Akhlut

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Organized Play Member. 206 posts. No reviews. No lists. No wishlists. 32 Organized Play characters.


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Yoon yawns sleepily from her nap at the Sea Caves, blessings of Hshurha on her mind...

At this Location Con/Fort 6: 1d10 + 1d4 + 5 ⇒ (1) + (2) + 5 = 8

Yoon finds a Falcata +1, but it's lost overboard immediately!

Can't acquire a Strength/Melee 10 - more or less an auto-fail

Yoon beseeches Hshurha for the winds to carry on...

Recharge Blessing of Hshurha to explore again

A Pirate Captain!

Recharge Gom-Gom for the BYA recharge

Discard a card from the top of the deck for an additional 1d4 - it's a spell (Object Reading), so it adds an additional 1d4 and is recharged

Combat 16: 1d10 + 1d8 + 2d4 + 5 ⇒ (4) + (3) + (1, 1) + 5 = 14

OUCH! Discard my remaining hand

AYA: Two hull damage, and my hand's empty

End of Turn

Hand Reset

Yoon wrote:

Hand: Mind Over Gravity, Gem of Physical Prowess, Cook, Blessing of the Quartermaster 2, Blessing of Besmara,

Displayed:
Deck: 9 Discard: 4 Buried: 2
Notes: BoQuartermaster Available | BoBesmara Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by the Gods, Yoon continues to explore the fell Sea Caves!

Start of Turn Fort 6: 1d10 + 5 ⇒ (4) + 5 = 9

A Nirento!

Combat 11: 1d10 + 1d8 + 1d4 + 5 ⇒ (2) + (4) + (2) + 5 = 13

Yoon reaches out with her mind, seeking the thoughts of friends and foes alike.

Play Detect Thoughts to examine the top three cards of the location, and set aside any monsters or allies

Yoon finds no friends or foes (but does detect Fortified Shell Armor, a Blessing of Gorum, and Divine Fortune), and the winding paths of the Sea Caves carry her along

Shuffle Sea Caves

Discard Blessing of the Gods

Shuffled Location: 1d7 ⇒ 2

A scroll of Divine Fortune!

Wisdom 11: 1d4 ⇒ 3

Easy come, easy go, I guess

End of Turn

Hand Reset:

Yoon wrote:

Hand: Searing Flesh, Gom-Gom, Blessing of Erastil, Blessing of Hshurha, Blessing of the Quartermaster 1,

Displayed:
Deck: 11 Discard: 2 Buried: 2
Notes: BoErastil Available | BoHshurha Available | BoQuartermaster
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Before Turn Housekeeping:

Yoon can't make the Corrosion recharge check, so it's discarded

Yoon's gonna need all her friends to brave the Jagged Shoals, so she steers for that first!

Putting Jagged Shoals on top of Sea Caves

Blessed by Gods, Yoon fortitudinously maintains her vigil at the Sea Caves!

Start of Turn Fortitude 6: 1d10 + 5 ⇒ (6) + 5 = 11

Yoon explores, and finds the foreseen Jagged Shoals!

She seeks the help of her allies, the Cook and The Viper, and beseeches Erastil for his Blessing, in the hopes that he'll grant her victory of the untamed sea.

Intelligence 11: 2d6 + 2d4 ⇒ (2, 1) + (4, 2) = 9

Yoon scowls at the skies, and shakes her fist - perhaps the lords and ladies above will have mercy on her!

Hero Point re-roll

Intelligence 11: 2d6 + 2d4 ⇒ (3, 5) + (3, 4) = 15

Success!

The Jagged Shoals are braved!

End of Turn

Hand Reset + Yoon Self-Heal

Yoon wrote:

Hand: Searing Flesh, Detect Thoughts, Gom-Gom, Blessing of the Gods 1, Blessing of Hshurha,

Displayed:
Deck: 13 Discard: 0 Buried: 2
Notes: BoGods Available | BoHshurha Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Yoon seeks the blessings of the Quartermaster to throw copious volumes of equipment at the problem!
Gonna use Blessing of the Quartermaster on the Agmazar the Star Titan's BYA check

Agmazar the Star Titan BYA Fort 13: 2d10 + 5 ⇒ (2, 9) + 5 = 16

Success!

Hand Update:

Yoon wrote:

Hand: Cook, The Viper, Blessing of Erastil,

Displayed:
Deck: 12 Discard: 3 Buried: 1
Notes: BoErastil Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Housekeeping from Salim's Turn:
Kaiju Smash Damage: 1d4 ⇒ 3

ouch!

Wisdom 13: 1d4 ⇒ 2

Blessings to Bury: 1d4 ⇒ 4

Blessed by Sivanah, Yoon travels to the Sea Caves to bring the light of her lord Gom-Gom to a bunch of aquatic creatures!

A Blessing of Erastil!

Dexterity 4: 1d10 ⇒ 9

Yoon takes the favor of the lord of the hunt as sign to rest, recover, and prepare for greater feats of glory (and pretty fire!) soon.

End of Turn

Hand Reset:

Yoon wrote:

Hand: Corrosion, Cook, The Viper, Blessing of the Quartermaster 1, Blessing of Erastil,

Displayed:
Deck: 11 Discard: 3 Buried: 1
Notes: BoQuartermaster Available | BoErastil Available | Corrosion Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Gods, Yoon travels to the Mangrove Swamp with her dear friend Salim.

She finds a Scalawag!

Combat 13: 1d10 + 1d8 + 5 ⇒ (5) + (4) + 5 = 14

He goes away, like the bad man he is.

Yoon casts her mind out over the Mangrove Swamp reading the nearby objects for hints of what may come...

Cast Object Reading to examine the top three cards of the location. They are Hull Damage (Barrier 1), Animated Shield (Armor 4), and Potion of Heroism (Item 1)

She could rearrange them, but instead, she menaces the entire swamp with her Haki Stick, upending the metaphorical "order" of the entire swamp.

