Human Fighter (Tactician) 1
LN Medium humanoid (human)
Init +1; Perception +0
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Defense
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AC 15 , touch 11, flat-footed 14 (+1 Dex, +4 armor)
hp 23 (2d10+2+2FC)
Fort +7, Ref +3, Will +8 (*+1 All Saves vs. Divine Spells)
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Offense
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Speed 30 ft. ()
Melee: Longsword +4 (1d8+2 19-20/x2)
Ranged:
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Statistics
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Str 14, Dex 13, Con 14, Int 13, Wis 10, Cha 12
Base Atk +1; CMB +3; CMD 14
Feats Weapon Focus (Longsword), Shield Wall (teamwork)
Skills (6) Knowledge (Religion) +2 (1 rank), Knowledge (Nobility) +5 (1 rank, class), Knowledge (Local) +2 (1 rank), Linguistics +5 (1 rank, class), Profession (soldier) (1 rank, class), Intimidate +5 (1 rank, class)
Languages Common, Celestial, Infernal
SQ
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Special Abilities
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Strategic Training (Ex)
A tactician gains 4 skill ranks + a number of skill ranks equal to his Intelligence modifier at each level, instead of the normal 2 skill ranks + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician.
Bonus Feats
A tactician may choose Skill Focus or any teamwork feat, in addition to Combat Feats, as bonus feats.
Weapon and Armor Proficiency
A tactician is not proficient with heavy armor or tower shields.
Combat Gear:Chain shirt