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Tolin Bright eyes's page

2 posts. Alias of Brian Baird 35.


About Tolin Bright eyes

for iron gods adventer path

Class gunslinger (techslinger)
Init +3; Senses Perception +9
Spd 30 ft.
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DEFENSE
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AC16 , touch 13 , flat-footed 13 (+3 Dex, +3 armor, )
hp 11 (+)
Fort +3, Ref +5, Will +3
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STATISTICS
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Str 10
Dex 16
Con 13
Int 12
Wis 16
Cha 10
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OFFENSE
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Base Atk +1; CMB +1; CMD 14

Melee: +1 d+
Ranged: +4 + d+

Feats: Gunsmith, technologist
Trait: Numerian Archaeologist,
Resolve of the Rejected

Languages: Common,androffan, Hallti

Combat Gear:studded leather armor (lbs.)

skills:

skills
Craft (Int)alchemy 5 (1 rank, 3 class, 1 int)
Disable divice 3(1 rank, 3 dex -1 acp)
Knowledge (engenering) 5 (1 rank,3 class , 1 int)
Perception (Wis) 9 (1 rank, 3 class, 3 wis, 2 race)
Sense Motive (Wis) -1 (3 wis -4 race)
Slight of hand (Dex) 6(1 rank, 3 class, 3 dex -1 acp)
Survival (Wis) 7(1 rank, 3 class, 3 wis)

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SPECIAL ABILITIES
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racial:

Racial:
Feat and Skill Racial Traits

Androids gain a +2 racial bonus on Perception checks.
Emotionless (–1 RP): Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.

Senses Racial Traits

Exceptional Senses: Androids have darkvision to a range of 60 feet and low-light vision.

Other Racial Traits

Constructed (2 RP): For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Emotionless (–1 RP): Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Nanite Surge (3 RP): An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.

class ablitys:

Weapon and Armor Proficiency: Gunslingers are proficient with all simple and martial weapons, and with all firearms. They are proficient with all light armor

Gunsmith

At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, rifle, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

Grit 3 day

Covet Charge (Ex): At 1st level, a techslinger can spend 1 grit point to use 1 charge fewer than normal when firing a technological weapon (minimum 0), as long as the weapon has enough charges remaining to be fired at least once. This deed replaces deadeye.

Reliable (Ex): At 1st level, a techslinger can spend 1 grit point as a free action to prevent a timeworn firearm from glitching. This deed replaces quick clear.

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

fluff:

Tolin awoke like most androids holding only basic knowledge in communication. But unlike most other androids he held a journal that contained his predecessors dreams, goals, and other information about the world. He took it upon himself to further the goals of his predecessor hopefully fulling them in the 100 years he had, before it was his time to go and another take its place in this shell.

Tolin's journal speaks of leaving this world to go back to the stars, freeing as much of what he thinks of as his peoples legacy with him, bit it tech or thinking creatures that wish to come. His search has lead him to find much lost tech, and tricks to keep it from breaking down. He has also run into a advanced weapon a time or two but they keep being taken away by the Tech leagues enforcers. Tolin knows that such objects are his birthright and makes due with the clumsy firearms of this world in the meantime.

looks, Silver eyes that glow bright when he uses his surge ability, he keeps all but his face covered with something at all times, hiding his nature from others as best he can.

personality, gruff and takes no nonsense. even more so when the tech league is around. he wishes to go to the stars and will do what he must to achieve that.