Recharge Haki Stick to shuffle the location

End of Turn

Hand Reset:

Yoon wrote:

Hand: Mind Over Gravity, Sacred Candle, Blessing of the Quartermaster 2, Blessing of the Quartermaster 3, Blessing of Cayden Cailean,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Notes: BoQuartermaster Available (x2) | BoCayden Cailean Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Yoon will not be drawing extra cards into her hand this scenario.

Starting Hand:

Yoon wrote:

Hand: Haki Stick, Object Reading, Mind Over Gravity, Blessing of the Quartermaster 3, Blessing of Cayden Cailean,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: BoQuartermasterAvailable | BoCayden Cailean Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Gods themselves, Yoon explores the Sea Caves!

Auto-pass the start-of-turn Con/Fort check

Yoon finds a Big Ol' Owly Thing! She declares it a false icon of her lord Gom-Gom and attempts to smite it from existence!

Failed the BYA Perception 6 check by default, take Instant Armor and Dragon Pistol +1 as combat damage

Yoon discards Gom-Gom from the top of her deck, adding 1d4 to the combat check

Combat 15: 1d10 + 1d8 + 1d4 + 5 ⇒ (10) + (5) + (3) + 5 = 23

It burns!

But sadly, another creature was lurking right behind it!

Summoning a random monster with the Aquatic trait to close

It's a Bunyip!

Yoon isn't wise, so this'll be a harder foe to defeat.

Can't make the Wisdom 9 BYA, so everything is 1 harder for the rest of the turn

Yoon appeals to her Elemental Ascetic friend for help. Gaining 1d6 to Fortitude checks by recharging Elemental Ascetic

Combat 10: 1d10 + 1d8 + 1d6 + 5 ⇒ (2) + (7) + (6) + 5 = 20

The Bunyip is defeated! The Sea Caves are closed!

End of Turn

Hand Reset:

Yoon wrote:

Hand: Fan of Flames, Searing Flesh, Sacred Candle, BLessing of Cayden Cailean, Blessing of Besmara,

Displayed:
Deck: 9 Discard: 5 Buried: 2
Notes: BoBesmara Available | BoCayden Cailean Available | SACRED CANDLE AVAILABLE
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Pharasma, Yoon attempts to move!

Random Open Location: 1d3 ⇒ 3

The Sea Caves!

Yoon finds Instant Armor!

Arcane 3: 1d8 ⇒ 5

Yaaay! Spell Acquired!

In celebration, Yoon casts Detect Thoughts to suss out any monsters or allies hiding nearby in the Sea Caves.

Yoon finds a Swamp Ghoul, Cut-Throat Grok, and Fortified Shell Armor

The location is shuffled, and the cards are put back in the order: Cut-Throat Grok, Swamp Ghoul and the rest of the location is shuffled

Without more explores, Yoon ends her turn

Hand Reset:

Yoon wrote:

Hand: Dragon Pistol +1, Instant Armor, Fan of Flames, Elemental Ascetic, Blessing of Besmara,

Displayed:
Deck: 12 Discard: 2 Buried: 2
Notes: BoBesmara Available | Instant Armor (helps recharge armor) available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Yoon travels under Abadar's aegis to Location Randomizer: 1d3 ⇒ 2 the Tengu Rookery, looking to end the vile threats there.

Yoon finds a Dragon Pistol +1, and reaches out to the Gods to bless her newest acquisition!

Discard Blessing of the Gods for an additional 1d10

Dexterity 12: 2d10 ⇒ (9, 7) = 16

Success! The fire-child found a fire-pistol!

End of Turn

Hand Reset

Yoon wrote:

Hand: Dragon Pistol +1, Detect Thoughts, Corrosion, Fan of Flames, Blessing of Cayden Cailean,

Displayed:
Deck: 10 Discard: 3 Buried: 2
Notes: Corrosion available | Blessing of Cayden Cailean available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Yoon heads off to she doesn't know where!

Location Randomizer: 1d5 ⇒ 2

The Jungle! Yoon beseeches Besmara for aid in these troubling times, as she explores the forbidding Jungle.

A Shimerae!

Discard the top of the deck for additional firepower - it's the Elemental Ascetic, so it's only 1d4 and the card gets discarded. Also discarding Searing Flesh to add 1d6

Combat 15: 1d10 + 1d8 + 1d6 + 1d4 + 5 ⇒ (9) + (7) + (1) + (4) + 5 = 26

The Shimerae burns!

Yoon attempts to ward the location (with Fire!) from other malefactors!

I'll use the adventure power, and bury Object Reading to roll Yoon's Constitution die instead of her non-existent Survival die. I'll also ask Alahazra for use of her Blessing of Milani

Survival 8: 3d10 ⇒ (8, 1, 7) = 16

EDIT: Ah crap. Yoon doesn't have survival. And that's my best bet to roll a higher die. So it's only 2d10 - Milani doesn't help extra here. I'll use my Blessing of the Quartermaster instead, so there doesn't need to be a discard. Re-rolling below:

Survival 8: 2d10 ⇒ (8, 10) = 18

Success! Yoon successfully rids the Jungle of evil!

End of Turn

Hand Reset + Yoon Self-Heal

Yoon wrote:

Hand: Detect Thoughts, Corrosion, Fan of Flames, Blessing of the Gods 1, Blessing of Cayden Cailean,

Displayed:
Deck: 10 Discard: 2 Buried: 2
Notes: Blessing of the Gods available | Blessing of Cayden Cailean available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


A Giant Cockroach Swarm! Oh no!

Combat 8: 1d10 + 1d8 + 5 ⇒ (1) + (6) + 5 = 12

Well, it was defeated...


Pre-Turn Check:

Acrobatics 6: 1d10 + 2 ⇒ (1) + 2 = 3

Sea Drake Electricity Damage: 1d4 ⇒ 2

Blessed by Sivanah, and wounded by the Drake, Yoon explores the Mangrove Swamp.

A Bucket Brigade!

Fortitude 6: 1d10 + 5 ⇒ (1) + 5 = 6

Success!

