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1 post. Organized Play character for SphereRunner.


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The Exchange

HWalsh wrote:

So, having taken apart the Solarian class, put it back together, and run the numbers, compared them against Alien Archive, then went back and double checked the math...

I came up with a problem.

It isn't insurmountable, but with luck someone with Paizo will look into it.

Right now... Charisma is a terrible Ability Score to need as a main. It really is painful. You have a lot more freedom if doing a gunner Solarian, of course, but if going melee it is... Difficult.

Currently you need (if you want to cap offense and defense) a Strength of 28 (though 26 is much more reasonable in my opinion) a Dex of 20, and as high a charisma as you can get.

So you are currently locked into the following options:

Raise Con and Wisdom every 5 levels, which isn't possible because you need to raise strength almost every level and dexterity almost every level and you need to raise charisma at least once.

Where is Con and Wisdom coming from?

Saves.

AA gave us the Save Benchmarks. Currently I have a melee build that gets you to a 50% chance of succeeding on a save (plotted to level 10) but requires you to get both the Iron Will *and* Great Fortitude feats to achieve and these are your best saves mind you.

Like I said, you can totally do it. It just requires specific builds and going way out of your way to do it. How far out of your way? Well I can much easier cap the saves on every other class in the game. Easily. Without effort. This is the only one that requires 2 feats, and preferably 3 feats if you can't cast spells.

Solarions could really make use of the charisma score for their AC bonus instead of dex, and then half of their charisma score goes into save bonus I think would help them.