| Tiersis |
| 1 person marked this as a favorite. |
3. My moderately strong advice is to save mechanical encounter generation for when the Alien Archive comes out. NPC design is not super intuitive for the game that Starfinder's developers intend it to be. You should not throw enemies built like PCs against the PCs. NPCs are not like PCs and you will benefit from many NPCs to use, and to use as examples, when building encounters.
I completely agree with you here, so let me dive a bit deeper into how I've having it work.
The program will need to know 3 things.
1. Average party level.
2. Number of party members.
3. How difficult the GM would like the encounter to be. (trivial, very easy, easy, average, hard, very hard, epic)
On the back end, each monster on record will be given a challenge rating weight, and a role weight.
It won't be perfect math, but in theory it will give the GM the skeleton of an encounter to use for the party.
Its not meant to be a perfect tool to generate content, it'll be meant to save the GM some time. It'll still be up to them to craft their game.
That being said, yes, I plan to get as much as I can from the alien beastiary when it comes out. Balance will be ongoing.
And thank you for your feedback.