Salim needs to also encounter the Bucket Brigade.

Winded, Yoon ends her turn.

End of Turn

Hand Reset:

Yoon wrote:

Hand: Object Reading, Corrosion, Searing Flesh, Blessing of the Quartermaster 3, Blessing of Hshurha,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: Blessing of Hshurha available | Blessing of the Quartermaster available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Gods, Yoon explores the Mangrove Swamp.

It's a Potion of Heroism! But Yoon knows better than to drink strange drinks. Over the side with it!

Auto-fail to acquire Potion of Heroism

End of Turn

Hand Reset:

Yoon wrote:

Hand: Haki Stick, Mind Over Gravity, Searing Flesh, Sacred Candle, Blessing of the Quartermaster 1,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: Sacred Candle Available | BoQuartermaster Available | Mind Over Gravity Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Yoon wrote:

Hand: Haki Stick, Mind Over Gravity, Searing Flesh, Sacred Candle, Blessing of the Quartermaster 1,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: Sacred Candle Available | BoQuartermaster Available | Mind Over Gravity Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by gods and hopefully the deity RNGesus, Yoon prepares to weather the terrible Storm at the Tower.

Storm: 1d6 ⇒ 5

Oh no! The battered Raft takes 5 structural damage

Yoon loses her Sacred Candle and Detect Thoughts over the side!

Storm Movement: 1d5 ⇒ 1

At least the nasty storm badness moves away.

A Sphere of Fire!

Arcane 7: 1d8 ⇒ 2

Oh well. Easy come, easy go.

End of Turn

Hand Reset:

Yoon wrote:

Hand: Corrosion, Gom-Gom, Blessing of Besmara, Blessing of the Quartermaster 1, Blessing of the Gods 2,

Displayed:
Deck: 9 Discard: 4 Buried: 3
Notes: Corrosion | BoBesmara available (will recharge on Alahazra's turn) | Blessing of the Quartermaster 1 | Blessing of the Gods available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Ealier Housekeeping:

Corrosion (Arcane 9): 1d8 ⇒ 7

Blessed by the mighty Abadar, Yoon seeks the newly-formed Tower, to bring to the denizens there her mighty fire.

She is immediately beset by a Goose in the Rigging!

Strength 6: 1d4 ⇒ 4

Yoon calls upon her allies, and the fortitudinous Cayden Cailean, to help her in this avian trial.

Play Blessing of Cayden Cailean and recharge Elemental Ascetic and The Viper for an additional 1d6 and 2d4 on the check to defeat

Intelligence 10: 2d6 + 2d4 ⇒ (2, 5) + (3, 1) = 11

The goose is loosed from the rigging!

Yoon celebrates her success by sleeping.

End of Turn

In her dozing, with a clear view from the Tower, Yoon consults the auspices and sees that first Besmara, then The Gods will bless her compatriots' quest.

Examine the Hourglass - Put Blessing of Besmara on top, followed by Blessing of the Gods

Hand Reset plus Yoon self-heal:

Yoon wrote:

Hand: Detect Thoughts, Gom-Gom, Sacred Candle, Blessing of the Quartermaster 1, Blessing of Besmara,

Displayed:
Deck: 11 Discard: 1 Buried: 3
Notes: Sacred Candle available | BoBesmara available (will recharge on Alahazra's turn) | Blessing of the Quartermaster 1
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Earlier this round:
Treasure Hunt!
Intelligence/Knowledge 10: 1d6 ⇒ 4
Drat. Stupid math.

Now:

Yoon travels to her compatriot Alain at yet another Gol-Gan Ruins, hoping to aid his investigation of the area.

She immediately realizes that her course is blessed Acquire Blessing of the Gods on top, and thinks carefully about her next steps.

Yoon reaches out with her mind, seeking thoughts of monsters and allies both...

Cast Detect Thoughts

She sees with her mind's eye a Fever Sea Marauder, a Bilge Spider Swarm, and creatures waiting in Ambush.

Shuffle the location and Ambush, put Blige Spider Swarm on top, followed by Fever Sea Marauder

With the God's blessing, Yoon charges at the Bilge Spider Swarm she sensed earlier!

Discard Blessing of the Gods to explore and encounter Bilge Spider Swarm

Combat 9: 1d10 + 1d8 + 5 ⇒ (6) + (4) + 5 = 15

The dirty spiders a smoldering ruin behind her, Yoon turns to face the Fever Sea Marauder, a steely glint in her eye.

Discard Blessing of the Gods to explore and encounter Fever Sea Marauder

Yoon digs deep within herself to apply extra-special burnination to the malefactor

Reveal top card of character deck - it is Object Reading - a spell, so it adds 2d4 instead of 1d4 to the combat check, and is recharged. Next, play Searing Flesh and discard the top card of the character deck to add another 2d4 to the check

Combat 20: 1d10 + 1d8 + 4d4 + 5 ⇒ (9) + (6) + (2, 2, 3, 2) + 5 = 29

Tired, but with more work to do, Yoon performs the acrobatics routine required of these bizarre ruins, and attempts to recover herself.

End of Turn Acrobatics 5: 1d10 + 2 ⇒ (1) + 2 = 3

Sadly, she is too wounded, and hurts herself in the middle of the routine!

Combat Damage: 1d4 ⇒ 1

Location Pseudo-Shuffle: 1d5 ⇒ 3 (3rd remaining card in location - number 6)

Accidentally, she also destroys her old foe, the Crocodile in her unbalanced state

End of Turn

Recovery:

Detect Thoughts (Arcane 10): 1d8 ⇒ 7

Searing Flesh (Fortitude 6): 1d10 + 5 ⇒ (1) + 5 = 6

Hand Reset + Yoon Self-Heal

Yoon wrote:

Hand: Corrosion, Sacred Candle, Elemental Ascetic, The Viper, Blessing of Cayden Cailean,

Displayed:
Deck: 10 Discard: 3 Buried: 2
Notes: Corrosion available | BoCaydenCailean available | Sacred Candle available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Gozreh, Yoon travels to her friend Salim, to explore more Gol-Gan Ruins

Ahh! A Crocodile!

