| Full Name |
Tom Greene |
| Race |
Human (AC18, HP 17/17, Ki 2/2, move 40’, proficiency+2) |
| Classes/Levels |
Monk 2 |
| Gender |
Male |
| Age |
19 |
| Special Abilities |
Unarmored defense, martial arts, ki abilities, unarmored movement |
| Alignment |
NG |
| Languages |
Common, Goblin |
| Strength |
11 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
13 |
| Wisdom |
15 |
| Charisma |
9 |
About Tom Greene
Combat
Ac 18 (10 base +3 Mage Armor +3 Dec +2 Wis)
HP 17/17
Move 40’
Quarter staff (+5, 1d4+3 (one handed) 1d8+3 (Two handed))
Unarmed (+5, 1d4+3)
Dart (+5, 1d4+3, range 20/60)
Saves Dex, Str
Proficiency bonus +2
Feat: Magic Initiate (cantrips boom blade, green flame blade 1st: mage Armor)
Unarmored defense: add wis to Ac when unarmored
Martial arts: gain unarmed attack as a bonus action
Ki abilities: flurry of blows, patient defense, step of the wind (saves:12)
Unarmored movement: +10’ speed unarmored
Rustic hospitality
Skills
Acrobatics. +5 (+3 dex, +2 proficiency)
Animal handling. +4 (+2 wis, +2 proficiency)
Arcana. +1 (+1 int)
Athletics. +0 (+0 Str)
Deception -1 (-1 cha)
History. +1 (+1 int)
Insight. +2 (+2 wis)
Intimidation -1 (-1 cha)
Investigation. +1 (+1 int)
Medicine. +2 (+2 wis)
Nature. +2 (+2 wis)
Perception +2 (+2 wis)
Performance -1 (-1 cha)
Persuasion -1 (-1 cha)
Religion. +2 (+2 wis)
Sleight of hand. +3 (+3 dex)
Stealth. +5 (+3 dex, +2 proficiency)
Survival. +4 (+2 wis, +2 proficiency)
Ac 18 (10 base +3 Mage Armor +3 Dec +2 Wis)
HP 17/17
Move 40’
Quarter staff (+5, 1d4+3 (one handed) 1d8+3 (Two handed))
Unarmed (+5, 1d4+3)
Dart (+5, 1d4+3, range 20/60)
Saves Dex, Str
Proficiency bonus +2
Feat: Magic Initiate (cantrips boom blade, green flame blade 1st: mage Armor)
Unarmored defense: add wis to Ac when unarmored
Martial arts: gain unarmed attack as a bonus action
Ki abilities: flurry of blows, patient defense, step of the wind (saves:12)
Unarmored movement: +10’ speed unarmored
Background (Folk Hero)
Rustic hospitality
Traits : judge by actions, not words
Always ready to help someone in trouble
Ideal: people deserve dignity and respect
Bond: I worked the land, I love the land, I will protect the land
Flaw: I’m convinced of my destiny and blind to my shortcomings and risks of failure
Skills
Acrobatics. +5 (+3 dex, +2 proficiency)
Animal handling. +4 (+2 wis, +2 proficiency)
Arcana. +1 (+1 int)
Athletics. +0 (+0 Str)
Deception -1 (-1 cha)
History. +1 (+1 int)
Insight. +2 (+2 wis)
Intimidation -1 (-1 cha)
Investigation. +1 (+1 int)
Medicine. +2 (+2 wis)
Nature. +2 (+2 wis)
Perception +2 (+2 wis)
Performance -1 (-1 cha)
Persuasion -1 (-1 cha)
Religion. +2 (+2 wis)
Sleight of hand. +3 (+3 dex)
Stealth. +5 (+3 dex, +2 proficiency)
Survival. +4 (+2 wis, +2 proficiency)
Equipment
Silvered quarterstaff
Dartsx10
Artisans tools (cooking utensils)
Backpack
Bedroll
Mess kit
Tinderbox
Torchesx10
10 days rations
Water skin
Rope 50’ hempen
Potion of healingx6
Keoghtoms ointment (5 apps)
Potion of Heroism
Philtre of love
Acid vialx2
Ball bearings (bag of 1000)
Bell
Caltrops
Holy water (flask)x2
Bullseye lantern
Mirror (steel)
Oil (flask) x10
10’ pole
Signal whistle
Spell book
Iron spikes
Pouch with 39gp, 3sp, 10cp