Replace all instances of 'Elemental' with Einherjar.
Elemental Mechanics:
[Dice=Summon Elemental]2d6+2[/dice]
When you beckon inwards to call forth an Elemental being,
choose any Technique tag and roll+CON. ✴On a 10+, the Elemental
flows out of you and a stream of magic connects it to your Emanation
Point like a leash. The Elemental's nature and appearance wholly
embodies the tag you chose. You gain 1d4 Control.
✴On a 7-9, the Elemental is also moody or troublesome, choose one:
• You must immediately spend 1 Control
• It embodies a different tag instead (the GM will tell you which)
• It resents you and will certainly be hostile later
As long as the Elemental remains leashed, you have the Elemental
Protection and Elemental Attack moves.
When you have 0 Control, your elemental is released! It acts on
its own, can use its tag at will, and its HP is 2x your level. Maybe
it's friendly, hostile, mischievous, or just bored.
Elemental Protection
When you or your leashed Elemental takes damage from any source, you
lose 1 Control and the damage is negated.
Elemental Attack
[Dice=Elemental Attack]2d6+*Control*[/dice]
When you command your leashed Elemental to use its tag, roll+Control.
✴On a 10+, success. ✴On a 7-9, you also lose 1 Control.
Trickle
She may trickle small amounts of life energy as she moves to perform mundane tasks or to impress others.
Channel
[dice=Channel]2d6+2[/dice]
When you open your Conduit up wide and channel magic through your body, roll +CON.
✴On a 10+, raw magic of your Primary Element flows out of your Emanation Point. Use one
of your Techniques. ✴On a 7-9, the same, but the power is too much. You can use your body
as a dam and take 1d4 damage (ignores armor) or allow the power through. If you allow the
power through, the GM will tell you of one or more complications, such as:
• The magic flows out of a different part of your body or is of a different element
• The magic has an unintended effect on the environment
• The magic causes a blast wave and you are thrown backwards