Woman

Tiadora's page

18 posts. Alias of Xzaral.


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Female Human

A moment of shock barely registers on Tiadora's face for a brief instant, quickly replaced by a confused yet grievous look. You find yourself wondering if it might not have always been there and the former a figment of your imagination. "What's going on here?"

Sergeant Blackerly is quick to follow with them, immediately going up to Tiadora. "Is this ruffian causing you any problems?" He pulls out his own club and waves it threateningly towards you.

Yes, those in the cell hear the guard call.


Female Human
Tinn Elder Cavendish wrote:
"Who are you?

"Why, I just told you that, dearest. I'm Tiadora."

Tinn Elder Cavendish wrote:
How can I escape?

"I suppose that's something you'll have to figure out, isn't it?"

Tinn Elder Cavendish wrote:
Who are you working for?

"Meet me in three days and you'll find out."

Tinn Elder Cavendish wrote:
What is the silk for?

"Well, I suppose I have to provide you a little help. Perhaps that veil will aid you in escaping."

Tinn Elder Cavendish wrote:
Why don't you make this easier and kill the guard for me. If not, give me a knife so I can.

"Now where would the fun in that be. And who says I haven't given you a knife, dearest? And remember, we want all of you, so make sure to get back to the others before attempting your escape."


Female Human

Tinn is led from the room and brought to a meeting room where he meets a hauntingly beautiful woman in a elegant black dress and a silken veil. Her hair is platinum white, with eyes a vibrant green. Eyes that clearly have been weeping. “Oh, dearest,” proclaims the unfamiliar woman. “I’m so relieved you’re alive!” She quickly turns to Tomas. “Could we please have a moment alone, good sir? For pity’s sake?” Tomas goes blank for a bit and then quickly agrees. “Of course, my lady. For you,’ tis no problem.”

Sense Motive DC 15:
Blackerly is obviously under this woman's control.

As soon as the guards leave, Tiadora’s demeanor immediately changes. She drops all pretense of grief or concern. She is immediately all business.

“Have you forgotten me, dearest?” the unexpected visitor says with a smirk, dropping her pretense of grief. “Call me Tiadora. We possess a mutual friend who would like to meet you and your fellow cell-mates. Unfortunately, our friend is unwilling to visit you in your present rather shabby accommodations so it seems you must escape. Don’t be so dour. Just because it’s never been done before is no reason you can’t be the first.

“If you manage that, cross the moors on the outskirts of town. On the old Moor Road you’ll see a manor house with a single lantern burning in the second story. There our mutual friend waits. That is all I know. He did want me to give you this.”

She takes off her silken veil and wipes away a few fake tears with it.

“Something to remember me by, dearest.”


Female Human

You are escorted to a room just down the hall from the prison cells, a meeting room. In the room is a hauntingly beautiful woman with platinum blond hair and vibrant and unearthly green eyes. “Oh, dearest,” proclaims the unfamiliar woman. “I’m so relieved you’re alive!” She quickly turns to Tomas. “Could we please have a moment alone, good sir? For pity’s sake?”

Tomas goes blank for a bit and then quickly agrees. “Of course, my lady. For you,’ tis no problem.”

Sense Motive DC 15:
This woman has some form of power over Seargent Blackerly.

As soon as the guards leave, the woman's demeanor immediately changes. She drops all pretense of grief or concern. She is immediately all business. “Have you forgotten me, dearest?” the unexpected visitor says with a smirk, dropping her pretense of grief. “Call me Tiadora. We possess a mutual friend who would like to meet you and your fellow cell-mates. Unfortunately, our friend is unwilling to visit you in your present rather shabby accommodations so it seems you must escape. Don’t be so dour. Just because it’s never been done before is no reason you can’t be the first.

“If you manage that, cross the moors on the outskirts of town. On the old Moor Road you’ll see a manor house with a single lantern burning in the second story. There our mutual friend waits. That is all I know. He did want me to give you this.”

She takes off her silken veil and wipes away a few fake tears with it.

“Something to remember me by, dearest.”


Female Human

Tiadora leads them to a set of stairs leading to the basement. “Below you will find the Nine Lessons.” She leaves without any further explanation.

Going down the stairs, you find an archway leading to an unfurnished room. Atop the archway is inscribed the following:

Inscription wrote:
Deception is a tool. Self-deception is death. Deceive always thy enemy but never thyself.

Two torches at the entrance light this chamber. A doorway can be seen on the East wall.

The Map

My placement was arbitrary, feel free to modify as desire.


Female Human

On the third day of your rest from the escape, Tiadora comes to each of you separately. She comes with a servant, bearing the items requested with two additional gifts.