Yoon blasts out a Fan of Flames to improve her chances of defeating the fiendish reptile!

Combat 16: 1d10 + 1d8 + 1d6 + 5 ⇒ (1) + (2) + (1) + 5 = 9

The croc gets a nasty bite of Yoon before sinking below the waves...

Random Location for Croc: 1d3 ⇒ 3

Goes to the last Gol-Gan Ruins

Injured, Yoon ends her turn, banishing the top card of her location (a Swab)

End of Turn

Recovery:
Fan of Flames (Fortitude 5): 1d10 + 5 ⇒ (2) + 5 = 7

Hand Reset, plus Yoon self-heal

Yoon wrote:

Hand: Searing Flesh, Detect Thoughts, Mind Over Gravity, Blessing of the Gods 1, Blessing of the Quartermaster 2,

Displayed:
Deck: 11 Discard: 2 Buried: 1
Notes: BoG available | BoQuartermaster available | Mind Over Gravity available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by deities both evil and benign, Yoon skips along the Gol-Gan Ruins, looking for treasure and foes, in no particular order.

She finds Pirate Hunting!

Ship Roll: 1d13 ⇒ 12

It's The Kraken!

Yoon looks with big eyes at Salim's Blessing of Milani

Wisdom/Survival 11: 3d4 ⇒ (2, 3, 4) = 9

Ooof!

Yoon takes the structural damage to the face and ends her turn.

End of Turn Acrobatics 5: 1d10 + 2 ⇒ (6) + 2 = 8

End of Turn

Hand Reset:

Yoon wrote:

Hand: Fan of Flames, Object Reading, Corrosion, Elemental Ascetic, Blessing of the Quartermaster 3,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: Corrosion available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Yoon wrote:

Hand: Haki Stick, Object Reading, Corrosion, Sacred Candle, Belt of Physical Might,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: Corrosion available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


With great thankfulness to her friend Alahazra and her merciful cures, Yoon continues to explore the mysteries of the Wishing Well.

She finds a Coral Capuchin, automatically acquiring it and also a new Pirate Shade Haunt.

Discard Blessing of Kelizandri to explore again

It's a Storm! - Immediately displayed next to the location, and not at all defeated! Oh noes!

Through the storm, she sees an Amulet of Life, lost beneath the waves! It pains her to see such useful trinkets go to waste...

Combat Damage: 1d4 ⇒ 4

And away it floats...

Banish Amulet of Life

End of Turn + Yoon Self Heal

Hand Reset:

Yoon wrote:

Hand: Fan of Flames, The Viper, Blessing of the Gods 2, Blessing of the Quartermaster 2, Blessing of Besmara,

Displayed: Pirate Shade Haunt, Pirate Shade Haunt, Pirate Shade Haunt,
Deck: 8 Discard: 4 Buried: 4
Notes: BoGods | BoQuartermaster | BoBesmara
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


With childish glee, Yoon races to the Wishing Well!

She focuses herself, and casts Object Reading - she really wants to see what's down in that well!

She sees Blessing of Besmara, Cryptic Runes, and Force Missile, in that order. With her mystical might, she re-orders them to be Blessing of Besmara, Force Missile, and Cryptic Runes.

Firstly, Yoon encounters Blessing of Besmara, immediately acquiring it (and some not-so-friendly Pirate Shade Haunts) because she's at the Wishing Well.

Next, Yoon looks for the guidance of Besmara to keep searching the Wishing Well for treasures.

Discard Blessing of Besmara to explore again - encountering Force Missile

Yoon immediately finds the Force Missile she sensed earlier, along with yet another Pirate Shade Haunt ghostly "friend".

Burdened by so many ghostly hangers-on, Yoon decides to rest for a bit.

End of Turn

Recovery Phase:

Arcane 11 (Object Reading): 1d8 ⇒ 8

Hand Reset:

Yoon wrote:

Hand: Corrosion, Force Missile, Searing Flesh, Gom-Gom, Blessing of Kelizandri,

Displayed: Pirate Shade Haunt, Pirate Shade Haunt,
Deck: 5 Discard: 7 Buried: 3
Notes: Corrosion Available | BoKelizandri Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Kelizandri, Yoon travels to her friends Alain and Salim to help fight the nasty fire at the Safe House - not so safe, is it?

For good luck, Yoon burns her Sacred Candle to better please Kelizandri, and maybe bring more blessings to herself in the future?

Bury Sacred Candle to draw Blessing of Kelizandri

Travel to Safe House, begin by encountering the Bucket Brigade

Fortitude 6: 1d10 + 5 ⇒ (6) + 5 = 11

In the commotion, Yoon narrowly avoids a Barroom Brawl - though not without being hit by a passerby!

Scenario rule - examined next card after Bucket Brigade - it was the barrier Barroom Brawl. Taking damage then banishing the barrier

Combat Damage: 1d4 ⇒ 3

Cards Remaining 6: 1d10 ⇒ 7

A glimpse of hope! Yoon says a quick prayer to all gods, consigning the burning, brawling remnants of the Safe House to their tender care.

Safe House is CLOSED

End of Turn

Hand Reset:

Yoon wrote:

Hand: Corrosion, Object Reading, Searing Flesh, Gom-Gom, Blessing of Kelizandri,

Displayed:
Deck: 6 Discard: 5 Buried: 3
Notes: Corrosion Available | BoKelizandri Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Achaekek, Yoon explores the Tower. Again.

Ah! A Curse of the Deep!

Fortitude 7: 1d10 + 5 ⇒ (4) + 5 = 9

Go away Curse!

The next thing Yoon sees is the danger of being Becalmed! It hurts her!

Combat Damage: 1d4 ⇒ 3

Quite a bit!

Banish Becalmed

Cards Remaining 4: 1d10 ⇒ 10

WOOO! Yoon gets to try to close!

