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About Tony and LunaNotes: Found a small sized +1 Shortsword. Preformatted combat rolls below.
Luna, wolf mount: __________________________________________________
N Medium animal Senses low-light vision, scent DEFENSE AC 20, touch 13, flat-footed 17 (+3 Dex, +4 Natural, +3 Barding) hp 22 Fort +5, Ref +6 (evasion), Will +2 (devotion) OFFENSE Speed 50 ft. (35 ft when mounted) Melee bite +5 (1d6 + 2 plus trip*) *If the bite hits you get an automatic trip attempt at +4 vs the enemy’s CMD [dice=Luna Bite]1d20+5[/dice] for [dice=BPS]1d6+2[/dice] and if hits [dice=Trip Attempt vs. CMD]1d20+4[/dice] STATISTICS Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 (Con at 4, Dex at 9/14/20, take lvl 7 alternate route) Base Atk +2; CMB +4; CMD 17 (21 vs. trip) Feats: 1) Toughness, 2) Weapon Finesse, Skills (-3 AC penalty to dex/str skills when Tony is mounted, *ranks): Acrobatics +7* (+14 on a running long jump), Climb* +6, Escape Artist +3, Intimidate -2, Perception +1, Stealth +3, Survival +1 (+5 scent tracking), Swim +6*. Known Tricks: 2x Attack, Defend (default defends Tony), Down, Heel, Stay, Track, Guard. (Bonus are Defend & Guard) Gear: MW Barding, Military Saddle, Saddlebags, Silk Rope, Grappling Hook DEFENSE __________________________________________________ AC Calculation +4 Armor, +2 Shield, +3 Dex, +1 Size Hp Calculation 1) 10, 2-3 12, Con 6, Favored 2 __________________________________________________ OFFENSE __________________________________________________ BAB +3 CMB +4 Melee MW Warhammer +7 Hit, 1d6 + 2, 20x3 crit, Bludgeoning MW Lance +7 Hit, 1d6+2, 20x3 crit, Piercing Mithral Spiked Gauntlet +7 Hit, 1d3+2, 20x2 crit, Piercing/Silver Cold Iron Dagger +6 Hit, 1d3+2, 19-20x2 crit, Slashing or Piercing/Cold Iron Ranged Sling Staff Ranged +6 Hit, 1d6+2, 20x3 crit, Bludgeoning, 80 ft range Acid Flask +6 Touch Hit, 1d6 (and 1 splash), Acid, 10 ft range Preformatted Combat Rolls:
[dice=MW Warhammer]1d20+7[/dice] for [dice=Bludgeoning]1d6+2[/dice] [dice=MW Lance]1d20+7[/dice] for [dice=Piercing]1d6+2[/dice] [dice=MW Lance + Mounted Charge]1d20+7+4[/dice] for [dice=Piercing]2d6+4[/dice] (no AC penalty) [dice=MW Mithral Spiked Gauntlet]1d20+7[/dice] for [dice=Silver/Piercing]1d3+2[/dice] [dice=Cold Iron Dagger]1d20+6[/dice] for [dice=Cold Iron/Slashing or Piercing]1d3+2[/dice] [dice=Sling Staff]1d20+6[/dice] for [dice=Bludgeoning]1d6+2[/dice] [dice=Acid Flask vs. Touch AC]1d20+6[/dice] for [dice=Acid]1d6[/dice] Wands: CLW (46 charges)
Skills:
[dice=Acrobatics]1d20+3[/dice]
[dice=Appraise]1d20[/dice] [dice=Bluff]1d20[/dice] [dice=Climb]1d20+6[/dice] [dice=Craft: Anything]1d20[/dice] [dice=Diplomacy]1d20[/dice] [dice=Disguise]1d20[/dice] [dice=Escape Artist]1d20+3[/dice] [dice=Fly]1d20+3[/dice] [dice=Handle Animal]1d20+6[/dice] [dice=Handle Animal (Luna)]1d20+10[/dice] [dice=Heal]1d20+1[/dice] [dice=Intimidate]1d20[/dice] [dice=Knowledge: Nature]1d20+5[/dice] [dice=Perception]1d20+9[/dice] [dice=Perform: Any]1d20[/dice] [dice=Profession: Midwife]1d20+5[/dice] (+2 w/ Tool for Dayjob) [dice=Ride]1d20+11[/dice] (+2 to stay in saddle) [dice=Sense Motive]1d20+5[/dice] [dice=Sleight of Hand]1d20+3[/dice] [dice=Stealth]1d20+7[/dice] [dice=Survival]1d20+5[/dice] (+1 harsh weather, +3 find food/water) [dice=Swim]1d20+6[/dice] Languages Common, Halfling
Special Abilities:
Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt. Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.
Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. Aid Allies At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1. Cavalier's Charge (Ex): At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted. Mounted Combat Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll. Ride By Attack Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
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