"This first item is an Iron Circlet. It allows the wearer to alter their appearance, within certain limits. Truly a useful tool, as it will help to cover the brands on your arms, as well as disguise your appearance. Do not forget, you are all still wanted criminals. I suggest you come up with aliases.

"The next gift is a symbol to our Lord and Patron, Asmodeus." The item in question is a silver holy symbol.

With that, Tiadora takes her leave.

Detect Magic and Spellcraft DC 16 on the Iron Circlet:

Circlet
Aura faint illusion; CL 1st
Slot head; Price 1,800 gp; Weight –
DESCRIPTION
This circlet of wrought iron alters itself to comfortably fit any wearer. It allows the wearer to alter their appearance as with a disguise self spell. As part of the disguise, the circlet can be changed to appear as any sort of hat, headgear, or hairstyle the wearer desires.
CONSTRUCTION
Requirements Craft Wondrous Item, disguise self; Cost 900 gp


Female Human

"The Cardinal has many plans, some set in motion, some waiting for other variables before they are put into place. Even I am not kept abreast of them all. All I can say is that he will reveal what you need to know when it's time. For now, enjoy the comforts he has provided." With that, Tiadora takes a deep drink of her own wine. "I do believe I shall take my leave for now. Please feel free to continue your discussions." She seems to look at Tatya as she says it, though she gestures to you all before taking her own leave of the dinner.


Female Human

"The cardinal has other duties he must attend to at the present. So I'm afraid you'll simply have to endure my company. And dear Tatya's."


Female Human

Tiadora leads them to a set of stairs leading to the basement. “Below you will find the Nine Lessons.” She leaves without any further explanation.

Going down the stairs, you find an archway leading to an unfurnished room. Atop the archway is inscribed the following:

Inscription wrote:
Deception is a tool. Self-deception is death. Deceive always thy enemy but never thyself.

Two torches at the entrance light this chamber. A doorway can be seen on the East wall.

The Map

If you want to do anything or ask anything between all these posts, just let me know.


Female Human

On the third day of your rest from the escape, Tiadora comes to each of you separately. She comes with a servant, bearing the items requested with two additional gifts.

"This first item is an Iron Circlet. It allows the wearer to alter their appearance, within certain limits. Truly a useful tool, as it will help to cover the brands on your arms, as well as disguise your appearance. Do not forget, you are all still wanted criminals. I suggest you come up with aliases.

"The next gift is a symbol to our Lord and Patron, Asmodeus." The item in question is a silver holy symbol. "Do with it as you will."

With that, Tiadora takes her leave.

Detect Magic and Spellcraft DC 16 on the Iron Circlet:

Iron Circlet
Aura faint illusion; CL 1st
Slot head; Price 1,800 gp; Weight –
DESCRIPTION
This circlet of wrought iron alters itself to comfortably fit any
wearer. It allows the wearer to alter their appearance as with
a disguise self spell. As part of the disguise, the circlet can be
changed to appear as any sort of hat, headgear, or hairstyle the
wearer desires.
CONSTRUCTION
Requirements Craft Wondrous Item, disguise self; Cost 900 gp


Female Human

This will occur a few moments after. If you'd rather say something prior to the entrance, just post it and we can retcon.

A few moments of conversation pass, and into the hall walks Tiadora, dressed in an exquisite red gown, obviously far beyond the required decorum for such a get together. Behind her comes another who can only be Tatya (Description's in your court).

Directing Tatya where to sit, Tiadora takes the designated seat before addressing the table. "I must say this was a wonderful idea, Elise and Morthos. I am sure Cardinal Thorn is most pleased that both of your groups are working so well together." Tiadora completely ignores Tatya aside from the earlier direction.


Female Human
Haruk wrote:

Haruk bows slightly to their hostess "We all appreciate the aid you have rendered us. Truly, you are a blessing from the King of Hell" 1d20+8 Diplomacy

"It was not for you, but for the master that I aid you," the beauty comments. "But the compliments do improve my disposition." She offers a devilish smile as you are led away by the servant.


