Weapon Proficiency: Simple and Martial weapons, and favored weapon of his deity (Bastard Sword), Monk weapons
Armor Proficiency: Light armors, Medium armors, Heavy armors and Sheilds (except tower shield)
Warpriest 6
Aura (Ex): Strong good and lawful aura
Spells: Daily spell: see below
Blessings (Su): 6 times per day, DC15,see below
Good Blessing:For 1 minute, touch a weapon and it gains 1d6 damage against evil, it’s treated as good for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the holy weapon special ability.
Nobility Blessing: At 1st level, you can speak a few words to a creature within 30 feet that fill them with inspiration. You can grant that creature a +2 morale bonus on attack rolls, ability checks, skill checks, or saving throws (your choice). This effect lasts for 1 minute.
Focus Weapon: Bonus Feat :Weapon Focus(Bastard Sword)
Sacred Weapon (Su):At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus. The warpriest can enhance a weapon with any of the following weapon special abilities: brilliant energy, defending, disruption, flaming, frost, keen, and shock. In addition, If he is good, he can add ghost touch and holy. If he is lawful, he can add axiomatic and merciful. The warpriest can use this ability a number of rounds per day equal to his warpriest level, but these rounds need not be consecutive.
Spontaneous Casting: Can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name)
Chaotic, Evil, Good, and Lawful Spells:Can’t cast evil and chaotic spell
Fervor (Su): 5/day heal 2d6, as swift action consume 1 use of fervor to cast a prepared spell target to himself with a casting time of 1 round or shorter
Bonus Feats: at 3rd and every 3 level gains a bonus combat feat, where counts warpriest level as BAB and fighter level
Fervor (Su): 2d6, consumes 2 uses fervor, DC 15
Student of Perfection 1
AC Bonus (Ex): At 1st level, when a student of perfection wears light armor or no armor, he gains a +1 dodge bonus to his AC and CMD. This bonus increases by 1 at 5th and 9th levels. He loses these bonuses while immobilized or helpless, wearing medium or heavy armor, or carrying a medium or heavy load.
Ki Pool (Su): 4/day, also gains ki strike as per the ki pool of a monk of a level equal to his class level.
Martial Artist (Ex):a student of perfection gains flurry of blows and unarmed strike as a monk of a level equal to his student of perfection level. Levels in student of perfection count as monk levels for the purposes of feats such as Stunning Fist.