Lizardfolk

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So earlier I posted about a necromancer, but my GM is starting a new campaign (Wrath of the Righteous) and I have decided to play a character I originally brought into a 3.5 game. I never got to play very far, but the character was a Wyrmkin (World of Warcraft RPG - Dark Factions) Crusader (Tome of Battle). After talking it over with my DM, I will have an adjusted character with the following stats at lvl 1 (Going all 3 levels of Wyrmkin at the start as it is a racial class, part of the negotiations)...

Str - 18
Dex - 14
Con - 18
Int - 14
Wis - 14
Cha - 8

Wyrmkin Race Stats:

+2 Str, +2 Con, -2 Cha
Medium Size (Upon Large - 10' Reach)
Quadruped Carrying Capacity
30' Speed
Monstrous Humanoid
Darkvision 30'
Heritage Immunities: (Immune to breathe weapon of their brood and immune to dragonfear unless 2x the wyrmlings HD)
Common and Draconic automatic languages
Favored Class: Fighter

Wyrmkin Racial Class:

HD - d8
Skills: 2 + Int; K: Arcana, Perception, Spellcraft

Level - BaB - Fort - Ref - Will - Special
1st +0 +2 +0 +2 +2 Strength, +2 Stamina
2nd +1 +3 +0 +3 +2 Strength, +1 natural armor bonus, Large Size
3rd +2 +3 +1 +3 +2 Strength, +2 Stamina, +1 natural armor bonus

Wyrmkin are proficient with all simple and martial melee weapons, with light and medium armor, and with shields (excluding tower shields).

Now, with that in mind, I am going to go with Zweihander Sentinel Warder starting at 4th level, and I was wondering if anyone with experience playing the Zweihander Sentinel would advise me a bit on a good build for it.

This campaign will go Mythic, so I am gathering all the info I can to plot my character developement all the way through the campaign. I appreciate any feedback you might add.

Thanks in advance!


For a long time I have been a fan of necromancers in various forms, and I love trying to find a way to tweak my game so I can have fun while doing it.

Now, lately I have once again gotten the chance to play a Necromancer type by playing a Death Mage (3rd Party, Rogue Genius Games) and have been looking around for Necromancer Friendly items. Specifically I have been looking for an old item that I read about a few years back and for the life of me I have no clue where I saw it. The item is a mask made for necromancer minions that has several handy tricks. The first trick is that it has a form of Nondetection on it where your minion does not show up as Undead to any spells or abilities that seek out undead. Second trick is that the mask has a good illusion that makes your minions look like a humanoid race (the race is chosen when the mask is made and cannot be changed. The downside is that, no matter what you do, your minion always appears to be wearing this mask. So you have a Masked humanoid following you through the city instead of your latest Skeleton or Zombie. The masks were reasonably priced as well, and I have been searching all the books I can find to try and find this item because I am working on raising a Death knight minion and I want him to play bodyguard to my Death Mage without everyone freaking the hell out when he comes to town with me, or is on the ship (running in Skull & Shackles, Necromancy scares the shit out of Sailors).

I know that this mask was in a book along with an item I remember being called Blood Candy. Blood Candy was an alternate Brew Potion product that made little peices of hard candy charged with Inflict spells, useful for handing out to intelligent minions to eat to heal. I also remember in the description was a sick joke also about Necromancers mixing in Blood Candy with normal candy to give out to children during that realms version of Halloween, making kids play Russian Roulette.

If anyone knows where this, or a similar item with close to those effects may be found, please let me know. I am also in the market for any Necromancy items, tricks or tips to up my game, because my 10th level Death Mage is a male Naga (WoW RPG, modified but took 3 Racial levels for the Mutations and increased speed), a creepy bastard with a Tylosaurus Death Boon companion who acts a dual role as Ships Wizard and Ships Cook. He has a a female ghoul (wearing a dress, he keeps fresh dresses for her) he Commanded from earlier in the campaign, along with a couple Lacedons (commanded), and 11 Bloody Skeletons that hang on a tow rope behind the ship, hiding from the crew. I am thinking of taking Second Boon and Boon Companion to get either another companion or a Familiar (pending DM approval) at some point soon, and maybe taking some Corpsecrafting feats from the Heroes of Horror and Libris Mortis before hitting 11th so he can make some really custom intelligent undead... This IS an evil campaign, as he is working to get a Wand of Fly to create Beheaded from Plug and Scourges heads for the new Captain of our ship... heh.

I hope to hear your ideas and suggestions soon!