Yoon beseeches her friend Salim for any help he can provide

Requesting Agility from Salim

Dexterity 7: 1d10 + 3 ⇒ (6) + 3 = 9

Closed!

End of Turn

Hand Reset + Yoon Self Heal

Yoon wrote:

Hand: Fan of Flames, Corrosion, Sacred Candle, Blessing of the Gods 1, Blessing of the Gods 2,

Displayed:
Deck: 9 Discard: 2 Buried: 2
Notes: Corrosion Available | BoG (x2) Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Hshurha, Yoon steels herself for battle with nasty goblin pirates and their Goblin Keelhaulin'!

Yoon's friend, the Elemental Ascetic, decides he wants to help too!

Recharge Elemental Ascetic for an additional 1d6 on a Fortitude check, play Blessing of the Gods to take advantage of Hshurha being the hour - bless twice when on a ship!

Fortitude 11: 3d10 + 1d6 + 1d4 + 5 ⇒ (7, 4, 10) + (5) + (1) + 5 = 32

Ha! Yoon collects 5 bits o' plunder from the stinky goblins.

Plunder Rolls: 1d6 + 1d6 + 1d6 + 1d6 + 1d6 ⇒ (2) + (3) + (4) + (3) + (3) = 15

Plunder is one spell, three armors, one item

Yoon examines the upcoming obstacle, and finds a Potion of Lucubation!

Take 1d4 damage and banish the item

Combat Damage: 1d4 ⇒ 4

Ouch!

Cards Remaining Check: 1d10 ⇒ 1

Whelp. That sucks.

End of Turn

Hand Reset + Yoon Self-Heal

Yoon wrote:

Hand: Haki Stick, Searing Flesh, Fan of Flames, The Viper, Blessing of the Quartermaster 3,

Displayed:
Deck: 10 Discard: 2 Buried: 1
Notes: BoQuartermaster Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Yoon explores the Tower!

Crimson Cogward!

Yoon decides to show off how much pirate food she can eat!

Recharge Gem of Physical Might to use Constitution die instead of Strength

Strength 6: 1d10 ⇒ 3

Though the Crimson Cogward isn't impressed, Cayden Cailean is pleased with Yoon's show, and inspires her to explore again!

Discard Blessing of Cayden Cailean to explore again

A Potion of Glibness!

Intelligence 4: 1d6 ⇒ 1

Oh well.

Examine next card: Goblin Keelhaulin'

Combat Damage: 1d4 ⇒ 2

Banish Goblin Keelhaulin'

Edit: let's not banish that card - probably better to leave it in for now

End of Turn

Hand Reset:

Yoon wrote:

Hand: Corrosion, Gom-Gom, Elemental Ascetic, Blessing of the Gods 1, Blessing of the Gods 2,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: Corrosion Available | BoG(x2) available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed as she is by deities generic and specific, Yoon jumps ashore at the Tower to begin her explorations!

A Darkforest Anemone!

Combat 16: 1d10 + 1d8 + 1d4 + 5 ⇒ (10) + (2) + (1) + 5 = 18

It burns!

End of Turn

Hand Update:

Yoon wrote:

Hand: Detect Thoughts, Gom-Gom, Belt of Physical Might, Blessing of Cayden Cailean, Blessing of the Quartermaster 1,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Yoon wrote:

Hand: Detect Thoughts, Gom-Gom, Belt of Physical Might, Blessing of Cayden Cailean, Blessing of the Quartermaster 1,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 [x]+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


I could go for the Monkey trade, too - I don't really need my weapon, and extra explores are nice. But if we're limited to one, my need is less, I think, than the Cavalier.

Ally 3: 1d1000 ⇒ 114


Alahazra's Recovery Phase:

Use Blessing of the Quartermaster to attempt to recharge Corrosion

(Corrosion) Arcane 9: 2d8 ⇒ (8, 4) = 12

Success!

Hand Update:

Yoon wrote:

Hand: Searing Flesh, Fan of Flames,

Displayed:
Deck: 11 Discard: 6 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Pre-turn hand update:

Yoon wrote:

Hand: Searing Flesh, Corrosion, Fan of Flames, Blessing of Cayden Cailean,

Displayed:
Deck: 10 Discard: 4 Buried: 1
Notes: BoCaydenCailean available | Corrosion available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).

Blessed by gods, Yoon travels to the Hatchery to continue her campaign against aberrations, goblins, and the like!

A Cutlass +1!

Yoon doesn't know how to Strength!

Strength 8: 1d4 ⇒ 4

The sharp thing is lost over the side. Oh well.

Discard Blessing of Cayden Cailean to explore again

Yoon discovers a Blessing of the Gods. Taking this as a sign, she immediately explores a third time.

Acquire Blessing of the Gods and discard it to explore again

A Conch Shell. All hail the Magic Conch! (wooloooloooloo)

Wisdom 5: 1d4 ⇒ 1

End of Turn

Hand Reset:

Yoon wrote:

Hand: Searing Flesh, Corrosion, Fan of Flames, Blessing of the Quartermaster 2, Blessing of the Quartermaster 3,

Displayed:
Deck: 8 Discard: 6 Buried: 1
Notes: BoQuartermaster(x2) available | Corrosion available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Gorum, Yoon heads to Mancatcher Cove to prove her fortitudinalness (her word).

She finds a bottle filled with smelly liquid! It says "Rum Bottle" on it - whatever that means!

Fortitude 7: 1d10 + 4 ⇒ (2) + 4 = 6

Oh well. She didn't want to have any of that anyway!

The Quartermaster goes ahead to scout!

A Belaying Pin!

Yoon plays with it a bit, then pitches it over the side - she doesn't want any "delaying pin"! She's gotta go fast!

End of Turn

Hand Reset:

Yoon wrote:

Hand: Searing Flesh, Corrosion, Fan of Flames, Blessing of Cayden Cailean, Blessing of the Gods 2,

Displayed:
Deck: 10 Discard: 3 Buried: 1
Notes: BoG available | BoCaydenCailean available | Corrosion available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Abadar (a little strange for a free spirit like Yoon, but she'll take what she can get!), Yoon decides to relocate to her friend Salim at the Sea Caves!

