| ThunderMage |
I haven't been GMing for that long, and I'm currently running though Curse of the Crimson Throne. The problem I have is that it feels that a couple of the PCs always seem to have a way to instantly break any encounter.
One is a fighter who is, for most of the combats, almost impossible to hit, deals a lot of damage, and the other PCs can't see the need for them to be involved. We had one four hour session where as GM I didn't make a single damage roll, and the majority of the time was spent in combat.
The other is a druid with a tiger. The tiger suffers from the same problem as the fighter and, especially early one, just ripped all opponents to shreds without taking any damage. The druid also always seems to have just the right spell to break other encounter e.g.
The other two PCs are a cleric and a bard. The bard has basically given up contributing to combat as he's just wasting his crossbow bolts and I can tell the player is getting a bit frustrated at being so sidelined. Combat may take up only a small percentage of in game time, but it can take up a lot of actual play time.
I'm not trying to kill PCs, nor do I mind too much how they solve the problems posed to them, but quite often encounters just appear to be minor inconveniences with these two PCs around. It's also getting a little frustrating as a GM having all encounters that I've spent time preparing ending with little or no challenge to the players.
I've been trying to figure out how to add challenge back into encounters in a sensible way. What advice would anyone give in this situation? How can I go about adding challenge back into encounters?