About Tomm OdelleCharacter Sheet:
Tomm Odelle
Cavalier (Huntmaster) 1 NG Medium Humanoid (Human); Favored Class Cavalier (+1HP) Init +2; Senses Perception +3 ---- Defense ---- AC 17 touch 12, flat-footed 15 (Armor +5, Dex +2) HP 13 Fort +4(+5 vs. poison & drugs), Ref +2, Will -1(+0 vs. mind-effects) ---
Melee; Woodsman's Axe (Greataxe) +4 (1d12+7), Dagger +4 (1d4+5) (Tomm always goes for a killing blow, power attack and furious focus are included in all melee attacks) Ranged; Shortbow +3 (1d6), Dagger +3 (1d4+3) SQ: Challenge: 1/Day. +1 to melee damage rolls, allies receive a +1 bonus to attack the target of the Challenge, -2 AC against attacks from anyone but the target of the Challenge: ---
Feats; Power Attack, Furious Focus, Precise Strike (Tactician Bonus Feat), Alertness (When adjacent to Finn) Skills; Survival + 3, Perception +3 (+5 Alertness), Handle Animal +5, Knowledge: Nature +4, Sense Motive +3 (+5 Alertness) Traits: Combat: Dirty Fighter (+1 to melee damage rolls when flanking), Regional: Resolute (+1 trait bonus on will saves against mind-effects and on fortitude saves against poison or drugs) Combat Gear: Scalemail, Shortbow, Woodsman's Axe (Greataxe) , Dagger x2, Ranger's Kit (Backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.) whetstone, Quiver of arrows (20). Hunting Dog (Quinn, not yet companion) 20 gp 9sp 8cp Class Abilites:
Bestial Challenge: Whenever a huntmaster issues a challenge, both he and his hunting pack gain the bonuses and penalties associated with his challenge.
Hunting Pack: An animal companion using cavalier levels as effective druid levels. A huntmaster can have more that one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. A huntmaster's animal companions gain a bonus on Survival checks to follow tracks equal to ½ the cavalier's class level (min. 1) Tactician: A huntmaster's tactician ability affects only his hunting pack, not other allies. At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Background:
Tomm Odelle
Tomm Odelle was born in a small village nestled in a corner of the Grunwald forest in the kingdom of Bernhold. Tomm learned to walk among the ancient trees and spent his days running through the forest with his family's dogs. Tomm's father, Gerard, worked for the local lord, raising his hunting hounds and leading his hunts through the old forest while his mother, Jillda, lead the local trappers, filling their lord's larders and selling the skins. Tomm was raised to respect the forest and the bounty it provides, but while Tomm took naturally to his father's work, he was always more interested in what their lord could offer. Tomm did everything he could to ingratiate himself with The Lord and his family, and he would spend hours listening to tales of daring and chivelrous knights with the Lord's children. More than anything Tomm wanted to be one of those noble men, whose strength came from their convictions as much as any skill at arms. Tomm pledged himself to his lord, who was more than worthy as far as Tomm could see, and promised to do anything to protect him and his family. Tomm, though far from noble and refined, was nonetheless loyal and kind, and despite his unusal exhuberance the lord soon had Tomm personally leading his hunts. Soon though Tomm's peacful life soon came to and end. A bandit troop settled itself in the forest, intent on taking what little Tomm's village had to offer. The lord had too few soldiers to defend the village, and with their remotness and the bandits killing all their messengers, it would be months before reinforcements would arrive.
Hunting Dogs:
Hunting Dogs, Quinn and Finn
Finn
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