Tomás Telvurin's page

No posts. Organized Play character for Lawrence Smith 2.


Full Name

Tomás Telvurin

Race

Dhampir

Classes/Levels

Vigilante (Warlock)-5/Medium-1

Gender

M

Size

5'11" 150lbs

Age

34

Alignment

N

Deity

Nethys

Languages

Azlanti, Common, Draconic, Necril, Ancient Osiriani, Polyglot, Thassilonian, Tien

Strength 10
Dexterity 18
Constitution 14
Intelligence 20
Wisdom 10
Charisma 10

About Tomás Telvurin

Tomás Telvurin
Male jiang-shi-born dhampir (medium 1/vigilante (warlock) 5 (Pathfinder Player Companion: Blood of the Night 20, Pathfinder RPG Bestiary 2 89, Pathfinder RPG Occult Adventures 30, Pathfinder RPG Ultimate Intrigue 9, 60)
NG Medium humanoid (dhampir)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 50 (6d8+17)
Fort +6, Ref +9, Will +7; +2 vs. disease and mind-affecting effects, -1 vs. sonic spells and effects
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to sonic
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Offense
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Speed 30 ft.
Melee cold iron dagger +5 (1d4+8/19-20) or
. . touch mystic bolt (acid) +5 (1d6+9 acid) or
. . unarmed strike +5 (1d3+8 nonlethal)
Special Attacks spirit (Champion, 1 influence), startling appearance
Spell-Like Abilities (CL 1st; concentration +1)
. . 3/day—erase
Medium Spells Known (CL 1st; concentration +1)
. . 0 (at will)—grave words[OA], guidance
Vigilante (Warlock) Spells Prepared (CL 5th; concentration +10)
. . 2nd—defending bone, false life, pilfering hand[UC]
. . 1st—burning disarm (DC 16), burning sands, heightened awareness[ACG], magic missile, snowball[UW], vanish[APG] (DC 16)
. . 0 (at will)—detect magic, message, prestidigitation, read magic
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Statistics
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Str 10, Dex 18, Con 14, Int 20, Wis 10, Cha 10
Base Atk +3; CMB +5; CMD 18
Feats Arcane Strike, Point-Blank Shot, Precise Shot, Spirit Focus (champion)[OA]
Traits reactionary, student of philosophy
Skills Acrobatics +12, Appraise +9, Bluff +4 (+9 to lie (as a result of using Int instead of Cha)), Climb +8, Diplomacy +8 (+10 vs nobles in Taldor, +13 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disguise +4 (+24 to appear as part of polite society while in your social identity), Escape Artist +8, Handle Animal +1, Heal +6, Intimidate +4 (+6 vs the common people in Taldor), Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (engineering) +12, Knowledge (geography) +10, Knowledge (history) +10 (+11 re Taldor), Knowledge (local) +13, Knowledge (nature) +10, Knowledge (nobility) +16, Knowledge (planes) +13, Knowledge (religion) +13, Linguistics +10, Perception +9, Ride +8 (+10 to stay in the saddle), Sense Motive +13, Sleight of Hand +8, Spellcraft +14, Stealth +13, Survival +0 (+2 to avoid becoming lost), Swim +6, Use Magic Device +4; Racial Modifiers +2 Acrobatics, +2 Knowledge (engineering)
Languages Ancient Osiriani, Azlanti, Common, Draconic, Necril, Polyglot, Thassilonian, Tien
SQ champion's prowess (elven leafblade), dual identity, mystic bolt (mystic bolt [acid][UI]), mystic bolts, resist level drain, social grace, social talents (ancestral enlightenment, social grace[UI], transformation sequence), spirit bonus (+1 on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves), spirit surge 1d6, vigilante talent (arcane striker[UI])
Combat Gear potion of inflict serious wounds, wand of infernal healing (42 charges), wand of shield (38 charges), antiplague[APG], antitoxin, healer's kit; Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], cold iron dagger, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, headband of vast intelligence +2, ring of protection +1, wayfinder[ISWG], bedroll, belt pouch, climber's kit, fishhook (2), flint and steel, jewelry[UE], military saddle, mug/tankard, noble's outfit (2), sewing needle, signal whistle, signet ring (2), spell component pouch, string or twine[APG], thread (50 ft.), trail rations (17), warlock starting spellbook, waterskin, whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), 2,425 gp
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Tracked Resources
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Antiplague - 0/1
Antitoxin - 0/1
Cold iron dagger - 0/1
Erase (3/day) - 0/3
Healer's kit - 0/10
Light (At will) - 0/0
Potion of inflict serious wounds - 0/1
Spirit Surge 1d6 (1/round) (Su) - 0/1
Trail rations - 8/17
Wand of infernal healing (42 charges) - 0/42
Wand of shield (38 charges) - 0/38
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Special Abilities
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Ancestral Enlightenment (Ex) Can attempt all Knowledge skills untrained. +4 to Knowledge skills with ranks.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Champion's Prowess (Elven leafblade) (Su) Gain proficiencies in martial weapons and one exotic weapon.
Darkvision (60 feet) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mystic Bolt (Acid) 1d6+1 (Sp) Sling mystic bolts of energy at your foes.
Mystic Bolts (Su) Make attacks with one or more elements.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Sense Motive) +4 circumstance bonus to selected skill while in your social identity.
Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th
Spirit Bonus +1 (Su) Gain a bonus based on the type of spirit you host.
Spirit Focus (Champion) Your spirit bonus from selected legend increases by 1.
Spirit Surge 1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Transformation Sequence (Su) Your transformation between identities is assisted by magic, and much faster.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Sonic -1 vs. sonic effects and spells.
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Tomás Telvurin is a man of mystery, as much to himself, as to the rest of the world.