| Full Name |
Zharr Tomblade |
| Race |
Dwarf |
| Gender |
Male |
| Size |
Medium |
| Age |
86 |
| Alignment |
LG |
| Deity |
Magrim |
| Location |
Osirion |
| Strength |
18 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
5 |
About ToBeDeleted
Zharr Tomblade
Male dwarf (Pahmet) paladin (stonelord) 2
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
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Defense
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AC: 18, touch 10, flat-footed 18 (+7 armor, +1 natural)
hp: 22 (2d10+6)
Fort: +5, Ref: +0, Will: +3; +1 trait bonus vs. divine magic., +3 vs. poison, spells, and spell-like abilities
DR 1/adamantine
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Offense
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Speed: 20 ft.
Melee: mwk dwarven longaxe +6 (1d12+9/×3) or
dwarven boulder helmet +5 (1d4+6) or
dwarven maulaxe +5 (1d6+6/×3) or
dwarven war-shield +5 (1d6+6)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork dwarven longaxe)
Special Attacks: Stonestrike
Paladin Spell-Like Abilities (CL 2nd; concentration -1)
At will—detect evil
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Statistics
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Str 18, Dex 10, Con 14, Int 12, Wis 10, Cha 5
Base Atk +2; CMB +5; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats: Power Attack
Traits: Devotee of the Old Gods, Glory of Old
Skills: Acrobatics -5 (-9 to jump), Climb +1, Knowledge (history) +6 (+8 on checks that pertain to dwarves or their enemies), Knowledge (nobility) +5, Knowledge (religion) +6, Linguistics +3, Perception +1 (+3 to notice unusual stonework); Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework
Languages: Ancient Osiriani, Common, Dwarven, Osiriani, Undercommon
SQ: barrow warden[HA], lay on hands 1/day (1d6)
Combat Gear: potion of enlarge person
Other Gear: mwk banded mail, dagger, dwarven boulder helmet[ARG], dwarven maulaxe, dwarven war-shield, mwk dwarven longaxe[ARG], backpack, bedroll, belt pouch, candle (5), climber's kit, crowbar, flint and steel, iron holy symbol of Symbol of Magrim[UE], piton (5), signal whistle, silk rope (50 ft.), torch (5), waterskin, wrist sheath, spring loaded, 45 gp, 3 sp, 5 cp
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Special Abilities
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Barrow Warden: +1 to attack and AC vs. undead.
Damage Reduction (1/adamantine): You have Damage Reduction against all except Adamantine attacks.
Darkvision (60 feet): You can see in the dark (black and white only).
Detect Evil (At will): You can use detect evil at will (as the spell).
Earth Variant Channeling (DR 1/adamantine or difficult terrain): Heal - Creatures gain a DR 1/adamantine until the end of your next turn. This DR improves by 1 at 5th level and every 5 levels thereafter. This does not allow recipients to overcome DR/adamantine with their own attacks. Harm - All squares in the area are treated as difficult terrain for 1 minute.
Lay on Hands (1d6 hit points): As a standard action (swift on self), touch channels positive energy and applies mercies.
Lorekeeper: +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack: -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning +2: +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stonestrike +1 (2 rounds/day): Gain bonus to att/dam/CMB, ignore 4 hardness & if on earth/stone add to CMD.