She finds Besmaran Vestments!

Fortitude 6: 1d10 + 4 ⇒ (6) + 4 = 10

ooooh - they look nice and Pirate-y!

For her next trick, Yoon casts Object Reading

She sees Owlbeartross, Besmaran Priest, and Ethereal Matriarch!

She'll put them back in reverse order - Ethereal Matriarch, Besmaran Priest, and Owlbeartross.

She then calls upon the guile of Besmara, and with her (apparent) blessing, steps forward to confront the vile Ethereal Matriarch!

Discard Blessing of Besmara to explore again

Ethereal Matriarch stares balefully down at Yoon, and surely would have sent any allies packing - had Yoon possessed the foresight to bring any!

Spoiler:

Ignore BYA bury Ally power, because I have no allies in hand or discard

Reveal a card from the top of my character deck for extra firepower - it was Belt of Physical Might so it is discarded, not recharged, and only gives me 1d4 - so I'll play Blessing of Cayden Cailean as well

Combat 16: 2d10 + 1d8 + 1d4 + 4 ⇒ (10, 6) + (6) + (3) + 4 = 29

First round goes to Yoon! Now for the second...

Reveal a card from the top of my character deck for extra firepower - it was Detect Thoughts, a spell, so it recharges and gives me 2d4 instead of 1d4

Combat 16: 1d10 + 1d8 + 2d4 + 4 ⇒ (3) + (3) + (1, 2) + 4 = 13

Tragically, her innate magics seems to falter, and Yoon runs perilously close to failing against the fiend!

Spend one Hero Point to re-roll the check

(Hero Point Re-Roll) Combat 16: 1d10 + 1d8 + 2d4 + 4 ⇒ (7) + (1) + (4, 2) + 4 = 18

At last, in the final seconds of the confrontation, Yoon slips back into her familiar routine, and mercilessly torches the spirit!

End of Turn

Recovery Phase

(Object Reading) Arcane 11: 1d8 ⇒ 1

Hand Reset:

Recharge Besmaran Vestments using the armor's recharge ability

Perform Yoon's self-healing

Yoon wrote:

Hand: Searing Flesh, Corrosion, Fan of Flames, Quartermaster, Blessing of the Gods 2,

Displayed:
Deck: 11 Discard: 2 Buried: 1
Notes: BoG available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Blessed by Sivanah, Yoon travels via Raft to the Hatchery, to dispense justice and 3rd degree burns!

A Vine Choker!

Fortunately for Yoon, and unfortunately for the choker, pyrokinesis is not spellcasting, therefore Yoon can safely forgo the Dex/Acro 8 check needed to play spells against this creature - and can burn it goooood!!!

Combat 10: 1d10 + 1d8 + 4 ⇒ (3) + (8) + 4 = 15

Because of the Hatchery's "at this location", need to shuffle a random monster into another open location - seems like it's our choice which

Bolstered by her success, Yoon draws upon her faith in the general sense of divinity and pushes on.

Discards Blessing of the Gods to explore again

A Devilfish!

Combat 10: 1d10 + 1d8 + 4 ⇒ (4) + (6) + 4 = 14

It too burns mightily!

Because of the Hatchery's "at this location", need to shuffle a random monster into another open location - seems like it's our choice which

End of Turn

Hand Reset:

Yoon wrote:

Hand: Searing Flesh, Object Reading, Blessing of the Gods 2, Blessing of Cayden Cailean, Blessing of Besmara,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Notes: BoG available | BoBesmara available | BoCaydenCailean available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Yoon wrote:

Hand: Searing Flesh, Blessing of the Gods 1, Blessing of the Gods 2, Blessing of Cayden Cailean, Blessing of Besmara,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: BoG (x2) available | BoBesmara available | BoCaydenCailean available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5 []6
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 ([] 1d6).
When you reset your hand, after your draw cards, you may set aside an equal number of random cards from your discard pile, bury 1 ([] or bury 1 from your hand), and shuffle the rest into your deck.
[] Reduce Fire ([] or Cold) damage dealt to any character at your location 2.
[] You may reveal the item Gom-Gom to gain the skill Diplomacy: Charisma +4 until the end of the turn.
[] When another character encounters a bane, you may move ([] and any characters at your location may move with you).


Taking Spell card feat for AD2 reward, and filling that empty hole in the lineup with a shiny new Spell 2

Spending hero point on Yoon's Herald of Gom-Gom role, gaining the power "You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), ([x] you may recharge the card instead, and) add another 1d4 (☐ 1d6)."


Housekeeping: Heal remaining 3 cards from discard pile.

One more blessed by deities unnamed, Yoon explores the Coastline!

Oh no! Yoon quickly finds that the rickety Raft is Taking on Water!

Thankfully, the Quartermaster (and his good will and blessing) is here to help!

Recharge Blessing of the Quartermaster

Constitution 7: 2d10 + 2 ⇒ (8, 1) + 2 = 11

The nastiness is quickly put to rest by the combined powers of Yoon and the unnamed but well-regarded Quartermaster.

End of Turn

Recharge Haki Stick, Blessing of Cayden Cailean, and Blessing of the Quartermaster to avoid nasty skill checks

Hand Reset:

Yoon wrote:

Hand: Corrosion, Gom-Gom, Belt of Physical Might, Quartermaster, Blessing of the Quartermaster 2,

Displayed:
Deck: 9 Discard: 0 Buried: 2
Notes: BoQuartermaster available | Corrosion available (take only one of either, please - need one spell or blessing to fight!)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


Blessed by the Gods, Yoon immediately takes Structural Damage!!!

Discard Sacred Candle for structural damage

Yoon seeks out the thoughts of monsters and the like - sifting for a nasty Henchman-type.

Cast Detect Thoughts, put aside any monsters in the top three cards, shuffle the deck, put the monsters back in any order

Yoon detects the thoughts (and how!) of a Lightning Elemental.

