Lem

Tony and Luna's page

31 posts. Organized Play character for Crystal H..


Race

| HP: 30/30| AC 20, Tch 14, Fl 17 | CMD: 17 | F: +7, R: +6, W: +4 (+6 vs. fear) | Init: +3 | Perc: +9, SM: +5

Classes/Levels

| Speed 20ft, Mounted 35ft | Challenge 1/1, Tactician 1/1

Luna:
HP 22, AC 19/13/16, F 5, R 6, W 2, CMD 17 (+4 vs. trip)

Gender

TN Male Halfling Cavalier 3 | Active conditions: None

About Tony and Luna

Notes: Found a small sized +1 Shortsword. Preformatted combat rolls below.
[dice=+1 Shortsword]1d20+7[/dice] for [dice=Piercing/Magic]1d4+3[/dice] (19-20x2 crit)

Luna, wolf mount:

N Medium animal
Senses low-light vision, scent
DEFENSE
AC 20, touch 13, flat-footed 17 (+3 Dex, +4 Natural, +3 Barding)
hp 22
Fort +5, Ref +6 (evasion), Will +2 (devotion)
OFFENSE
Speed 50 ft. (35 ft when mounted)
Melee bite +5 (1d6 + 2 plus trip*)
*If the bite hits you get an automatic trip attempt at +4 vs the enemy’s CMD
[dice=Luna Bite]1d20+5[/dice] for [dice=BPS]1d6+2[/dice] and if hits [dice=Trip Attempt vs. CMD]1d20+4[/dice]
STATISTICS
Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 (Con at 4, Dex at 9/14/20, take lvl 7 alternate route)
Base Atk +2; CMB +4; CMD 17 (21 vs. trip)
Feats: 1) Toughness, 2) Weapon Finesse, 5) Agile Maneuvers, 8) ??, 10) ??
Skills (-3 AC penalty to dex/str skills when Tony is mounted, *ranks): Acrobatics +7* (+14 on a running long jump), Climb* +6, Escape Artist +3, Intimidate -2, Perception +1, Stealth +3, Survival +1 (+5 scent tracking), Swim +6*.
Known Tricks: 2x Attack, Defend (default defends Tony), Down, Heel, Stay, Track, Guard. (Bonus are Defend & Guard)
Gear: MW Barding, Military Saddle, Saddlebags, Silk Rope, Grappling Hook
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DEFENSE
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AC Calculation +4 Armor, +2 Shield, +3 Dex, +1 Size
Hp Calculation 1) 10, 2-3 12, Con 6, Favored 2
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OFFENSE
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BAB +3 CMB +4
Melee
MW Warhammer +7 Hit, 1d6 + 2, 20x3 crit, Bludgeoning
MW Lance +7 Hit, 1d6+2, 20x3 crit, Piercing
Mithral Spiked Gauntlet +7 Hit, 1d3+2, 20x2 crit, Piercing/Silver
Cold Iron Dagger +6 Hit, 1d3+2, 19-20x2 crit, Slashing or Piercing/Cold Iron
Ranged
Sling Staff Ranged +6 Hit, 1d6+2, 20x3 crit, Bludgeoning, 80 ft range
Acid Flask +6 Touch Hit, 1d6 (and 1 splash), Acid, 10 ft range

Preformatted Combat Rolls:

[dice=MW Warhammer]1d20+7[/dice] for [dice=Bludgeoning]1d6+2[/dice]

[dice=MW Lance]1d20+7[/dice] for [dice=Piercing]1d6+2[/dice]

[dice=MW Lance + Mounted Charge]1d20+7+4[/dice] for [dice=Piercing]2d6+4[/dice] (no AC penalty)

[dice=MW Mithral Spiked Gauntlet]1d20+7[/dice] for [dice=Silver/Piercing]1d3+2[/dice]

[dice=Cold Iron Dagger]1d20+6[/dice] for [dice=Cold Iron/Slashing or Piercing]1d3+2[/dice]

[dice=Sling Staff]1d20+6[/dice] for [dice=Bludgeoning]1d6+2[/dice]

[dice=Acid Flask vs. Touch AC]1d20+6[/dice] for [dice=Acid]1d6[/dice]

Wands: CLW (46 charges)
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Special Abilities (Full Details at bottom of profile)
Challenge (1/day)
Tactician (1/day, lasts 4 rounds)
Aid Allies (when using Aid Another)
Cavalier's Charge (+4 attack on mounted charge, no AC penalty)
Mounted Combat (1/round, ride check to negate attack on Luna)
Ride By Attack (on a mounted charge)
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STATISTICS
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Str 14, Dex 16, Con 14, Int 10, Wis 12, Cha 10
Feats 1) Mounted Combat, 3) Ride By Attack
Teamwork Feats 1) Precise Strike
Traits Armor Expert, Child of Nature
Favored Class: 1) Skill, 2-3) HP
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SKILLS
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Skills:
[dice=Acrobatics]1d20+3[/dice]
[dice=Appraise]1d20[/dice]
[dice=Bluff]1d20[/dice]
[dice=Climb]1d20+6[/dice]
[dice=Craft: Anything]1d20[/dice]
[dice=Diplomacy]1d20[/dice]
[dice=Disguise]1d20[/dice]
[dice=Escape Artist]1d20+3[/dice]
[dice=Fly]1d20+3[/dice]
[dice=Handle Animal]1d20+6[/dice]
[dice=Handle Animal (Luna)]1d20+10[/dice]
[dice=Heal]1d20+1[/dice]
[dice=Intimidate]1d20[/dice]
[dice=Knowledge: Nature]1d20+5[/dice]
[dice=Perception]1d20+9[/dice]
[dice=Perform: Any]1d20[/dice]
[dice=Profession: Midwife]1d20+5[/dice] (+2 w/ Tool for Dayjob)
[dice=Ride]1d20+11[/dice] (+2 to stay in saddle)
[dice=Sense Motive]1d20+5[/dice]
[dice=Sleight of Hand]1d20+3[/dice]
[dice=Stealth]1d20+7[/dice]
[dice=Survival]1d20+5[/dice] (+1 harsh weather, +3 find food/water)
[dice=Swim]1d20+6[/dice]

Languages Common, Halfling
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EQUIPMENT AND GOLD
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On person Halfling Sling Staff w/ 10 Bullets, MW Lance, MW Warhammer,
Heavy Darkwood Shield, MW Chain Shirt, Explorer’s Outfit, Mithral Spiked Gauntlet
Acid Flasks (4), Rations (5), Silk Rope (50ft), Grappling Hook, Waterskin,
Bedroll, Chunk of Meat (5), Ioun Torch, Cold Iron Dagger
Left at Lodge MW Tool for profession midwife
Starting GP 633 gold 8 silver
Purchased (none yet)
In Session Items (none yet)
Weight Carried 37.25 (light load is up to 43.5)
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APPEARANCE
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Height 3’2
Weight 36
Age 32
Eye Color Blue
Hair Color Light Brown
Skin Tone Tanned
Region of Origin Varisia
Deity Gozreh
Favorite meal Meat Pies

Special Abilities:

Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.

Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.
Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Aid Allies At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1.

Cavalier's Charge (Ex): At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Mounted Combat Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.

Ride By Attack Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.