Female Human

Grumblejack nods in appreciation of Bostarg's words. "Littler 'un give Grumblejack good words. Grumlbejack thanks you, glad other little 'un not dead. Though probably taste good."

~~~~~~~~~~~~~~~~~~~~~~~~~~

A quick detour to the toad's lair reveals the cropse of what one would suppose is a traveling merchant. Scattered across the lair, you find a variety of coins, adding up to 55gp, as well as a gold medallion.

Appraise DC 20:
The medallion is worth 145gp.

Assuming you continue on.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Flavor Text wrote:
"After escaping the prison, surviving the monstrous Lashtongue and crossing the moors with guard patrols at your heels, finding the house on the Old Moor Road pales beside your other accomplishments. As promised, a lonely lantern burns in the upper story. The place otherwise shows little sign of habitation. Old but well-appointed, the house is large, imposing and alone on its hill. Painted a dark green and surrounded by barbed wrought iron fencing, nothing about this place seems inviting or a sanctuary. Still, it is your destination. Where will you go if not here? You have an appointment to keep. Best not to keep your nameless benefactor waiting…"

Your group has made it's way to their destination. Knocking upon the door of the house, you are greeted by a woman, a woman Bostarg recognizes as that of Tiadora. The green eyed, silver haired beauty now wears a diaphonous gown that makes her look nearly angelic. “Dearest, you took long enough,” she says pitilessly. “We were beginning to wonder if you’d ever make it. The master commands all of you to appear before him but before that, you must be made presentable. Slaves!” She claps her hands. A dozen young attractive men and women all wearing very traditional servant’s livery appear quickly, their heads bowed. “These people are our guests,” she commands imperiously. “See them to their rooms. I want them cleaned, dressed and refreshed. Quickly.” There is something in that last word that sounds like a threat. Certainly the slaves take it that way, hustling to perform their duties.

Sense Motive DC 15:
These men and woman have been enthralled to be subservient so many times, there's little chance that it would ever go away, even when the spells themselves were to end.

Each of you are provided the services of one of Tiadora's slaves to attend to your needs, whatever they may be. Each are led to your own room, furnished not only in grand and expensive design, but quite obviously to the tastes of Asmodeus, is hand in everything in the room. A plate of hot food and a glass of rich red wine, as well as a drawn bath, is present.

A wardrobe in each room contains new clothing, amazingly sized to fit and in the wearer's paritcular tastes. A sure sign that someone has done their research. Choose five outfits, none greater than 30gp. Also one set of vestments bearing Asmodeus's symbol upon it.

To any who drink the wine:

The wine will cure 1d8+5 Hit Points of damage. Feel free to roll it.

Grumblejack too is lead away to receive his own treatment.

You will have about two hours. If you want to ask Tiadora anything while she escorts you, go ahead and I'll retcon it in. Also, ADVANCE TO LEVEL 2!!!


Female Human
Flavor Text wrote:
"After escaping the prison, surviving the monstrous Lashtongue and crossing the moors with guard patrols at your heels, finding the house on the Old Moor Road pales beside your other accomplishments. As promised, a lonely lantern burns in the upper story. The place otherwise shows little sign of habitation. Old but well-appointed, the house is large, imposing and alone on its hill. Painted a dark green and surrounded by barbed wrought iron fencing, nothing about this place seems inviting or a sanctuary. Still, it is your destination. Where will you go if not here? You have an appointment to keep. Best not to keep your nameless benefactor waiting…"

Your group has made it's way to their destination, a new, yet old, companion in tow. Knocking upon the door of the house, you are greeted by a woman, a woman Price recognizes as that of Tiadora. The green eyed, silver haired beauty now wears a diaphonous gown that makes her look nearly angelic. “Dearest, you took long enough,” she says pitilessly. “We were beginning to wonder if you’d ever make it. Oh, and you brought friends. Moreso than even I would have though,” She glances at Shulme as she says the last bit. “The master commands all of you to appear before him but before that, you must be made presentable. Slaves!” She claps her hands. A dozen young attractive men and women all wearing very traditional servant’s livery appear quickly, their heads bowed. “These people are our guests,” she commands imperiously. “See them to their rooms. I want them cleaned, dressed and refreshed. Quickly.” There is something in that last word that sounds like a threat. Certainly the slaves take it that way, hustling to perform their duties.

Sense Motive DC 15:
These men and woman have been enthralled to be subservient so many times, there's little chance that it would ever go away, even when the spells themselves were to end.

Each of you are provided the services of one of Tiadora's slaves to attend to your needs, whatever they may be. Each are led to your own room, furnished not only in grand and expensive design, but quite obviously to the tastes of Asmodeus, is hand in everything in the room. A plate of hot food and a glass of rich red wine, as well as a drawn bath, is present.

A wardrobe in each room contains new clothing, amazingly sized to fit and in the wearer's paritcular tastes. A sure sign that someone has done their research. Choose five outfits, none greater than 30gp. Also one set of vestments bearing Asmodeus's symbol upon it.

