About Topsy
Topsy
Small humanoid (female deep gnome), neutral
Rogue (Thief) 3
Armor Class 15 (studded leather)
Hit Points 24 (3d8 + 6)
Speed 25 ft., climb 25 ft.
STR 10 (+0) DEX 16 (+3) CON 15 (+2) INT 12 (+1) WIS 11 (+0) CHA 10 (+0)
Saving Throws Dex +5, Int +3
Skills Acrobatics +5, Deception +4, Investigation +3, Perception +2, Sleight of Hand +5, Stealth +7
Senses darkvision 120 ft., passive Perception 12
Languages Common, Gnomish, Undercommon
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Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Second-Story Work. When you make a running jump, the distance you cover is 13 feet.
Sneak Attack. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don’t have disadvantage on the attack roll.
Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.
===ACTIONS===
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4 + 3 piercing damage.
===BONUS ACTIONS===
Cunning Action. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Fast Hands. You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.