She explores, and prepares to do battle with the creature!

Yoon beseeches Alahazra for a Blessing of the Gods, discards the top card of her own deck, and plays Fan of Flames (which adds 1d6 to my combat check against a bane) for some additional firepower

Combat 17: 2d10 + 1d8 + 1d6 + 1d4 + 4 ⇒ (2, 1) + (7) + (2) + (4) + 4 = 20

Success! The party takes 4 Structural Damage - Yoon loses Searing Flesh and Blessing of Besmara over the side (coincidentally leaving nothing for her to discard when the location is permanently closed!)

End of Turn Check:

Craft/Survival 5: 1d4 ⇒ 1

Discard Quartermaster.

Recovery Phase:

Fan of Flames: Fortitude 5: 1d10 + 4 ⇒ (4) + 4 = 8

Detect Thoughts: Arcane 10: 1d8 ⇒ 2

Hand Reset + Yoon Special Heal

Yoon wrote:

Hand: Haki Stick, Gom-Gom, Blessing of Cayden Cailean, Blessing of the Quartermaster 3, Blessing of the Quartermaster 1,

Displayed:
Deck: 6 Discard: 3 Buried: 2
Notes: BoQuartermaster (x2) available | BoCaydenCailean available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


Housekeeping:

Buried Elemental Ascetic to close the location

Recharge Blessing of the Quartermaster for Alahazra's check

Start of Turn:

Blessed by the very Gods themselves, Yoon moves to Raker Shoals to end the dire threat there.

She finds Safe Harbor!

Arcane 8: 1d8 ⇒ 5

The scroll flutters away, out of Yoon's grasp.

End of Turn

Hand Reset:

Yoon wrote:

Hand: Fan of Flames, Searing Flesh, Detect Thoughts, Sacred Candle, Blessing of Besmara,

Displayed:
Deck: 8 Discard: 2 Buried: 1
Notes: BoBesmara available | Sacred Candle available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


First, some bookeeping:

Recharge Blessing of the Quartermaster to help recharge Corrosion

Arcane 9: 2d8 ⇒ (3, 3) = 6

Welp. With a mostly empty hand, Yoon ends her turn without exploring.

Yoon wrote:

Hand: Fan of Flames, Searing Flesh, Sacred Candle, Elemental Ascetic, Blessing of the Quartermaster 2,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes: BoQuartermaster available | Sacred Candle available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


Starting Hand:

Yoon wrote:

Hand: Corrosion, Elemental Ascetic, Blessing of the Gods 1, Blessing of the Quartermaster 1, Blessing of the Quartermaster 3,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


Start of turn

The team attempts to weather the Storm!

Storm Damage: 1d6 ⇒ 6

The storm passes!

Yoon focuses her talents, and the benedictions of her allies, to overcome the curses afflicting her!

Use Blessing of the Quartermaster, and Alain's Blessing of the Samurai for the first curse

Constitution/Fortitude 7: 3d10 + 1d4 + 4 ⇒ (1, 6, 10) + (4) + 4 = 25

Success!

Next curse!

Using other Blessing of the Quartermaster, and Alahazra's Blessing of Abadar for the second curse

Constitution/Fortitude 7: 4d10 + 1d4 + 4 ⇒ (4, 9, 10, 1) + (1) + 4 = 29

Grand success!

Yoon ends her turn, and both Curses of the Deep are banished and displayed (seeing as she's at an empty location).


Yoon will be strong!

Blessing of Besmara on top

A Curse of the Deep!

Voluntarily fail this check

Struggling under the first curse, Yoon looks to her equipment for a way to carry on!

Discard Blessing of the Quartermaster to explore again

A second Curse of the Deep!

Voluntarily fail this check as well

Bitterly cursed, but holding up under the mystical onslaught, Yoon ends her turn.

End of Turn

Hand Reset:

Yoon wrote:

Hand: Fan of Flames, Gom-Gom, Sacred Candle, Blessing of the Quartermaster 2, Blessing of the Quartermaster 3,

Displayed: Curse of the Deep 1, Curse of the Deep 2,
Deck: 6 Discard: 6 Buried: 1
Notes: BoQuartermaster (x2) Available | Sacred Candle Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


Yoon does battle with a Giant Frog!

Combat 9: 1d10 + 1d8 + 1d4 + 4 ⇒ (7) + (6) + (3) + 4 = 20

The Giant Frog is sent packing!


After her long nap, Yoon sets out under the auspices of Abadar to continue her examination of the Chapel grounds.

Eeew! A Port Peril Corsair!

BYA Combat Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Yoon loses her treasured Haki Stick in the initial salvo, but little does the Corsair know - she doesn't use the stick to fight!

Discard Blessing of the Gods and reveal and discard Searing Flesh to make this swashbuckling-less combat a little more likely

Combat 17: 2d10 + 1d8 + 1d6 + 4 ⇒ (4, 3) + (4) + (5) + 4 = 20

FWOOOSH! The Port Peril Corsair is sent packing, nothing to be seen of him but a blazing afterimage.

Discard Quartermaster to explore again - and to make my after-hand-reset heal more effective

A Blessing of the Gods! With this renewed interest in the deities, both evil and benign, Yoon surges forth!

Acquired Blessing of the Gods, discard it immediately to explore again

Caltrops!?! Yoon sees no need for Caltrops.

Decline to acquire Caltrops.

End of Turn

Hand Reset + Post Hand Reset Heal

Yoon wrote:

Hand: Fan of Flames, Gom-Gom, Sacred Candle, Blessing of the Quartermaster 2, Blessing of the Quartermaster 3,

Displayed:
Deck: 6 Discard: 5 Buried: 1
Notes: BoQuartermaster (x2) Available | Sacred Candle Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


Tired from her earlier exertions, Yoon declines to hunt for treasure.

Blessed by the mighty Gozreh, Yoon continues to roam about the Chapel!

