Sanarin Qwelb

TommyJ's page

75 posts. 4 reviews. No lists. No wishlists.




I like 4E. But I also like good adventures with a strong theme, a cool backstory, exciting locations and memorable NPC's.

So I ask you. Is it just me, or are all the adventures put out by Wizards so far "less than they could have been" (up to and including Scepter Tower of Spellguard).

In another thread N'Wah paraphrased something from the latest Wizards podcast

N'Wah wrote:
PS: If you're planning on sending Dungeon/Dragon submissions to WotC, they apparently don't like long adventure backgrounds- something about "if the PCs will never find out, we don't care" or somesuch. Odd, but whatever. They babble about it for a bit. Honestly, I understand both ways, and as a DM, I love excessive background and often spill it to the PCs after the adventure when plied with drinks, but I can run a good adventure without it.

Is this really all that Wizards want? Short and neat excuses to explore dungeons, towers and the like, and then straight on to the tactical encounters (in many cases complete with silly illogical traps).

So far I have like Thunderspire Labyrinth the best, maybe for its potential for me to expand it...

But are we never gonna get any cool stories? I am a little dissappointed here. But what do the rest of you think?


Okay, here is the situation:
A player character in my campaign, lets call him Nick, is a level 1 rogue and level 4 cleric.
Nicks background (made by the player) states that he was once a chaotic scoundrel and thief, but he was taken to the Brotherhood of Redemption and changed.

The campaign is set in Ptolus, and the redemptionists are a bunch of monks that change evil creatures to good.

Normally they do not work on humans, but Nick is a special case.
After Nicks redemption he took up the priestly garb, and became a holy man. Fine.

Well, Nick died during the last game session and was raised.

The player, at first reluctant to be raised at all, decides that it would be cool if he reverted to his old alignment. I go along.

Now however, I worry that the party has become too weak, and ponder what to do!

Nick has dropped a level. He is no longer a working cleric, since his alignment is chaotic and his god is lawfull. So in effect, Nick has become doubbly weakened, and the party is without a cleric.

Now I am thinking of a cool way too fix the problem. Any ideas?


Just a short note to say, that I like your new turning rules.

I haven't really gotten used to turning in 3.5. It is complicated (like grappls-complicated). Your system is easy, and I like the healing effect.

It also makes evil clerics nasty, when they back up their undead by healing them! Nice :-)


While most people will propably feel the other way around, I can't help but feel that your 30% discount for subscribers is too much.
I work in an overseas retail store (Denmark), and my concern is that you are undercutting brick and mortar stores by offering such a huge discount.
In the end, if everyone shops directly - there will be no retail stores left! This is sad, not only for me (I shall surely find another job). But because of the impact is has on gaming in general. With no stores, products will only be seen on the internet. I think most manufacturers realize that this would be a bad thing.
This is not just alarmist whining. I have customers complaining or asking about the price, quoting your price policy! They expect to pay a little more in my store, but then they get to flip through the stuff before they buy... But there is a margin to how big the gap can be.
So I urge you, to reduce your discounts. Knowing full well that I will be pelted by the rest of the community - but so be it :-)