DEFENSE AC 18/19, touch 11/12, flat-footed 17 (+5 armor, +1 Dex, +2 shield, +0/+1 dodge)
hp 31 (3d10+9)
Fort +5 (3 base + 2 con); +2 vs. poison, spells, and spell-like abilities
Ref +2 (1 base +1 dex); +2 vs. poison, spells, and spell-like abilities
Will +1 (1 base); +2 vs. poison, spells, and spell-like abilities
OFFENSE Speed 20 ft. (35 ft. mounted)
Melee Dwarven Waraxe +6 (1d10+3/x3) (+1 dam on first hit of the day if sharpened with whetstone) [dice=Dwarven waraxe]1d20+6[/dice]; damage [dice]1d10+3[/dice] Melee Dwarven Waraxe (Power Attack) +5 (1d10+5/x3) (+1 dam on first hit of the day if sharpened with whetstone) [dice=Dwarven Waraxe (Power Attack)]1d20+5[/dice]; damage [dice]1d10+5[/dice] Melee (Mounted, power attack) Lance +6 (1d8+5/x3)
[dice=Lance (mounted, power attack)]1d20+6[/dice]; damage [dice]1d8+5[/dice] Melee (Mounted) Lance +7 (1d8+3/x3)
[dice=Lance]1d20+7[/dice]; damage [dice]1d8+3[/dice] Melee (Mounted charge) Lance +9 (2d8+6/x3)
[dice=Lance]1d20+7[/dice]; damage [dice]1d8+3[/dice] Melee (Mounted charge, power attack) Lance +8 (2d8+10/x3)
[dice=Lance Charge (power attack)]1d20+8[/dice]; damage [dice]2d8+10[/dice] Melee Unarmed strike +6 (1d3+3 nonlethal)
[dice=Unarmed strike]1d20+6[/dice]; damage [dice]1d3+3[/dice] (nonlethal) Melee Big Stick +6 (1d6+3)
[dice=Big Stick]1d20+6[/dice]; damage [dice]1d6+3[/dice] Ranged Sling +4 (1d4+3)
[dice=Sling]1d20+4[/dice]; damage [dice]1d4+3[/dice] Ranged Sling (w/magic bullets) +5 (1d4+4)
[dice=Sling (magic bullets)]1d20+5[/dice]; damage [dice]1d4+4[/dice] Space 5 ft.; Reach 5 ft.; 10 ft. with lance
Special Attacks challenge
STATISTICS Str 16; Dex 13; Con 14; Int 13; Wis 10; Cha 10
Base Atk +3; CMB +6 (+8 bull rush & overrun); CMD 17
FeatsBodyguard (honor guard 3rd), Combat Expertise (1st), Swap Places (cavalier 1st), Power Attack (3rd)
TraitsThreatening Defender, Boarded in Varisia Skills ACP: -6
Bluff +5 (2 rank +3 class) (+6 vs. inhabitants of Mwangi expanse)
Climb +1 (1 rank +3 class +3 Str -6 armor)
Diplomacy +5 (2 rank +3 class)
Handle Animal +6 (3 rank +3 class) (+10 with Gorra)
Ride +1 (3 rank +3 class +1 Dex -6 armor) (+7 with Gorra)
Sense Motive +4 (1 rank +3 class)
Swim +1 (1 rank +3 class +3 Str -6 armor) Languages Common, Dwarven, Varisian
SPECIAL ABILITIES Bodyguard: As AOO, make an Aid Another to increase the AC (+3) of an adjacent ally against an attack.
Challenge (Ex): Swift Action; 1/day, chose 1 target w/in sight, melee attacks deal +2 extra dmg; you take –2 penalty to AC
from attackers other than target; effect lasts until target is dead/unconscious or until combat ends.
Darkvision (Ex): see w/out light to specified range (black-and-white only); presence of light does not spoil darkvision
Defensive Training (Ex): +4 Dodge bonus to AC vs. Giants
Exotic Mount (Ex): Gain service of a loyal and trusty steed (as druid’s animal companion, using cavalier level as effective druid level and creature must be suitable as a mount; does not gain the share spells special ability); no armor check penalty on Ride checks while riding this mount; mount is always considered combat trained & begins play w/ Endurance bonus feat. May change mount at each level.
Greed (Ex): +2 Racial bonus to Appraise nonmagical goods w/ precious metals or gemstones
Hardy (Ex): +2 Racial bonus on saves vs. poison, spells, and spell-like abilities
Hatred (orcs and goblinoids) (Ex): +1 bonus on attack rolls vs. hated foes
Intercept (Ex): Bodyguard as a bonus feat; +1 to Aid Another AC.
