must roll at –4. Failure means the teleporter has hit an object of some sort. He returns to where he came from and is Shaken. A roll of 1 on the Smarts die (regardless of the Wild Die) results in 3d6 damage.
The teleporter can never enter a solid space, even if he tries. The power instantly returns him to his starting location as above. Carrying Others: The teleporter can take others with him by touching them (up to six unless the GM says otherwise), but this requires a Smarts roll as above, and each rider inflicts a –1 penalty to the roll."

Weapon: Ambivalent Dancer Large sword strapped to characters back.
Ambivalent (Melee): STR+1d6 AP(1) Reach(1)
-Light(+1)
-Reach(+3)
-Penetrating(+1)

Dancer (Ranged): 1-3d6+2(?) RoF(?) Range (3/6/12)
-Short(+1)
-Spread(1)
-Multishot(+3)

What starts out looking like a sawed off lever action shotgun turns into the handle for a a somewhat large sword strapped to the back.

Born just outside the city walls of Mistral's capitol in a small village of fellow Faunus, Tora lived a life of constant upheaval. Her father left her mother when she was six leaving them poor, and the village was at sometimes left to the mercy of the Grimm. It was in this environment that Tora learned that you either fought or you died in this world and sometimes you just had to break the rules to survive. Of course, sometimes that meant stealing what you could from the small trips into the city.

While she never went to any of the many primary combat schools, Tora had already been taught by several of the Faunus hunters whom often visited the town. Inspired by one such hunter, she decided to apply to Beacon Academy and was accepted without too much trouble. Becoming a huntress however, is sort of means to an end as it would mean she could give her family the money they needed to get into the city and be safe.

Tora herself is fairly relaxed and rules and one to fool around with opponents. With weird hand gestures in stylized fashion, she could seem rather eccentric yet serious.