Catfolk

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Goblin Squad Member. 6 posts. No reviews. No lists. No wishlists.



Goblin Squad Member

Today, my husband and I started an escalation of skeletons that was to the Northeast of Marchmont. It seemed to be a low-level escalation, and therefore a fun way to learn about them. Within approx eight-ish hours of playing, we went through approx five quests, 3 for stealing weapons, and two for purifying graves. Every single one of these quests we were unable to complete because of leaving the hexed area, dying, crashing, or even once it just reset from 14/25 to 1/25 with no warning. Also, the priest of Gorum that we had to get some type of purification potion from was set down in the middle of nowhere with no clue as to where to find him, we were rather lucky to have run across him. Beyond the mass slaughter to drop the percentage of escalation, the quests seem rather pointless because we don't know what they are for, as well as unable to finish them. This problem should likely be addressed at the very least before settlements are implemented since that will be a major problem for said settlements.