Shoanti Tribeswoman

Tomeika's page

3 posts. Organized Play character for ScubaSteve93.


Full Name

Tomeika

Race

Human

Classes/Levels

1 Sorcerer (Undead Bloodline)

Gender

Female

Size

Medium

Age

14

Languages

Common, Infernal

Occupation

Nomad

Strength 13
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Tomeika

NE Medium human
Init +2; Senses Perception +0

DEFENSE

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d6 +4)
Fort +1, Ref +2, Will +2

OFFENSE

Speed 30 ft.
Melee +1; Ranged +2
Special Attacks Grave Touch
Spells Known (CL 1st)

1st (3/day)—Ray of Enfeeblement, Mage Armor
0th (at will)—Mage Hand, Ray of Frost, Message, Detect Magic, Touch of Fatigue, Ghost Sound

STATISTICS

Str 13, Dex 15, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +1; CMD 13
Feats Toughness, Deceitful
Traits

Havoc of the Society:
Whenever you cast a spell that deals damage, you gain a +1 trait BONUS to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.
Trustworthy:
You gain a +1 trait bonus on Bluff CHECKS made to fool someone. You also gain a +1 trait bonus on Diplomacy CHECKS, and Diplomacy is always a class skill for you.
Grave Robbery:
It is forbidden by sacred law to dishonor a corpse after it is been sealed in its tomb by a clergy of the Mitran faith. Some may not honor this ban: necromancers, golem crafters, self-styled scientists, and alchemists delving into the forbidden secrets of life and death. These ghouls can expect no mercy from the Talirean Magistrates. And by sending you to Branderscar Prison, you have received none.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to CONFIRM critical hits.

Skills Bluff +11, Diplomacy +5, Disguise +6, Knowledge(Arcana) +5, Knowledge(Religion) +5
Languages Common, Infernal

SPECIAL ABILITIES

Grave Touch (Sp): Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability a number of times per day equal to 3 + your Charisma modifier.