| Full Name |
Tomeika |
| Race |
Human |
| Classes/Levels |
1 Sorcerer (Undead Bloodline) |
| Gender |
Female |
| Size |
Medium |
| Age |
14 |
| Languages |
Common, Infernal |
| Occupation |
Nomad |
| Strength |
13 |
| Dexterity |
15 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
18 |
About Tomeika
NE Medium human
Init +2; Senses Perception +0
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d6 +4)
Fort +1, Ref +2, Will +2
OFFENSE
Speed 30 ft.
Melee +1; Ranged +2
Special Attacks Grave Touch
Spells Known (CL 1st)
1st (3/day)—Ray of Enfeeblement, Mage Armor
0th (at will)—Mage Hand, Ray of Frost, Message, Detect Magic, Touch of Fatigue, Ghost Sound
STATISTICS
Str 13, Dex 15, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 13
Feats Toughness, Deceitful
Traits
Skills Bluff +11, Diplomacy +5, Disguise +6, Knowledge(Arcana) +5, Knowledge(Religion) +5
Languages Common, Infernal
SPECIAL ABILITIES
Grave Touch (Sp): Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability a number of times per day equal to 3 + your Charisma modifier.