Baron Hannis Drelev

Tilarien Anoren's page

44 posts. Organized Play character for Ethelnir..


Full Name

Tilarien Anoren

Race

Aasimar Paladin 11. Ini +7 Percep+6 CA 26/13/25 PG 103 F+15 R+10 V+16

Classes/Levels

Espadon+1 Holy A+15/10/7 D2d6+5 (PowerAt-3+9) channel 4/day (DC 18, 5d6), smite 4/day (+3 attack&AC, +11 damage) http://goo.gl/rW0fzh

Gender

Male

Size

M

Age

25

Alignment

Lawful Good

Deity

Iomedae

About Tilarien Anoren

Unnamed Hero
Aasimar paladin 11 (Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +6
Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)
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Defense
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AC 26, touch 14, flat-footed 25 (+12 armor, +2 deflection, +1 Dex, +1 insight)
hp 104 (11d10+33)
Fort +15, Ref +10, Will +16
Immune charm, disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 flaming cold iron greatsword +12/+7/+2 (2d6+14/19-20 plus 1d6 fire)
Special Attacks channel positive energy 4/day (DC 18, 6d6), smite evil 4/day (+3 attack and AC, +11 damage)
Spell-Like Abilities (CL 11th; concentration +14)
1/day—daylight
Paladin Spell-Like Abilities (CL 11th; concentration +14)
At will—detect evil
Paladin Spells Prepared (CL 8th; concentration +11)
3rd—dispel magic, communal resist energy[UC]
2nd—litany of righteousness[UC] (DC 15), communal protection from evil[UC]
1st—endure elements, ghostbane dirge[APG] (DC 14), hero's defiance[APG]
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 16, Cha 17
Base Atk +11; CMB +12; CMD 28
Feats - Purifying channel, Cleave, Improved Initiative, Power Attack, Radiant Charge[UM], Selective Channeling
Traits a sure thing, reactionary
Skills Acrobatics -4 (-8 to jump), Diplomacy +16, Handle Animal +7, Heal +7, Knowledge (nobility) +4, Knowledge (planes) +2, Knowledge (religion) +6, Perception +6, Profession (soldier) +7, Ride +0, Sense Motive +7, Spellcraft +4, Survival +3 (+5 to avoid becoming lost), Use Magic Device +4; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ divine bond (weapon +3, 2/day), lay on hands 8/day (5d6), mercies (poisoned, shaken, sickened)
Combat Gear scroll of lesser restoration, lesser restoration, lesser restoration, lesser restoration, lesser restoration, wand of cure light wounds; Other Gear +3 full plate, +1 flaming cold iron greatsword, belt of giant strength +2, cloak of resistance +3, dusty rose prism ioun stone, lesser talisman of life's breath[OA], ring of protection +2, wayfinder[ISWG], weapon cord[APG], 1,000 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Justice (10 ft.) (Su) As a standard action use 2 smite evil, allies in area gain smite at your bonus for 1 min.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +3, 11 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (5d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Poisoned) (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 6d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Radiant Charge Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities
Selective Channeling Exclude targets from the area of your Channel Energy.
Smite Evil (4/day) (Su) +3 to hit, +11 to damage, +3 deflection bonus to AC when used.
Purifying channel: When you channel positive energy to heal, one creature that you exclude from your channeling takes an amount of fire damage equal to the die result you roll for healing, and is dazzled for 1 round by the light of these flames. A successful saving throw against your channel energy halves the fire damage and negates the dazzled effect.