Tiersis's page

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McAllister wrote:
3. My moderately strong advice is to save mechanical encounter generation for when the Alien Archive comes out. NPC design is not super intuitive for the game that Starfinder's developers intend it to be. You should not throw enemies built like PCs against the PCs. NPCs are not like PCs and you will benefit from many NPCs to use, and to use as examples, when building encounters.

I completely agree with you here, so let me dive a bit deeper into how I've having it work.

The program will need to know 3 things.

1. Average party level.
2. Number of party members.
3. How difficult the GM would like the encounter to be. (trivial, very easy, easy, average, hard, very hard, epic)

On the back end, each monster on record will be given a challenge rating weight, and a role weight.

It won't be perfect math, but in theory it will give the GM the skeleton of an encounter to use for the party.

Its not meant to be a perfect tool to generate content, it'll be meant to save the GM some time. It'll still be up to them to craft their game.

That being said, yes, I plan to get as much as I can from the alien beastiary when it comes out. Balance will be ongoing.

And thank you for your feedback.


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Hi folks.

I've recently started GMing a starfinder game with a group of friends. We are all pathfinder veterans, but are trying our hand at starfinder.

When I asked the group what they wanted from a game, they all said the same thing. "We want to be explorers."

A fine goal for a space game, but it presented a problem for me as a GM. I've only got so much time to prep. Far to little time to build an entire star system out full of worlds, adventures, excitement, and story hooks, only to have the PC's make one stop and move on to the next shiny.

My solution, being the nerd that I am, (proudly) was to write some code for a star system and adventure generator that a GM can load up, hit a button, and have an entire star system filled with planets, anomalies, baddies, story hooks, and what not.

Its a way to generate endless content for players that they can enjoy or not, and save a ton of time for a busy GM.

What I'm asking here, is I need content. The generator is still a work in progress, and its going to take me a lot of time to fill it in with story hooks and adventure ideas, so I thought I'd ask the community for help. I'll be releasing it to the public for free once finished.

So here is what I need if anyone feels compelled to help:

1. Space story hooks. Examples would be:
"A distress beacon on a nearby planet is pulsing."
"A battle between two ships is taking place."
"A ship crash lands on a nearby planet."
2. On planet story hooks.
"A colony is under attack by pirates."
"Crash survivors are being hunted by space dinosaurs"
"Kobolds stole someones baby." You get the idea.

3. Aliens: The tool includes an encounter generator, which is useless without a bunch of cool alien races and baddies to plug into it. All I'd need are racial mods and special abilities, I can handle the rest.

I'm also open to any ideas for features at this time, but my initial goal is that it'll be able to make a star system, some planets, maybe ships or stations, wormholes, etc, and some story hooks.

A GM will still have to take those and fill in details appropriate for the party, but its a start.

Thanks in advance for your kind support. :)