Merisiel

Tibal Šega's page

29 posts. Organized Play character for Sedoriku.


Race

HP 13/13 | AC: 18 (17 without Shield) | F +4 R +6 W +6 | Perc +4 | Speed: 30 | Spell DC 17 |1 Hero point

Classes/Levels

Spells: [Magic Missile, Magic Weapon] | Exploration Activity: Avoid Notice | Active Conditions: Mage Armor

Gender

NG Female Sylph Elf Time-Traveler Wizard 1 |

About Tibal Šega

PFS Information:
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PFS Number: 108507-2012
Experience: 0
Home Region: Pre-Earthfall (Fangwood Forest)
Gold: ???

Training: Spells

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0

Minor Factions
Radiant Oath: 0
Verdant Wheel: 0
All Faction Reputation: 0

Total (Sum of the Above) Reputation: 0

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Character sheet:
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Ethnicity: Elf
Nationality: The past
Birthplace: The past
Age: ???
Gender & Pronouns: Female, she/her
Height: 6’0”
Weight: 95 lbs
Physical Appearance:

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Elf (Sylph)
Background: Time-traveller
Class: Wizard; Level: 1; Experience: 0
Medium Humanoid, Elf, Sylph
NG; Diety: Shyka

Languages: Common, Elven, Auran, Draconic, Garundi, Gnomish, Sylvan,

Perception: +4 (1 wis) + (3 prof) + (0 item)) [T]
Special Senses: Low-Light vision, Darkvision

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DEFENSES

HIT POINTS: 13/13

ARMOR CLASS
AC: 16 (10 + (3 dex) + (3 prof) + (0 item)) [T] ((17 w/ mage armor)

Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +4 ((1 con) + (3 prof) + (0 item)) [T]
Reflex: +6 ((3 dex) + (3 prof) + (0 item)) [T]
Will: +6 ((1 wis) + (5 prof) + (0 item)) [E]
Notes:

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OFFENSE

Spell DC: 17 (10 + (4 key stat) + (3 prof) + (0 item)) [T]
Speed 30 feet

Ranged Strikes

Electric Arc Cantrip, Evocation, Electricity
Save Basic Reflex DC 17
Damage 1d4+4 Electricity

[ooc ]DC 17 Basic Reflex Save or take [/ ooc] [dice=Electricity damage]1d4+4[/dice]

~~~~~
Telekinetic Projectile Cantrip, attack, Evocation
Attack Bonus 7
Damage 1d6+4 Bludgeoning Piercing or Slashing

[dice=Telekinetic Projectile]1d20+7[/dice]
[dice=BPS damage]1d6+4[/dice]

~~~~~
~~~~~

Dagger Thrown 10 ft.
Attack +6
Damage 1d4 Slashing

[dice=Dagger]1d20+6[/dice]
[dice=Damage, P or S]1d4[/dice]

~~~~~~~~~~~~~~~~~~~~

Melee Strikes

Dagger Agile, Finesse, Thrown 10 ft., Versatile S
Attack +6
Damage 1d4 slashing

[dice=Dagger]1d20+6[/dice]
[dice=Damage, Slashing]1d4[/dice]

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ABILITY SCORES

STR +0 (10), DEX +3 (16), CON +1 (12), INT +4 (18), WIS +1 (12), CHA +0 (10)

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Skills and Languages:
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Skills:

Acrobatics: +6 = (3 dex) + (3 prof) + (0 item) - (0 armor) [T]
Arcana: +7 = (4 int) + (3 prof) + (0 item) [U]
Athletics: +0 = (0 str) + (0 prof) + (0 item) - (0 armor) [U]
Crafting: +7 = (4 int) + (3 prof) + (0 item) [T]
Deception: +0 = (0 cha) + (0 prof) + (0 item) [T]
Diplomacy: +0 = (0 cha) + (0 prof) + (0 item) [T]
Intimidation: +0 = (0 cha) + (0 prof) + (0 item) [U]
Lore (Academia): +7 = (4 int) + (3 prof) + (0 item) [T]
Lore (Elven): +7 = (4 int) + (3 prof) + (0 item) [T]
Lore (Shyka): +7 = (4 int) + (3 prof) + (0 item) [T]
Lore (Temporal Phenomena): +7 = (4 int) + (3 prof) + (0 item) [T]
Medicine: +1 = (1 wis) + (0 prof) + (0 item) [U]
Nature: +1 = (1 wis) + (0 prof) + (0 item) [U]
Occultism: +7 = (4 int) + (3 prof) + (0 item) [T]
Performance: +0 = (0 cha) + (0 prof) + (0 item) [U]
Religion: +4 = (1 wis) + (3 prof) + (0 item) [T]
Society: +7 = (4 int) + (3 prof) + (0 item) [T]
Stealth: +6 = (3 dex) + (3 prof) + (0 item) - (0 armor) [T]
Survival: +1 = (1 wis) + (0 prof) + (0 item) [U]
Thievery: +3 = (3 dex) + (0 prof) + (0 item) - (0 armor) [U]

Languages Common, Elven, Auran, Draconic, Garundi, Gnomish, Sylvan,

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Feats:
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Ancestry Feats and Abilities
Special 1st:Low light vision
Heritage: Sylph

1st: Wind Tempered
+1 to saves vs. Air and Electricity effects. Success on air effects are crit successes.
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Skill Feats

Background: No skill feat

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General Feats
None

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Class Feats and Abilities
Feature 1st: Thesis: gives access to Spell Substitution allowing changing of spells as a 10 minute activity.
Feature 1st: School: Universalist
Feature 1st: Wizard Spellcasting: Can cast spells
Feat 1st: (Given by Universalist Wizard School) Reach Spell

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Bonus Feats
None yet.

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Equipment:
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Combat Gear:
Dagger (L, .2), Material Components pouch (L, .5),

Magic Items:

Consumables
Feather token (ladder) (L, 3),

Other Gear:
Adventurer’s pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin; 1, 1.5), Mirror (-, 1), Religious text (Shyka; L, 1) Holy Symbol (Shyka; L, .1), crowbar (.5 L), writing set (1 L), Soap (.02 -), Playing cards (.5 -) Basic Crafter’s book (.1 L),

At home:

Bulk:

Coins:

To buy: Healing items, Holy water.

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Temporary Items:
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Pathfinder Training Items
Scroll of Mage Armor

Discovered in Scenario
None Yet

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Scenarios and Tracking:
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Item tracking and Chronicles
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BOT ME!:
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