Baron Galdur Vendikon

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So, how many of you have used dirty trick? I was looking into it because of the unarmed fighter archetype. He seems to gain a dirty trick as a bonus when performing other certain maneuvers. My problem is I'm running into creative barriers when it comes to some of the conditions.

Obvious examples
Sand in eyes - Blind
Knee to the junk - Sickened
Entangled = Removing someone's belt, pulling their pants down, or their shirt over their head
Clapping both ears (deafness)
Headbutt to the nose (blind - due to eyes watering)
Wrapping a cloak over someone's face (blind)

Where I'm having trouble is finding something would make somebody shaken.

I normally don't consider myself very creative so help me out here.

Have you used dirty trick before? What are some of the things you've done? If you haven't used it, what are some of the ideas off the top of your head?


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So I understand a lot of people think Total Defense is not a viable option. A lot of people are under the impression that it is "selfish" and useless because they believe the user will just be ignored. If I tell you someone takes a defensive stance, you are really going to tell me your character blows past them to attack someone else? I think a lot of people are going against the spirit of the game when they do things like this. I don't consider myself strict or rigid but sometimes you can't look at things from a mechanics perspective. I've seen DMs that do this as well as players.

Now if you're in an encounter and an enemy is described as going total defense (in whatever way the dm chooses) and you attack him and your attacks get hopelessly deflected... you might hesitate after a round or two of doing this when there are other dangers. However, to automatically assume/know that when the gm describes a character being defensive that he can be ignored is, in my opinion, metagaming.

Thoughts?


"Forgotten Trick (Ex): A ninja with this ability can recall one trick taught to her by her ancient masters. When she uses this ability, she selects one ninja trick (not a master trick or rogue talent) that she does not know and can use that ninja trick for a number of rounds equal to her level. She must pay any ki costs associated with the trick as normal. Using this ability expends 2 ki point from her ki pool, plus the ki cost of the trick she chooses."

I read this as you spend 2 ki points + any ki points associated with the power and you have that trick available to you for level/rounds.

Say a level 10 Ninja used forgotten trick to vanish. 2 rounds later the ninja can still be invisible and also use forgotten trick to use ventriloquism. The forgotten trick isn't some slot to be used up.

A friend of mine seems to infer (from where i have absolutely no idea) that Forgotten Trick *becomes* that trick and you can't change it or use any other trick via Forgotten Trick unless you empty the "slot" or something.

What do you all think?


So Blood drain states that "...if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage."

With Rapid Grappler, I believe you can get up to 3 grapple checks per round. Does this mean that a vampire with said feat could drain blood 3 times a round?
Mechanically it seems right
However, my Cheese meter is off the charts on this one.

What do you all think, raw, and interpretation wise?


So I am currently in an epic level campaign. I will give more background if needed but here is my dilemma...

My current DM is telling me that if I want to use Robilar's Gambit it has to be the stance that I am in. Meaning that I cannot have any other Tome of Battle stances on at the same time.

Does this seem fair? I mean I know the feat technically says that it's a stance, but to me it just seems to be attacking the semantics. To me this just feels wrong and I wanted to get other opinions/possible angles/viewpoints to argue this from.