Explorer Randomizer: 1d12 ⇒ 3

She found a fire! Quick, everyone form a Bucket Brigade!

Fortitude 6: 1d10 + 4 ⇒ (6) + 4 = 10

Whew! The fire (mostly) goes out.

Elemental Ascetic goes forward to scout!

Explorer Randomizer: 1d12 ⇒ 11

Oh no! The Curse of the Deep!!!

Yoon will need all the help she can get to send this thing packing!

Use Blessing of Besmara, Alahazra's Blessing of the Gods, and Corrosion to stack the odds

Fortitude 18: 4d10 + 4 ⇒ (3, 6, 10, 3) + 4 = 26

Whee!!!

Yoon didn't get (more) cursed!

Arcane 9: 1d8 ⇒ 5

End of Turn

Hand Reset:

Yoon wrote:

Hand: Haki Stick, Fan of Flames, Searing Flesh, Quartermaster, Blessing of the Gods 1,

Displayed:
Deck: 7 Discard: 4 Buried: 0
Notes: BotG Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


Starting Hand:

Yoon wrote:

Hand: Corrosion, Fan of Flames, Compass 1, Blessing of the Quartermaster 1, Blessing of Besmara,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.

Yoon strikes forth (at the Chapel), seeking to please the mighty Gom-Gom with her acts of valor!

She finds Arcane Armor!

Arcane 4: 1d8 ⇒ 2

But she doesn't understand the pretty pictures, so she throws it away.

Yoon takes out her trusty compass to explore the Chapel grounds!

Discard Compass to explore again

A Treasure Hunt!?! Well, Mr. Quartermaster would very much like to help with that.

Recharge Blessing of the Quartermaster to gain an extra die on the Treasure Hunt check

Intelligence 9: 2d6 ⇒ (1, 3) = 4

Oh well. Maybe Yoon's friends will have better luck at finding cool treasure!

End of Turn

Hand Reset:

Yoon wrote:

Hand: Corrosion, Fan of Flames, Searing Flesh, Elemental Ascetic, Blessing of Besmara,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Notes: BoBesmara Available | Corrosion Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


Blessed by Gozreh, the Closer of Places (I guess?), Yoon travels to the jungle to find minions for her mighty lord Gom-Gom. And maybe the bad guys.

A Zombie! Yoon knows just what to do.

Combat 10: 1d10 + 1d8 + 4 ⇒ (5) + (4) + 4 = 13

Bad zombie!

Consulting her trusty (but often misplaced) Compass, Yoon presses forward into the foliage!

Discard Compass to explore again

Barefoot Samms Toppin!?! What are you doing here? Would you like to join us in exploring this dark, dank, and dangerous jungle?

Charisma 11: 1d8 ⇒ 4

Unfortunately overcome by her fear of the Jungle and the ominous pirates haunting Yoon, Barefoot Samms Toppin runs back toward the base camp.

End of Turn

Hand Reset:

Yoon wrote:

Hand: Searing Flesh, Corrosion, Sacred Candle, Elemental Ascetic, Blessing of Cayden Cailean,

Displayed: Pirate Shade Haunt,
Deck: 8 Discard: 3 Buried: 0
Notes: PSH: +1 difficulty to all checks | BoCaydenCailean available | Corrosion available | Please use Sacred Candle on something good
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.


Blessed by the very god of piracy, Yoon explores Tidewater Rock - she ain't afraid of no haunts!

Immediately encounters Pirate Shade Haunt, which is dismissed.

Recharge Blessing of Besmara to add a die to the closing check.

Take Blessing of Abadar from Alahazra to make this more likely

Charisma 10: 3d8 ⇒ (5, 7, 1) = 13

Yoon talked good!

But oh no! While she was busy talking, Yoon was attacked by Knuckles Gripe!

Reveal and discard Detect Thoughts, and cast Fan of Flames to add another 1d6 on top.

Combat 18: 1d10 + 1d8 + 2d6 + 4 ⇒ (6) + (8) + (4, 5) + 4 = 27

Big bad Knuckles Grype was sent packing!

Recharge Fan of Flames
Fortitude 5: 1d10 + 4 ⇒ (3) + 4 = 7

Tidewater Rock is closed.

End of Turn

Hand Reset:

Yoon wrote:

Hand: Searing Flesh, Sacred Candle, Compass 1, Elemental Ascetic, Blessing of Cayden Cailean,

Displayed: Pirate Shade Haunt,
Deck: 9 Discard: 2 Buried: 0
Notes: PSH: All checks are +1 more difficult
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d10 []+1 []+2 []+3 []+4
Acrobatics: Dexterity +2
Constitution d10 [x]+1 [x]+2 []+3 []+4
Fortitude: Constitution +2
Intelligence d6 []+1
Wisdom d4 []+1
Charisma d8 []+1 []+2 []+3
Arcane: Charisma +0

Favored Card: Spell
Hand Size 5
Proficient with: Light Armor
Powers:
For your combat check, reveal a spell ([x] or a blessing) to use your Fortitude skill + 1d8 and add the Attack, Fire, and Magic traits; you may additionally discard that card to add another 1d6 ([] plus the discarded card's adventure deck number).
You may discard the top card of your deck to add 1d4 and the Fire trait to a combat check by a character at your location. If it is a blessing ([x] or a spell), add another 1d4.
When you reset your hand, after you draw cards, you may set aside an equal number of random cards from your discard pile, bury 1, and shuffle the rest into your deck.

Organized Play Characters


Abadar
Silver Crusade Logan Firewolf

Male Human Cleric 9/Holy Vindicator 1 (6 posts)
Dwarf Fighter
Sovereign Court Herger Storhoi

Male Human Fighter 1/Bard 7 (1 post)
Sveinn Blood-Eagle
Sovereign Court Hrothgar Storhoi

MALE!! Human (Ulfen) Barbarian 1/Oracle 1 (0 posts)

John Blakemore 584
(0 posts)

Aliases



John Blakemore
(0 posts)
Graypelt
TwoWolves
(854 posts)