To any who drink the wine:
The wine will cure 1d8+5 Hit Points of damage. Feel free to roll it.

Grumblejack too is lead away to receive his own treatment.

Shulme:
You are also led to your own room. It's similar in furnishings, but lacks the prepared food, bath and clothing. The servant assigned to you informs you that you will be provided still, it will just take a moment.

You will have about two hours. If you want to ask Tiadora anything while she escorts you, go ahead and I'll retcon it in. Also, ADVANCE TO LEVEL 2!!!


Female Human

Bostarg:
Tiadora smiles. "All that's being asked is that you attend a meeting. Nothing more. After all, you do wish to escape, correct?"


Female Human

You are escorted to a room just down the hall from the prison cells, a meeting room. In the room is a hauntingly beautiful woman with platinum blond hair and vibrant and unearthly green eyes. “Oh, dearest,” proclaims the unfamiliar woman. “I’m so relieved you’re alive!” She quickly turns to Tomas. “Could we please have a moment alone, good sir? For pity’s sake?”

Tomas goes blank for a bit and then quickly agrees. “Of course, my lady. For you,’ tis no problem.”

Sense Motive DC 15:
This woman has some form of power over Seargent Blackerly.

As soon as the guards leave, the woman's demeanor immediately changes. She drops all pretense of grief or concern. She is immediately all business. “Have you forgotten me, dearest?” the unexpected visitor says with a smirk, dropping her pretense of grief. “Call me Tiadora. We possess a mutual friend who would like to meet you and your fellow cell-mates. Unfortunately, our friend is unwilling to visit you in your present rather shabby accommodations so it seems you must escape. Don’t be so dour. Just because it’s never been done before is no reason you can’t be the first.

“If you manage that, cross the moors on the outskirts of town. On the old Moor Road you’ll see a manor house with a single lantern burning in the second story. There our mutual friend waits. That is all I know. He did want me to give you this.”

She takes off her silken veil and wipes away a few fake tears with it.

“Something to remember me by, dearest.”


Female Human

Price:

"Now, now, the less you know for now, the better. First make your way to the Manor House, and then we can talk of old times and new friends."

Her message delivered, she rises and the guards return. Immediately, her demeanor once more changes and she is again a perfect picture of grief. “No, I can’t bear to leave you, dear sister!” She gives the PC a kiss on the cheek. The kiss is ice-cold and feels somehow alien
and inhuman.

Tomas shakes his head. “I’m afraid it’s time, miss.”

She looks deep in Tomas’ eyes and says, “Thank you for letting me say good-bye. There’s no need to search my dearest sister. You are such a good friend for letting me see my dearest one more time.”

“Such a good friend,” Tomas repeats his voice almost mechanical. Then the watch sergeant seems to snap out of it and bows politely.“A pleasure, madam,” She leaves unveiled. Her eyes meet the PCs one last time and she briefly gives them a wicked smile.

“Three days,” telepathically echoes in the PC’s mind. “Don’t disappoint me, dearest. And be sure to bring the one shackled and bound with you.” The visitation concluded, the PC is taken back to his cell by a cadre of guards and shackled once more.

The Veil

This appears to be a fine silk veil of gossamer cloth. Only as it is held and closely inspected can you see small cloth patches of various shapes.

  • 2 Daggers
  • A lantern
  • A coil of rope
  • A small sack with an arcane rune on it
  • A set of tools
  • A window
  • A stack of gold
  • 2 vials (one marked with a draconic rune for life, another with a wolf's head)
  • A symbol of Asmodeus


Spellcraft DC 24, upon examing the veil:
One patch can be detached each round as a move action. Detaching a patch causes it to become an actual item.


Female Human

The chains are old, but sturdy. DC 24 Strength check.

Price:
Price is escorted away to another room (room 20 on the updated map below). There she is brought forth a hauntingly beautiful woman, hair of platinum and eyes a vibrant unearthly green, one who isn't a blood relative you know of. She has clearly been weeping. “Oh, dearest sister,” proclaims the unfamiliar woman. “I’m so relieved you’re alive!” She quickly turns to Tomas. “Could we please have a moment alone, good sir? For pity’s sake?” Tomas goes blank for a bit and then quickly agrees. “Of course, my lady. For you,’ tis no problem.”

Sense Motive DC 15:
It is quite obvious to you that this woman has some form of power over Blackerly

Price:
With that, Seargent Blackerly leaves the two of you alone in the room. As he does, she drops all pretense of grief and takes a serious attitude. “Have you forgotten me, dearest sister?” the unexpected visitor says with a smirk. “Call me Tiadora. We possess a mutual friend who would like to meet you and your fellow cell-mates. Unfortunately, our friend is unwilling to visit you in your present rather shabby accommodations so it seems you must escape. Don’t be so dour. Just because it’s never been done before is no reason you can’t be the first.

“If you manage that, cross the moors on the outskirts of town.
On the old Moor Road you’ll see a manor house with a single lantern burning in the second story. There our mutual friend waits. That is all I know. He did want me to give you this.”

She takes off her silken veil and wipes away a few fake tears with it.

“Something to remember me by, dearest.”

I've attached a fuller map below of the prison from what Price has seen.

Fuller Map