Order of the Seal (Ex):
Edict: must guard his sworn charge at all costs: health, honor, and even life. If charge is a place, must keep intruders out. If a thing, must keep safe from thieves—and restore to its rightful place if taken.
Challenge: gain free bull rush or trip anytime you full-attack the target of your challenge. Does not provoke an attack of opportunity.
Skills: Disable Device, Linguistics
Keeper (Ex): 1/day choose location or secret to defend.
Location: +2 damage when directly defending chosen location.
secret: +2 to saves & opposed checks to avoid revealing information about secret.
Power Attack: -1 attack/+2 damage with 1-handed weapons, +1 / 4BaB
Relentless (Ex): +2 on CMB to bull rush or overrun opponent when both you and opponent are standing on ground
Slow and Steady (Ex): speed is never modified by armor or encumbrance
Stonecunning (Ex): +2 bonus on Perception checks to notice unusual stonework; make check to notice such if passing w/in 10', even if not actively looking
Sworn Defense (Ex): As part of challenge, choose ally as ward. When adjacent to ward, you take -1 AC, ward gains +1 dodge bonus to AC.
Tactician (Ex): Gain bonus teamwork feat; Standard Action, 1/day may grant this bonus feat to all allies w/in 30' who can see/hear you for 4 rnds
Weapon Familiarity: proficient w/ Battleaxe, Heavy Pick, Warhammer; all "Dwarven" weapons are Martial
Equipment:
Worn:
traveller's outfit
scale mail (50 gp, 30 lb)
heavy steel shield, w/ shield sconce (21 gp, 15.5 lb)
holy symbol of Torag, wooden (1 gp, 0 lb)
Carried on person:
dwarven waraxe (30 gp, 8 lb)
sling (0 gp, 0 lb)
bag of sling bullets (20 remain, 0.2 gp, 10 lb)
sling bullets +1 (10 remain, 460 gp, 6 lb)
flint & steel (1 gp, 0 lb)
potion of cure light wounds (50 gp, 0 lb)
potion of cure moderate wounds (300 gp, 0 lb)
potion of water breathing (750 gp, 0 lb)
Weight on horse: 380.7 lb (incl. Tol)
Light: 230; Med: 460; Heavy: 690; Lift off ground: 1,380; Push/drag: 3,450
Total value of Gear: 1,779.90 gp
Mount:
Gorra
Female horse
N Large animal
Init +1 Senses low-light vision; Perception +5
DEFENSE AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp25 of 26 (3d8 + 9)
Fort +5; Ref +5; Will: +2; +2 Fort vs. hot/cold environment & suffocation
OFFENSE Speed: 50 ft (35 ft. when encumbered)
Melee: bite +3 (1d4+3), 2 hooves -2 (1d6+1)
Space: 10 ft.; Reach: 5 ft.
STATISTICS Str 17; Dex 14; Con 15; Int 2; Wis 12; Cha 6
BAB +2; CMB +6; CMD 18
FeatsEndurance, Toughness Skills
Perception +5
Stealth +2
Swim +7
SPECIAL ABILITIES Evasion: If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
Tricks known Attack (any foe), Come, Defend, Down, Guard, Heel, Stay
Backstory:
Tol Cherthand is an honorable bodyguard who has been hired by Torgill Terah Deepheavy, a well-known landholder and former adventurer in the hinterlands of Varisia to track down his wayward daughter, Gatherine, to bring her home if she is willing to give up her foolish notions of adventuring, and to make sure she (and her father's valuable dragon pistol) come to no harm if she persists. He tracked her first to Janderhoff, then to the docks at Magnimar, where he discovered that she had stowed away aboard a ship called the Jenivere, headed southwards to distant Sargava. He rode hard, and finally managed to catch up to the ship just before it left Corentyn at the southwesternmost point of Avistan. He booked passage for himself and his horse, Gorra, but has been unable to locate Gatherine aboard the ship. He doesn't want to ask for help from the crew of the ship, for fear that this might cause harm to befall his charge. (For instance, the precious gun might be seized as payment for her passage.) He plans to stick with the Jenivere until it reaches Sargava, to be sure she isn't aboard, but he fears she may have disembarked back in Cheliax, leaving him many weeks behind her.
Combat headers:
[spoiler=Round #]
[ooc][b][bigger]Tol[/bigger][/b]
AC 18, touch 11, flat-footed 17 (including Combat Expertise)
HP 16/31
Fort +4 Ref +2 Will +1 (+2 vs. poison, spells, and spell-like)
Effects:*[/ooc]